
{"id":10612,"date":"2016-08-14T12:55:50","date_gmt":"2016-08-14T19:55:50","guid":{"rendered":"http:\/\/shshatteredmemories.com\/greenvale\/?page_id=10612"},"modified":"2017-12-16T12:15:48","modified_gmt":"2017-12-16T20:15:48","slug":"episode-1","status":"publish","type":"page","link":"http:\/\/www.shshatteredmemories.com\/greenvale\/100-completion-guide-2010\/episode-1\/","title":{"rendered":"100% Completion Guide (2010) &#8211; Episode 1"},"content":{"rendered":"<p>[vc_row type=&#8221;full-width-section&#8221; css=&#8221;.vc_custom_1437509666403{margin-top: 0px !important;margin-bottom: 0px !important;border-top-width: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-bottom: 0px !important;background-color: #5e5e5e !important;}&#8221;][vc_column][vc_empty_space height=&#8221;1&#8243;][\/vc_column][\/vc_row][vc_row type=&#8221;full-width-content&#8221; css=&#8221;.vc_custom_1441583045796{margin-bottom: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}&#8221;][vc_column][vc_single_image image=&#8221;6733&#8243; img_size=&#8221;full&#8221;][\/vc_column][\/vc_row][vc_row type=&#8221;full-width-section&#8221; css=&#8221;.vc_custom_1437509335281{background-color: #b5b5b5 !important;}&#8221;][vc_column][vc_empty_space height=&#8221;.5&#8243;][\/vc_column][\/vc_row][vc_row css=&#8221;.vc_custom_1471202040351{margin-top: 20px !important;}&#8221;][vc_column width=&#8221;1\/3&#8243;][vc_column_text font_size=&#8221;18&#8243; line_height=&#8221;30&#8243; css=&#8221;.vc_custom_1471208020069{padding-right: 40px !important;padding-left: 40px !important;}&#8221;]<\/p>\n<h5><span style=\"color: #ff0000;\">\u00ab<\/span> Previous &#8211;\u00a0<a href=\"http:\/\/shshatteredmemories.com\/greenvale\/100-completion-guide-2010\/prologue\/\">Prologue<\/a><\/h5>\n<p>[\/vc_column_text][\/vc_column][vc_column width=&#8221;1\/3&#8243;][vc_column_text font_size=&#8221;18&#8243; line_height=&#8221;30&#8243; css=&#8221;.vc_custom_1471208142854{padding-right: 40px !important;padding-left: 40px !important;}&#8221;]<\/p>\n<h5 style=\"text-align: center;\"><a href=\"http:\/\/shshatteredmemories.com\/greenvale\/100-completion-guide-2010\/\">Guide Front Page<\/a> <span style=\"color: #ff0000;\">\u21d1<\/span><\/h5>\n<p>[\/vc_column_text][\/vc_column][vc_column width=&#8221;1\/3&#8243;][vc_column_text font_size=&#8221;18&#8243; line_height=&#8221;30&#8243; css=&#8221;.vc_custom_1471208111184{padding-right: 40px !important;padding-left: 40px !important;}&#8221;]<\/p>\n<h5 style=\"text-align: right;\">\u00a0Next &#8211; <a href=\"http:\/\/shshatteredmemories.com\/greenvale\/100-completion-guide-2010\/episode-2pt1\/\">Episode 2 Part 1<\/a>\u00a0<span style=\"color: #ff0000;\">\u00bb<\/span><\/h5>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column]<style type=\"text\/css\" >#l_xkn3bwh7nl5wlvr5nwpe.sc_line ,#l_xkn3bwh7nl5wlvr5nwpe .sc_line { height:1px; background:#000000;}#l_xkn3bwh7nl5wlvr5nwpe.sc_line ,#l_xkn3bwh7nl5wlvr5nwpe .sc_line{margin-left:auto!important; margin-right:auto!important;}#l_xkn3bwh7nl5wlvr5nwpe {margin:10px 0 10px 0; padding:0;}<\/style><div class=\"clearfix\"><\/div><div id=\"l_xkn3bwh7nl5wlvr5nwpe\"  class=\"sc_line rd_line_normal\" ><\/div>[\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text]<\/p>\n<h1 style=\"text-align: center;\">Episode 1<\/h1>\n<p>[\/vc_column_text][vc_column_text font_size=&#8221;16&#8243; line_height=&#8221;18&#8243; css=&#8221;.vc_custom_1471210326150{padding-top: 10px !important;padding-bottom: 10px !important;background-color: #d6d6d6 !important;}&#8221;]<\/p>\n<p style=\"text-align: center;\"><strong>[ Chapters &#8211;\u00a0<a href=\"#01\">01<\/a> | <a href=\"#02\">02<\/a> | <a href=\"#03\">03<\/a> | <a href=\"#04\">04<\/a> | <a href=\"#05\">05<\/a> | <a href=\"#06\">06<\/a> | <a href=\"#07\">07<\/a>\u00a0]<\/strong><\/p>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text]<\/p>\n<p><!-- START OF CHAPTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"chapter\"> <a name=\"01\"><\/a><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/chapter_01.jpg\"> <\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Mysterious Red Room<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Trading Card No. 14 (Angel Isaach)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene4.jpg\"><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_02.png\"><\/div>\n<p>\t\t\t\tBack in the red room pick up the <font id=\"card\">[Trading Card No. 14 (Angel Issach)]<\/font> directly in front of York and then turn around to grab the <font id=\"items\">[Sugar Donut]<\/font> off the end table behind him. There really isn\u2019t much else to see or do here so exit through the door behind the two ornate chairs.<\/p>\n<p>Behind the door a young boy instructs York on how to sneak by Shadows. Hold your breath using the <strong>[Left Trigger]<\/strong> button and safely pass by the male Shadow.<\/p>\n<div class=\"spacer20\"><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Great Deer Yard Hotel<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 4<\/li>\n<li>Can of Pickles<\/li>\n<li>Crackers<\/li>\n<li>Coffee (With Milk)<\/li>\n<li>Egg<\/li>\n<li>First Aid Kit (Small)<\/li>\n<li>Flare<\/li>\n<li>Stablilizer<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t\t\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene5.jpg\"><\/p>\n<p>\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/swerytv.jpg\"><br \/>SWERY&#8217;s on TV!\n\t\t\t\t    <\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<div style=\"height:20px;\"><\/div>\n<p>York wakes in his hotel room at the Great Deer Yard Hotel and would like to get a good cup of coffee before heading over to the Greenvale Sheriff Department. You can use the phone by the bed to save your game or change York\u2019s suit from the white suitcase on the table. Be sure to turn on the television to see <em>Deadly Premonition\u2019s<\/em> Director, SWERY, skydiving.<\/p>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<p>\t\t\t\t\t\t\t\t\t\t\t<font id=\"title\">The Suitcase and Agent York&#8217;s Many Fashions<\/font><\/p>\n<div id=\"left\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/suitcase.jpg\"><br \/> $30 for coffee, only $8 for drycleaning. <strong>WTF<\/strong><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\tAgent York must keep a clean appearance during the Greenvale investigation since it would reflect badly on the Bureau if he was slovenly! Depending on how active York is fighting and what not it\u2019s possible for his suits to get \u201cvery dirty\u201d within a single day. If you don\u2019t take the time to change into a new suit from the suitcase you will be penalized $16 for being a \u201cStinky Agent\u201d and accumulate a number of flies. The longer you wear a filthy suit the number of flies that circle York will increase with no other adverse effects.<\/p>\n<p>Every time you change into a new clean suit you the Bureau gives York a monetary bonus for being fashionable so it\u2019s also good for your wallet to take the time to change suits once they are dirty. Once you change into a new suit make sure to send the dirty suit to the dry cleaners since it can take up to 24 in game hours for a very dirty suit to be cleaned!<\/p>\n<p>Additional suits can be acquired during the Greenvale investigation and some even have special attributes like increasing the size of your life or stamina bars when they are worn.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tThere&#8217;s a tool box by the door so you can to grab any items or weapons you previously stored there from your trek through the woods. Before you leave the room however head into the bathroom and give York a shave to receive an additional monetary bonus from the Bureau.<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"quotewt\">\n<div id=\"left\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/beard.jpg\"><br \/>Could have been an awesome achievement<\/div>\n<p> <font id=\"title\">York&#8217;s Beard!<\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tYork will grow a beard if you choose to not shave every day. It&#8217;s not necessary to keep his clean shaven appearance but the Bureau will send money at least once a day when Agent York shaves and keeps up his original appearance. As game progresses this monetary reward will continue to increase.<\/p>\n<div style=\"height:15px; clear:both;\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tBefore we head over to the hotel dining room to get York some coffee let\u2019s explore the rest of the building and pick up some other useful items:<\/p>\n<p>\t\t\t\t\t<font id=\"title\">East Wing of Hotel<\/font><\/p>\n<li> <font id=\"items\">[Can of Pickles]<\/font> in bureau in the East Wing dining room near Polly\u2019s room<\/li>\n<li> <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> to the left of Polly&#8217;s small Greenhouse Conservatory<\/li>\n<li> <font id=\"items\">Stablilizer<\/font> in the shower stall in the hotel room to the right of York&#8217;s<\/li>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t<font id=\"title\">Reception Area of Hotel<\/font><\/p>\n<li><font id=\"items\">[Egg]<\/font> inside the microwave on the shelf behind the reception desk. (Place this in your toolbox, we will need this to complete a future side mission)<\/li>\n<li> <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> on the second floor at the end of the Greenvale History of Industry exhibit<\/li>\n<li><font id=\"items\">[Coffee (With Milk)]<\/font> in the hotel bar adjacent to the Reception desk<\/li>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t<font id=\"title\">West Wing of Hotel<\/font><\/p>\n<li><font id=\"items\">[Crackers]<\/font> inside a bureau in the the room one door down from the hotel bar.<\/li>\n<li><font id=\"items\">[First Aid Kit (Small)]<\/font> inside a bureau in the second to last room in the left most hallway<\/li>\n<li><font id=\"items\">[Flare]<\/font> by the TV in the last room in the left most hallway<\/li>\n<li> <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> at the end of the left most hallway<\/li>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\tOnce all the items are collected follow the red marker into the large dining area with the coffee symbol on the map to meet Polly Oxford, the owner of the hotel, and finally get York his cup of coffee.<\/p>\n<p>\t\t\t\t\tAfter the cutscene you can get additional fortunes by heading over to the coffee machine and pouring York another cup of joe.<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"quotewt\">\n<p>\t\t\t\t\t\t\t\t\t\t\t<font id=\"title\">That&#8217;s What My Coffee Told Me<\/font><\/p>\n<div id=\"left\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/coffee.jpg\"><br \/>Who knew coffee was the key to divination!<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\tEach time you have a cup of coffee in the hotel dining room you are given the option to divine a fortune. Besides the initial &#8220;FK in the coffee&#8221; these fortunes have little to do with your current progress in the game. There are a total of 16 possible \t\t\t\t\t\t\t\t\t\t\tfortunes in which you can learn York&#8217;s lucky or unlucky colors, items, and places for the day and York will always make some sort of response. You can divine his fortune as many times as you wish in one sitting and I suggest doing so just to see all the funny things York has to say.\n\t\t\t\t\t\t\t\t<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tGrab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> by the piano before leaving the dining room. There&#8217;s doors that lead outside but the game will not let York leave the hotel in any of these side exits so you must exit via the front doors by the reception desk.<\/p>\n<p>\t\t\t\t\tHead to the lobby and speak with Polly at the reception desk to gain an &#8220;Info Gathering&#8221; bonus from the Bureau then purchase a <font id=\"items\">[Fishing Rod]<\/font>, <font id=\"items\">[Bait (Normal Worm)]<\/font> and finally some <font id=\"items\">[Cheddar Cheese]<\/font> which we&#8217;ll need to complete a future side mission.<\/p>\n<p>Once these purchases have been completed exit the hotel through the front doors and end the chapter.<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<div class=\"chapterb\"><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF FOLDER--> <\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/CHAPTER CLOSE--> <\/p>\n<p><!-- START OF CHAPTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"chapter\"> <a name=\"02\"><\/a><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/chapter_02.jpg\"> <\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Great Deer Yard Hotel (Outside)<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 5<\/li>\n<li>Bait (Normal Worm)<\/li>\n<li>Trading Card No. 26 (Polly Oxford)<\/li>\n<li>Flare x 1<\/li>\n<\/td>\n<td>\n<li>Master Key<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene6.jpg\"><\/p>\n<p>\t\t\t\t\tSheriff George Woodman has left York a squad car out front with a <font id=\"items\">[Master Key]<\/font> for all the department vehicles and an emergency <font id=\"items\">[Flare]<\/font>. What a nice guy!<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<p id=\"title\">Sheriff Vehicles<\/p>\n<div id=\"left\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/car.jpg\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\tWith the <font id=\"items\">[Master Key]<\/font> you can operate any Sheriff Department Vehicle (with exception of the staff&#8217;s personal rides) parked around Greenvale which is extremely useful since York&#8217;s own ride was totaled last night!<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tSince all the cars in game need gas and all but one special vehicle takes damage it&#8217;s possible for York to find himself without a mode of transportation due to lack of fuel or a car too totaled to drive. The <font id=\"items\">[Flare]<\/font> allows York to call \t\t\t\t\t\t\t\t\t\t\t  for another squad car instantly where ever he is on the world map making it unnecessary to have to walk around Greenvale in search for another ride. <\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tBefore taking this new patrol car for a spin let&#8217;s first explore the rest of the hotel grounds and pick up some more items.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/hotel_map.jpg\"><\/p>\n<p>\t\t\t\t\t<font id=\"title\"> In Front of the Hotel<\/font><\/p>\n<li> <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> behind some construction cones in the parking lot left of the entrance.<\/li>\n<li> <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> along the hotel front wall. Enter the opening in the shrubs to the right of the entrance to reach it.<\/li>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t<font id=\"title\"> In Back of the Hotel<\/font><\/p>\n<p>\t\t\t\t\tMake a counter-clockwise circuit around the hotel then enter the side porch by the parked blue car to grab some additional items.<\/p>\n<p>\t\t\t\t\tAround the corner from the peeping spot into Polly&#8217;s bedroom is a <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>.  Once you reach the end of the porch break the wooden fence to the right and reveal the dirt path that leads to one of the hotel fishing spots. <\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"peepwt\">\n<div id=\"right\">\n<div style=\"height:100px; clear:both;\"><\/div>\n<p><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/peep.jpg\"><br \/>Peeping = a good investigation method?<\/div>\n<p id=\"title\">Peeping Tom<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tWhite sparkles below a window is an indication that York can take a peek inside. Peeping provides a chance to see what the residents of Greenvale are up to when they don&#8217;t know they are being watched. It also doesn&#8217;t \t\t\t\t\t\t\t\t\t\t\t hurt that the Bureau will reward York&#8217;s peeping with a monetary &#8220;Investigation Bonus&#8221; of $12 as well which also increases the further you progress through the game. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tBuildings usually have multiple peeping spots and it&#8217;s possible to see each possible vantage point without exiting from the current view and walking to each and every window. While peeping simply hit the <strong>[Left]<\/strong> and <strong>[Right]<\/strong> bumper buttons to change windows and whichever view you exit from York will automatically be transported to the location of that peeping window!<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_03.png\"><\/div>\n<p>\t\t\t\t\tContinue down the dirt path and once you reach the fork follow the path to the left to grab another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. Return to the fork and take the other path to the right to reach one of the hotel&#8217;s fishing spots. Time to try out our newly purchased the fishing rod and bait to pick up <font id=\"card\">[Trading Card No. 26 (Polly Oxford)]<\/font>!<\/p>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"fishingwt\">\n<p id=\"title\">Fishing<\/p>\n<div id=\"right\">\n<table class=\"fishing_table\">\n<tr>\n<td><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/emily.png\"><\/td>\n<td> Line snaps (lose bait)<\/td>\n<\/tr>\n<tr>\n<td><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/can.png\"><\/td>\n<td> Garbage<\/td>\n<\/tr>\n<tr>\n<td><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/melee.png\"><\/td>\n<td> Melee Weapon<\/td>\n<\/tr>\n<tr>\n<td><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items.png\"><\/td>\n<td> Food\/Health Item<\/td>\n<\/tr>\n<tr>\n<td><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/ammo.png\"><\/td>\n<td> Ammo<\/td>\n<\/tr>\n<tr>\n<td><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/card.png\"><\/td>\n<td> Trading Card<\/td>\n<\/tr>\n<tr>\n<td><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/special.png\"><\/td>\n<td> Rare Item<\/td>\n<\/tr>\n<\/table><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\tFishing in Greenvale is certainly an interesting experience since you&#8217;ll never know what you&#8217;ll find. It&#8217;s possible to catch a ammo, a cup of coffee, trading cards, and even garbage&#8230;oh and the occasional fish of course!<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tTo fish York always needs to have both a rod and some kind of bait in his inventory. There&#8217;s a variety of bait available in Greenvale and certain types will raise the chances of getting a particular type of item. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t<font id=\"items\">[Bait (Normal Worm)]<\/font> &#8211; Use it with a fishing rod to go fishing.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t<font id=\"items\">[Bait (Bullet Worm)]<\/font> &#8211; Raises the chances of catching bullets.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t<font id=\"items\">[Bait (Knife Worm)]<\/font> &#8211; Raises the chances of catching close range weapons.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t<font id=\"items\">[Bait Capsule Worm)]<\/font>  &#8211; Raises the chances of catching items.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t<font id=\"items\">[Bait (Legend Worm)]<\/font> &#8211; Raises the chance of catching rare items.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/fishing_hit.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tOnce a finishing line is cast York must <strong>wait<\/strong> for <em>something<\/em> to bite. If you wiggle the analog stick or push buttons before receiving the &#8220;Hit&#8221; message the fishing line will break and York will lose a piece of bait.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tOnce you see the &#8220;Hit&#8221; message press <strong>[X]<\/strong> to reel in York&#8217;s catch. A roulette with several different icons scrolls quickly at the bottom of the screen and will slow to a stop once the <strong>[X]<\/strong> button is pressed again. The roulette will also come to a stop all on its own if you wait long enough.<\/p>\n<p>The trick to fishing is to let the item you want to catch pass by the markers once then hit <strong>[X]<\/strong> button when the marker is over the icon 3 to 4 spaces before the item you wish to grab! For example, to get the Polly trading card you&#8217;ll want to hit <strong>[X]<\/strong> when the ammo icon three spaces before the pink box is under your arrow.<\/p>\n<p>Honestly though, the fishing mini-game is dull and tedious so I usually only do it when it&#8217;s necessary to complete a side mission or it&#8217;s required for plot related reasons.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tWhen your done fishing return to the back perimeter of the hotel and take wooden stairs on the right towards the boat house. <\/p>\n<p>\t\t\t\t\tBreak the boxes to grab a <font id=\"items\">[Bait (Normal Worm)]<\/font> then continue around the dock to grab another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>.<\/p>\n<p>\t\t\t\t\tAt this point we&#8217;ve picked up all the available items at the hotel so return to the front parking lot and get behind the wheel of Sheriff Department squad car!<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\"> <font id=\"title\">Driving<\/font><\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/driving.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tOkay, don&#8217;t let the &#8220;Driving Controls&#8221; instructions screen intimidate you. Yes there&#8217;s a button assign for everything under the sun but you actually won&#8217;t end of using most of them on the road. The actual driving mechanics is a pretty straight forward affair:<\/p>\n<p id=\"title\">The buttons that matter:<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>[Right Trigger]:<\/strong> <em>Accelerate<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>[Left Trigger]:<\/strong> <em>Brake and Reverse<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>[X] button:<\/strong> <em>Boost Speed<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>[Left Stick]:<\/strong> <em>Steer<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>[Back] button:<\/strong> <em>View Map<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>[Left\/Right] bumper:<\/strong> <em>Change View<\/em><\/p>\n<div class=\"spacer20\"><\/div>\n<p id=\"title\">Driving Conversations <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tWhile in the car York will often talk to Zach or his passengers. Listening to these conversations isn&#8217;t required but they do provide great entertainment during the long drive and allows you to get to know York and some of the other Greenvale residents a bit better. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tThe only issue with having these conversations in the car is the inability to check your map while York is speaking. If you find yourself lost and York is speaking pull over and step out of the car. Doing this will pause the conversation and allow you check your map. When \t\t\t\t\t\t\t\t\t\t\tyou return to the car you can hear the rest of the conversation by hitting the <strong>[A]<\/strong> button to talk again. <\/p>\n<p>Unfortunately this trick will not work while Emily or George are in the car. Leaving the vehicle will make them automatically go off on their own effectively ending any car conversation York may have started with them. So if you want to hear everything they have to say you must stay in the vehicle until the &#8220;Talk&#8221; option is exhausted.  <\/p>\n<p>Now if you don&#8217;t care what York or anyone else has to say you can always hit the <strong>[Start]<\/strong> button and skip the conversations altogether and quickly check your map.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Muffler Road \/ Greenvale Hospital<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 12<\/li>\n<li>Agent Honor (Red) (Race) x 7<\/li>\n<li>Trading Card No. 29 (Fiona \u201cFreckles\u201d)<\/li>\n<li> Trading Card No. 35 (Brian the Insomniac)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene7.jpg\"><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_04.png\"><\/div>\n<p>\t\t\t\t\tBefore we head over the the Greenvale Sheriff Department lets grab a couple more Trading Cards in the area.<\/p>\n<p>\t\t\t\t\tLeave the Great Deer Yard Hotel and make a left onto Muffler Rd. Stop at the next fishing spot indicated on the map and catch the pink present icon to grab <font id=\"card\">[Trading Card No. 29 (Fiona \u201cFreckles\u201d)]<\/font>.<\/p>\n<p>\t\t\t\t\tContinue on Muffler Rd and pick up the <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> located at the road&#8217;s dead end. <\/p>\n<p>\t\t\t\t\tTurn the car around and enter hospital parking lot via the entrance on the left side of the road. Make another left at the fork then drive into the purple ring with the checkered race flag on the hospital&#8217;s helipad to begin the very first Greenvale race to gain some extra <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> and add another \t\t\t\t\t trading card to York&#8217;s growing collection.<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"racingwt\">\n<p id=\"title\"> Greenvale Racing<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tThere are three races available in Greenvale:<\/p>\n<li>Greenvale High School on Lincoln Street (near the Sheriff Department)\n<li>Greenvale Hospital\n<li>Moyer&#8217;s Lumber Mill\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\tDuring each of these races you must drive through several checkpoint markers as they appear on the race route before the time runs out.  Since this is a timed race you might assume you would need something faster than a police patrol car but it&#8217;s actually \t\t\t\t\t\t\t\t\t\t\t quite easy to win each Greenvale race driving a standard police patrol car (without upgrades) and without using the siren boost!<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tCompleting each of these races is definitely worth the time because you are rewarded with both a new trading card in a previously unreachable area located somewhere near the race starting line and a hefty monetary reward as well. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tThese races may be completed at any time of day and in any weather condition.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))-->\t<\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"racingwt2\">\n<p id=\"title\"> Greenvale Hospital Race<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/h_race.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tA video run through of the race using a Greenvale Sheriff patrol car with no upgrades and never using a boost!<\/p>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t<iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/1DU13LLBgqs\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\tAfter winning the race a trading card is shown sitting in a bird&#8217;s nest on the west side of the hospital with the monetary reward nearby and indicated by the orange marker on your world map.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tBefore we go and grab the prizes for the winning the race let&#8217;s pick up all the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden throughout the hospital grounds.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/hospital_map.jpg\"><\/p>\n<p>\t\t\t\t\tFrom the race finish line turn around and drive up the road to the large second level parking area behind the hospital. Grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> behind the exploding barrels by the large red truck parked in front of two small sheds.<\/p>\n<p>\t\t\t\t\tDrive down the stairway into the lower parking level then exit the the car and walk around the right back perimeter of the hospital towards the orange arrow on you map.<\/p>\n<p>\t\t\t\t\tGrab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind the bushes in the first courtyard to your left. Continue along the hospital perimeter and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> beneath a basketball hoop from the small basketball court nearest to the orange marker on your map. <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_05.png\"><\/div>\n<p>\t\t\t\t\tShoot the exploding barrel to enter the large fenced in basketball court. If you hadn&#8217;t completed the hospital race earlier this area would have been completely fenced in and completely inaccessible. Run past the glowing marker and shoot the nest with the white bubbles in the tree behind the basketball hoop to reveal <font id=\"card\">[Trading Card No. 35 (Brian the Insomniac)]<\/font>. With this new card in hand, step into the glowing marker receive the race winnings in the form of seven  <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font>. <\/p>\n<p>\t\t\t\t\tShoot the lock off the door and pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> on the hospital grounds. Head over to the front entrance and enter the hospital and speak with Fiona &#8220;Freckles&#8221; the red headed receptionist.<\/p>\n<p>\t\t\t\t\tYork would have eventually met Fiona during the main story mission a bit but if you get your introductions out of the way now in your next meeting will reveal more insight into her character including her currently crush! Additionally when York introduces himself to Fiona now she will comment on York speaking to Zach which will not occur when George and Emily are standing nearby!<\/p>\n<p>\t\t\t\t\tSpeak with Fiona two more times (until the &#8220;Talk&#8221; option is no longer yellow) and receive an &#8220;Info Gathering Bonus&#8221; totaling $24. There&#8217;s nothing else for us to do here just yet so let&#8217;s leave the hospital and collect some more trading cards and agent honor hidden around town!<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<p style=\"text-align:center;\" ><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/siren.gif\"> <font size=\"3\"> <font color=\"red\"> <strong>PLEASE NOTE! We are on a Time Limit<\/strong> <\/font> <\/font> <img \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tsrc=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/siren.gif\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tWe want to get to the Sheriff Department by <font color=\"red\"><strong>12:15!<\/strong><\/font> It&#8217;s not crucial but if you would like to see all the possible Sheriff Department lunch scenes it is <strong>imperative<\/strong> that you enter the department no later than\t\t\t\t\t12:15 to give yourself enough time to finish the chapter before the daily lunch cut off at 13:00! If you haven&#8217;t collected all the Agent Honor or cards around town I&#8217;ve outlined below before the 12:15 time limit, don&#8217;t worry there&#8217;s plenty of opportunities later on to pick up any items missed! <\/p><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Construction\/Logging Area on Sprite Ave<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 3 <\/li>\n<li>Trading Card No. 30 (\u201cRosy Lips\u201d Gina)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene8.jpg\"><\/p>\n<p>\t\t\t\t\tLeave Greenvale Hospital and make the first left onto Sprite Ave and drive to the construction area on the corner of Sprite Ave and Ghast St.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/dirt_area.jpg\"> <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_06.png\"><\/div>\n<p>\t\t\t\t\tDrive past the two sheds on the right and grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> behind the pile of rocks near the two boxes. Next park the car over by the large log piles and search behind the logs to pick up another two <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font>.<\/p>\n<p>\t\t\t\t\tFinally search behind the behind the large pile of pipes directly behind the log piles for <font id=\"card\">[Trading Card No. 30 (\u201cRosy Lips\u201d Gina)]<\/font> then return to the car and leave the construction area.<\/p>\n<div class=\"spacer20\"><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Apartments<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 10<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene9.jpg\"><\/p>\n<p>\t\t\t\t\tDrive over to the Greenvale Apartments where Thomas, Fiona and Carol reside. <\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/apartment_map.jpg\"><\/p>\n<p>\t\t\t\t\tPick up three more <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> by the trailers on the west side of the building.<\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/laundryr.jpg\"><\/div>\n<p>\t\t\t\t\t<strong>Laundry Room<\/strong><\/p>\n<p>\t\t\t\t\tOn the first floor inner corner of the apartment complex is a pair of white doors that leads to the apartment complex&#8217;s laundry room. Head inside the room to pick up three more <font id=\"agenthonor\"> [Agent Honor (Reds)]<\/font> and a <font id=\"items\">[Can of Pickles]<\/font> off a table.<\/p>\n<p>\t\t\t\t\t<strong>Back Outside<\/strong><\/p>\n<p>\t\t\t\t\tHead towards the second building in the complex to grab the <font id=\"agenthonor\"> [Agent Honor (Red)]<\/font> hidden behind the red truck and exploding barrels that&#8217;s situated between the two apartment buildings. <\/p>\n<p>Explore behind the nearby red cargo containers to find two more <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font>.<\/p>\n<p>\t\t\t\t\tLeave the complex then make a right back onto January Way. Keep driving until you spot another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> on the right side of the road.<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Extended Lines<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 4<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene10.jpg\"><\/p>\n<p>\t\t\t\t\tTurn the car around and head back down January Way then cut through the field near the Greenvale Apartments to enter the Extended Lines by driving through one of the wooden gates.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/train_map.jpg\"> <\/p>\n<p>\t\t\t\t\tGrab the first <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden between a pile of logs, boxes, and exploding barrels towards the middle of the front train. Continue down the line to the last train car on the second set of tracks and keep your eyes open for a gap with an exploding barrel and box.<\/p>\n<p>\t\t\t\t\tClear the gap and enter the space to pick up an additional two <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> hidden behind an over turned train car.<\/p>\n<p>\t\t\t\t\tHead back towards the first train car on the second track and grab an <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> hidden in between a pile of logs, boxes, and exploding barrels.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/train_map2.jpg\"> <\/p>\n<p>\t\t\t\t\tReturn to the car and drive down to the middle of the tracks to grab the final <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> shortly after the two tracks from the Extended Lines merge near the end of Dwarf Ave. <\/p>\n<p>\t\t\t\t\tWith this last Agent Honor collected head back out to January Way.<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Bergamont Farm<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 5<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene11.jpg\"><\/p>\n<p>\t\t\t\t\tMake a left onto Madison St and head towards Bergamont Farm. Pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind the shed by the pond on the corner of Simple Simon St and Madison St. Next grab an additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> from behind a crop of trees between the Bergamont Farm fence and the small pond.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bergamont_map.jpg\"> <\/p>\n<p>\t\t\t\t\tEnter Bergamont Farm through the wooden gates then drive towards the large white log to pick up an <font id=\"agenthonor\"> [Agent Honor (Red)]<\/font> hidden behind some nearby boxes and breakable fences.<\/p>\n<p>\t\t\t\t\tDrive across the farm and stop by the small shed near January Way and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> behind some more breakable fences, exploding barrels, and wooden boxes.<\/p>\n<p>\t\t\t\t\tHead over to the barns at the back of the farm and grab the final <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> in the area in the back row of the very last shed.<\/p>\n<p>\t\t\t\t\tLeave the farm through the back exit then drive across a field to the corner of McKinley St and Reindeer St.<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Pharmacy &#038; Parking Lot on the corner of McKinley St\/Reindeer St<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene12.jpg\"><\/p>\n<p>\t\t\t\t\tAt the corner of McKinley St and Reindeer St walk behind the community board and pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind the hedgerows along the side of the white Meadownrock Pharmacy building. <\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/reindeer_map.jpg\"><\/p>\n<p>\t\t\t\t\tReturn to the car then make left onto January Way then park near the large and unnamed lot across the street from the Meadownrock Pharmacy. Enter the basketball courts and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>.<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">The A &#038; G Diner<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li>Nick\u2019s Recipe #1<\/li>\n<li>Nick\u2019s Recipe #2<\/li>\n<li>Nick\u2019s Recipe #3<\/li>\n<li>Trading Card No. 43 (Coffee)<\/li>\n<li>Trading Card No. 64 (A &#038; G Diner Menu)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene13.jpg\"> <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_07.png\"><\/div>\n<p>\t\t\t\t\tReturn to the car then make your way over to the A &#038; G Diner but take a peek in one of the windows before you head inside gain an &#8220;Observation Bonus&#8221; of $12.<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_08.png\"><\/div>\n<p>\t\t\t\t\tGrab the <font id=\"card\">[Trading Card No. 43 (Coffee)]<\/font> by the right front window then head to the back of the restaurant. Open the white cabinet by the payphone to find <font id=\"card\">[Trading Card No. 64 (A &#038; G Diner Menu)]<\/font> and pick up the <font \t\t\t\t\t\t\t\tid=\"agenthonor\">[Agent Honor (Red)]<\/font> near by. <\/p>\n<p>\t\t\t\t\tContinue down the back hallway towards the restrooms and observe the bulletin boards on the wall and pick up three of Nick&#8217;s recipes: <font id=\"items\">[Nick&#8217;s Recipe #1]<\/font> &#8211; Macaroni &#038; Cheese, <font id=\"items\">[Nick&#8217;s Recipe #2]<\/font> &#8211; Meatloaf and <font id=\"items\">[Nick&#8217;s Recipe #3]<\/font> &#8211; Egg Benedict. If you take a look at each recipe in the side mission inventory you&#8217;ll see that there&#8217;s either one or three ingredients highlighted in red. These highlighted ingredients correspond to some future side missions. We already acquired the cheddar cheese needed for Recipe #1 from Polly and found an egg needed for Recipe #3 in the hotel once we come across another toolbox we will store them for use later!<\/p>\n<p>\t\t\t\t\tSpeak to the female suspect (the waitress walking around the diner) to introduce York to Olivia Cormack.<\/p>\n<p>\t\t\t\t\tYou can buy some food to eat in the diner by selecting to see the menu but by this point York shouldn&#8217;t be very hungry so converse with Olivia two more times instead to gather some more &#8220;Info Gathering&#8221; bonuses.<\/p>\n<p>\t\t\t\t\tIf York tries to enter the kitchen to talk to Olivia&#8217;s husband Nick, the diner&#8217;s cook, he will immediately kick York out and refuse to speak to him. We won&#8217;t be able to speak with him until a bit later and since there&#8217;s nothing else to do around here let&#8217;s gather some more items hidden around town.<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Shops on January Way &#038; the Book Mountain Bank<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 7<\/li>\n<li>Trading Card No. 18 (Lily Ingram)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene14.jpg\"> <\/p>\n<p>\t\t\t\t\t<strong>January Way Shops<\/strong><\/p>\n<p>\t\t\t\t\tHead across the street and pick up an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> behind the building directly across from the diner. Head back over to the A &#038; G and run head to the back of the building pick up an additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. <\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/januaryway_map.jpg\"> <\/p>\n<p>\t\t\t\t\tHop in the car and drive over to the the building across the street from the A &#038; G parking lot on the corner of January Way and Hamilton Way. Climb to the second story using the fire escape located at the back of the building and pick up the <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> hidden on the \t\t\t\t\t\troof. <\/p>\n<p>\t\t\t\t\tDrive down January Way until you see a Mash Market on the left, exit the car then climb the fire escape of the building to the left of the Mash Market to find another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> on the roof. <\/p>\n<p>\t\t\t\t\tContinue to drive down January Way and stop at the next Mash Market you seen on the left (Apparently Mash Market is the Starbucks of Greenvale with multiple stores on a single street!). Run behind the building then follow the fence running behind all the buildings and grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> found at the very end. <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_09.png\"><\/div>\n<p>\t\t\t\t\tReturn to the car and make a left on Monroe St then cut through the grass field between the buildings on January Way and Cedar St and stop the car once you see a wooden fence partially broken leading into a fenced off area. Break the fence and enter the area to pick up an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind the red truck then return to the car. <\/p>\n<p>\t\t\t\t\tTurn around and head back over to Monroe St. Drive across the White Lily Trail tracks and break through a wooden gate to pick up an <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> behind the truck parked under a tree. <\/p>\n<p>\t\t\t\t\t<strong>Book Mountain Bank<\/strong><\/p>\n<p>\t\t\t\t\tDrive back down Monroe St and make make a right onto January Way. Make a left onto Green St and head over to the Book Mountain Bank to pick up <font id=\"card\">[Trading Card No. 18 (Lily Ingram)]<\/font> near the ATM machine.<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale High School<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 15<\/li>\n<li>Agent Honor (Red) (Race) x 7<\/li>\n<li>Trading Card No. 17 (Keith Ingram)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene15.jpg\"><\/p>\n<p>\t\t\t\t\tHead over to the Greenvale High School on Lincoln St then drive into the purple ring with the checkered flag marker to start the next Greenvale race!<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"racingwt2\">\n<p id=\"title\"> Greenvale High School Race<\/p>\n<p id=\"map\">\n\t\t\t\t\t\t\t\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/hs_race.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tA video run through of the race using a Greenvale Sheriff patrol car (without upgrades) and never using a siren boost!<\/p>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t<iframe loading=\"lazy\" title=\"YouTube video player\" width=\"560\" height=\"349\" src=\"http:\/\/www.youtube.com\/embed\/cdMEpEC86t8\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\tOnce the race has been won a trading card is shown to be hidden on a basketball hoop and a monetary reward indicated by the orange marker on your world map.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tSwing around to the back of the High School by making taking a left onto Dryad St and another left onto Buren St. Park in the back parking lot then head over to the left side of the school to pick up a lone <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/school_map.jpg\"><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_10.png\"><\/div>\n<p>\t\t\t\t\tMake your way over towards the basketball courts to pick up the monetary reward for winning the race and <font id=\"card\">[Trading Card No. 17 (Keith Ingram)]<\/font> underneath the basketball hoop.<\/p>\n<p>\t\t\t\t\tReturn to the back of the school and  head across the street towards the fenced off grass lot. Follow the fence until you reach a spot where the wooden fence is partially broken. Break through with a melee weapon then gather fourteen <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> scattered inside.<\/p>\n<p>\t\t\t\t\tReturn to the car and drive over the Sheriff Department. Pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> from under the red tree in the side courtyard then enter green misson marker to head inside.<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<p><!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Sheriff Department<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>10mm Auto Bullets <\/li>\n<li> \u201cArnold\u201d Dumbbell <\/li>\n<li>Trading Card No. 49 (Arnold and Sylvester)<\/li>\n<\/td>\n<td>\n<li> Curvy-tail Flying Squirrel Key<\/li>\n<li>Grey Squirrel Key<\/li>\n<li>Long tailed Flying Squirrel Key<\/li>\n<li>Pointy-Tail Flying Squirrel Key<\/li>\n<li>Striped Squirrel Key<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END-->\t<\/p>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p><!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene16.jpg\"><\/p>\n<p>\t\t\t\t\tAfter the cutscene head over to the Sheriff Department Material Room and speak with Thomas. He isn&#8217;t having any luck finding the Curvy-tail Flying Squirrel Key needed to retrive the Anna Graham files for the meeting. It looks like it&#8217;s up to York to locate the key if we want to get this murder investigation going. The key is hidden downstairs in Cell XYZ205 but let&#8217;s get some items around this level first. <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_11.png\"><\/div>\n<p>\t\t\t\t\tAcross the hall in the department storage room there&#8217;s a <font id=\"items\">[Pointy-Tail Flying Squirrel Key]<\/font> but really nothing else of note besides observing the unused department raincoats. <\/p>\n<p>\t\t\t\t\tNext door in the locker room there&#8217;s a <font id=\"items\">[Long Tailed Flying Squirrel Key]<\/font> along with a toolbox and a suitcase. Place the cheddar cheese and the egg picked up back in the hotel inside for safe keeping so they won&#8217;t accidentally be consumed! <\/p>\n<p>\t\t\t\t\tHead across the hall into the kitchen and grab the <font id=\"items\">[Grey Squirrel Key]<\/font>, &#8220;Arnold&#8221; <font id=\"items\">[Dumbbell]<\/font>, and <font id=\"card\">[Trading Card No. 44 (Turkey Sandwich)]<\/font> from inside the refrigerator. If you want some extra money you can also give York a shave in the room! <\/p>\n<p>\t\t\t\t\tWith the &#8220;Arnold&#8221; in hand head into the Office room to complete our very first Side Mission in Deadly Premonition! <\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"quotewt\">\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/sq.jpg\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t<font id=\"title\">Side Missions<\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\tAgent York may be in Greenvale to solve a homicide but that doesn&#8217;t mean he won&#8217;t make time to help various residents with their own problems along the way. There are 50 optional Side Missions available during the game and completing them all reveals cool details about Greenvale and its citizens you wouldn\u2019t learn by just following the thread of the main investigation. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\tA new Side Mission begins when you speak with a character that has a Side Mission marker over their heads. There is no real time limit to the missions but many are only available during particular chapters which are listed in the Side Mission sub menu once it has begun.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\tWith this guide I will take you through each available Side Mission as soon as they are available.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tSpeak with Emily at her desk to let her know of the missing key situation, if she&#8217;s not at her desk or in the office she may be walking in the front hallway or even in the Material room with Thomas. Talk to her three more times for an &#8220;Info Gathering Bonus&#8221; totaling $36.<\/p>\n<p>\t\t\t\t\tHead into George&#8217;s office to speak with the Sheriff to complete Side Mission #04: Lost Arnold!<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"sq04\">\n<div style=\"height:60px;\"><\/div>\n<div style=\"width:500px; margin-bottom:20px;\">\n\t\t\t\t\t\t\t\t\t\t\tGeorge has lost a very important training buddy, Arnold, and is unable to finish his workout routine without him. The <font id=\"items\">[Dumbbell]<\/font> we picked up in the kitchen had the name Arnold on it, it must be George&#8217;s lost training buddy.  <\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_12.png\"><\/div>\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t<em>George has lost his beloved [Arnold] somewhere in the Sheriff&#8217;s Office. He can&#8217;t train without him! Find what he&#8217;s looking for and get it back to him. Help him get his groove back. <\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\tWell this Side Mission is pretty self explanatory, give George the lost dumbbell and receive <font id=\"card\">[Trading Card No. 49 (Arnold and Sylvester)]<\/font> in return for your trouble.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\tWith this level fully explored head downstairs.  Take a left into the shooting range and break the boxes for a box of <font id=\"items\">[10mm Auto Bullets]<\/font> and pick up a <font id=\"items\">[Striped Squirrel Key]<\/font> in the 7th shooting stall.<\/p>\n<p>\t\t\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--> <\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/swery.jpg\"><br \/> Hey it&#8217;s SWERY!\n\t\t\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\tIn the holding cell area check out the poster of the police officer and German Shepard hanging over the Warden&#8217;s desk for another in game sighting of <em>Deadly Premonition<\/em> Director, SWERY65! Search Cell XYZ205 to for an <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> and the <font id=\"items\">[Curvy-Tail Flying Squirrel Key]<\/font> by the door hidden behind a mattress.<\/p>\n<p>\t\t\t\t\tThomas was looking for this key so return to the Material Room and return it to him complete Chapter 02!<\/p>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<div class=\"chapterb\"><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF FOLDER--> <\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/CHAPTER CLOSE--><\/p>\n<p>\t<!-- START OF CHAPTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"chapter\"> <a name=\"03\"><\/a><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/chapter_03.jpg\"> <\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Back to the Sheriff Department<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/lunch.jpg\"><\/p>\n<p>\t\t\t\t\t\tGeorge and Emily are eager to get to Greenvale Hospital and see Anna&#8217;s autopsy results but there&#8217;s plenty of time before we actually has to head over to the Hospital.<\/p>\n<p>\t\t\t\t\t\tHop into the squad car then make a circuit around the Sheriff Department and begin a conversation with Emily and George in the car. Once they begin speaking park in front of the Sheriff Department and stay inside the car until the conversation concludes.<\/p>\n<p>\t\t\t\t\t\tWhen York leaves the vehicle George and Emily info him that they will go on ahead to the hospital which is fine, they would just slow York down on all the important side missions and item collecting he needs to do anyway!<\/p>\n<p>\t\t\t\t\t\tHead inside the Sheriff Department and speak with Thomas who will offer to make York lunch. Decline at first to learn why he wasn&#8217;t going to the autopsy, then speak with him again and agree to have lunch. Doing so you&#8217;ll see an amusing department lunch with Thomas, George and Emily&#8230;hey I thought they were going on ahead? Those liars!<\/p>\n<p>\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/lunchb.jpg\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<font id=\"title\">Department Lunches<\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\tFor several chapters York will have the option to have lunch in the Greenvale Sheriff Department. These lunches are not necessary but the conversations during them are quite amusing. These lunches are only available between 09:00 and 13:00 and when York agrees to lunch time will \t\t\t\t\t\t\t\t  automatically jump forward to 13:00 regardless of when lunch was started.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Anna&#8217;s House and Near By Area<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 4<\/li>\n<li>Stabilizer<\/li>\n<li>Trading Card No. 54 (Anna\u2019s Dress)<\/li>\n<li>Anna\u2019s Diary<\/li>\n<\/td>\n<td>\n<li> Anna&#8217;s Key<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene17.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/annas.jpg\"> <\/p>\n<p>\t\t\t\t\t\t<strong> The Cormack&#8217;s House (Nick&#8217;s House)<\/strong><\/p>\n<p>\t\t\t\t\t\tExit the Sheriff Department then make a left onto Hayes St and park the car by Nick&#8217;s House. The house will be open since it&#8217;s raining and the diner is closed. Pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> from the backyard then peep in one of the windows for some extra cash. You \t\t\t\t\tcan go inside and speak with Olivia if you wish but all she&#8217;ll do is sigh. <\/p>\n<p>Return to the car then make a left onto Kingfish St and head into Anna&#8217;s House.<\/p>\n<p>\t\t\t\t\t\t<strong>Anna&#8217;s House<\/strong><\/p>\n<p>\t\t\t\t\t\tSallie Graham should be home and inside along with Richard Dunn. If Richard isn&#8217;t there don&#8217;t worry! York will have another chance to meet this character before the day is through.<\/p>\n<p>\t\t\t\t\t\tGrab a <font id=\"items\">[Stabilizer]<\/font> from the cabinet in the dining room and if Richard is in the house speak to him and have York introduce himself. Speaking to Richard York learns that he owns a dart bar called SWERY&#8217;65 and is apparently in love with Sallie.<\/p>\n<p>\t\t\t\t\t\tWhen York attempts to speak with a distraught Sallie about Anna he&#8217;ll initially get nowhere with her. Speak with Sallie a second time to start a new side mission!<\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"sq27\">\n<div style=\"height:70px;\"><\/div>\n<div style=\"width:550px;\">\n\t\t\t\t\t\tSallie has misplaced Anna&#8217;s prom dress and like the earlier George side mission all York needs to do is find the missing item and return it to complete the mission.<\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t<em>Anna&#8217;s mother Sallie is searching for <font id=\"items\">[Anna&#8217;s Dress]<\/font>. Find the dress somewhere in Anna&#8217;s house and give it to Sallie. <\/em><\/p>\n<p>\t\t\t\t\t\tHead up the stairs and enter the only unlocked door on the second floor into Sallie\u2019s home office. Observe the photo of Anna on her prom night on the desk to so York knows what sort of dress he is looking for. <\/p><\/div>\n<p>\t\t\t\t\t\tHead back downstairs then enter Sallie&#8217;s bedroom through the door at the bottom of the stairway. Enter her walk in closet and grab <font id=\"items\">[Anna&#8217;s Dress]<\/font> hanging in there (Wow Sallie didn&#8217;t look very hard for the dress now did she? It was in her own friggin closet, sheesh!).   <\/p>\n<p>\t\t\t\t\t\tReturn to Sallie and hand over the dress and she&#8217;ll twirl around the room with excitement. <font id=\"items\">[Anna&#8217;s Key]<\/font> falls from the  dress to the floor which York picks up. With this new key in hand Side Mission #28 begins.<\/p><\/div>\n<div>\n<div class=\"right_paperclip\">\n\t\t\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div><\/div>\n<div class=\"sq28\">\n<div style=\"height:70px;\"><\/div>\n<div id=\"right\" style=\"height: 100px;\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_13.png\"><\/div>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t<em>Use <font id=\"items\">[Anna&#8217;s Key]<\/font> obtained from her dress to search her room. There must be something out of place in there. Anna&#8217;s room is on the second floor.<\/em> <\/p>\n<div style=\"height:10px;\"><\/div><\/div>\n<p>Return to the second floor and use the key to unlock Anna&#8217;s bedroom. Once inside pick up <font id=\"card\">[Trading Card No. 54 (Anna&#8217;s Dress)]<\/font> by Anna&#8217;s bed. If you take a closer look at the cluster of photos on the wall you can spot a picture Laura Palmer from the television show <em>Twin Peaks<\/em>! <\/p>\n<p>\t\t\t\t\t\tEnter the bathroom to collect an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then head over to the other end of the bedroom and force open the white dresser with the large portrait of Anna on top. <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/laura.jpg\"><br \/>Laura Palmer Photo<\/div>\n<p>\t\t\t\t\t\tInside the dresser York finds <font id=\"items\">[Anna&#8217;s Diary]<\/font> and learns Anna was mixed up in something quite sinister before her death that may have been what got her killed. Ann&#8217;s diary also reveals that she was worried about her friend, Becky, who&#8217;s involved in this shady business as well. <\/p>\n<p>With Anna&#8217;s diary in York&#8217;s possession the side mission is complete and and he now has three new leads to follow in this murder investigation: Anna&#8217;s friend Becky, Delivery Man Q and an unnamed suspect, &#8220;He.&#8221;<\/p><\/div>\n<p>\t\t\t\t\t\tSince there&#8217;s still loads of time before York has to be at the autopsy let&#8217;s see if Becky can shed any light on &#8220;Delivery Man Q&#8221; and the mysterious &#8220;He&#8221; mentioned in Anna&#8217;s diary.<\/p>\n<p>\t\t\t\t\t\tEnter Anna&#8217;s backyard to pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then head over toward Brian&#8217;s home on Brownie St to grab an additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> at the very top of a dirt path at the end of the street.<\/p>\n<p>\t\t\t\t\t\tNow with all the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> in the immediate vicinity collected head off towards Becky&#8217;s home by the lake.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Galaxy of Terror<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li>Trading Card No. 56 (Record Player)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene18.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/got.jpg\"> <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_14.png\"><\/div>\n<p>\t\t\t\t\t\tStop by the Galaxy of Terror on the corner of Tyler St and Veil Way and climb the fire escape to pick up <font id=\"card\">[Trading Card No. 56 (Record Player)]<\/font> then walk around to the fenced off side of the building to grab another <font id=\"agenthonor\">[Agent Honor (Red)] <\/font>. Be sure to also take a peep inside the building for an additional &#8220;Observation Bonus.&#8221;<\/p>\n<div style=\"clear: both; height: 10px;\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Riverside<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene19.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/riverside.jpg\"> <\/p>\n<p>\t\t\t\t\t\tLeave the Galaxy of Terror and make a left onto Veil Way then another left onto Riverside St to pick up the last <font id=\"agenthonor\"> [Agent Honor (Reds)]<\/font> in this part of town.<\/p>\n<p>\t\t\t\t\t\tThe first <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> is located in the side yard of a small home and the last <font id=\"agenthonor\"> [Agent Honor (Red)]<\/font> is between a large bush and a fence directly behind the small home.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Calvin Bridge<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<li>Flower with No Name<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene20.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/calvinbridge.jpg\"> <\/p>\n<p>\t\t\t\t\t\tLeave Riverside St and make a left onto Veil Way then another left onto Muffler Rd. Stop at the Calvin bridge rest stop and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> by the pay phone and <font id=\"items\">[Flower with No Name]<\/font> under the tree. <\/p>\n<p>\t\t\t\t\t\tThe <font id=\"items\">[Flower with No Name]<\/font> only appears while it is raining in Greenvale and York will need to have one in his inventory to complete another George Side Mission later in the day that earn him a nifty fast travel device. <\/p>\n<p>\t\t\t\t\t\tCalvin Bridge isn&#8217;t the only area in town York can pick up one of these flowers. They also grow around:<\/p>\n<li> Back yard of Grand Deer Yard Hotel<\/li>\n<li> Muffler Road by a fishing spot<\/li>\n<li> June Bridge adjacent to a fishing spot<\/li>\n<li> Emerald River near a fishing spot<\/li>\n<li> On Liberty Road by Lake Cranberry<\/li>\n<li> By the fishing spot near the Lumber Mill<\/li>\n<li> By the rightmost fishing spot behind the Forest Keeper&#8217;s Cabin<\/li>\n<li> By the fishing spot behind Becky\u2019s house<\/li>\n<p>\t\t\t\t\t\tOnce one flower has been added to York&#8217;s inventory all the other flower locations will disappear from the map.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">White Spruce Farm<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 9<\/li>\n<li>Trading Card No.45 (Cigarettes)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene21.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/whitesprucefarm.jpg\"> <\/p>\n<p>\t\t\t\t\t\tContinue down Muffler Rd and make a left onto Hemingway Rd then another left on Camellia St to head over to White Spruce Farm. This farm not only has a bunch of <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> but also hides a trading card that is only available when it&#8217;s raining! <\/p>\n<div id=\"right\"> <img \t\t\t\t\t   src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_15.png\"><\/div>\n<p>\t\t\t\t\t\tEnter the farm via the wooden gate main entrance then park the car and examine the well on the left side of the farm house to pick up <font id=\"card\">[Trading Card No. 45 (Cigarettes)]<\/font><\/p>\n<p>\t\t\t\t\t\tShoot the exploding barrels to the right and reveal two <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> hidden in the backyard of the farm house. <\/p>\n<p>\t\t\t\t\t\tHead back into the car and make a left back onto Camellia St then re-enter the farm near the sheds on East end of the farm.<\/p>\n<p>\t\t\t\t\t\tPick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> by each small shed then return to Cameillia St and head back over to the main farm house. Drive through the wooden gate to the left of the house and drive towards another small shed and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>.<\/p>\n<p>\t\t\t\t\t\tDrive towards the farmhouse to the left of the small shed and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> that&#8217;s hidden among some breakable fences, boxes, and exploding barrels. <\/p>\n<p>\t\t\t\t\t\tContinue on to the farm house and collect the final three <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> in the backyard. <\/p>\n<p>Leave White Spruce Farm then backtrack to Muffler Rd and continue on towards to Becky&#8217;s home by the lake.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Ushah&#8217;s Place<\/div>\n<p><!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<li>First Aid Kit (Small) (&#8734;)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene22.jpg\"> <\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/ushahs.jpg\"> <\/p>\n<p>\t\t\t\t\t\t\tThere&#8217;s one more pit stop to make before visiting Becky! Turn into the cul-de-sac of homes on the left off Muffler Rd and drive down to Ushah&#8217;s house at the very end.<\/p>\n<p>\t\t\t\t\t\t\tYork will meet the owner of the large home, Dr. Ushah Johnson,  at the hospital a bit later but for now let\u2019s raid his garage for some <font id=\"items\">[First Aid Kits (Small)]<\/font>!<\/p>\n<p>\t\t\t\t\t\t\tGrab as many <font id=\"items\">[First Aid Kit (Small)]<\/font> you can carry from this infinite spawn point then travel around to the back of Ushah&#8217;s home to grab an additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. There&#8217;s nothing else for us to do here so let&#8217;s head back to Muffler Rd.<\/p>\n<p>\t\t\t\t\t\t\tWhen you spot a large green meadow to the left pull over and break the boxes on either side of the log pile in the middle to reveal an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. With this last <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> collected we will finally head directly over to Becky&#8217;s house.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Becky&#8217;s Mansion<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 5<\/li>\n<li>Stabilizer<\/li>\n<li>Trading Card No. 04 (Becky Ames)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene23.jpg\"><\/p>\n<p>\t\t\t\t\t\tMake a right when Muffler Rd forks and drive down towards Becky&#8217;s home. Grab an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> in the middle of the first car circle when entering the large estate then grab a second <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> in the car circle situated directly in front of the mansion.<\/p>\n<p>\t\t\t\t\t\tEnter the home and head up the stairs to pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> on the landing then grab the <font id=\"items\">[Stabilizer]<\/font> by a chair on the first floor.<\/p>\n<p>\t\t\t\t\t\tKnock on the double doors meet Anna&#8217;s friend Becky Ames. She&#8217;ll send York away at first but if he tried to speak to her again you can begin Side Mission #1.<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq01_start\">\n<div style=\"height:75px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tYork shows a paranoid Becky Anna&#8217;s diary and attempts to question her about the contents.  Becky refuses to talk so York decides to track down Delivery Man Q in hopes of gaining some more information. \t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<em>Follow up on Becky&#8217;s friends and find &#8220;Delivery Man Q&#8221; from Anna&#8217;s diary. Sneak into the house of someone whose name starts with a Q, find evidence and take it to Becky. <\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\tUntil we can find this mysterious &#8220;Delivery Man Q&#8221; this current Side Mission will be put on hold. But don&#8217;t worry! We will return to the mission after Anna&#8217;s autopsy at the hospital. In the meantime let&#8217;s gather some other items hidden around the mansion&#8217;s property. <\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/beckys.jpg\"> <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_16.png\"><\/div>\n<p>\t\t\t\t\tIn the backyard pick up the <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> by the fountain then take a peep at Becky crying on her bed for another \u201cObservation Bonus\u201d before continuing on down to the boat house. <\/p>\n<p>\t\t\t\t\t\tHead around to the right side to pick up an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then fish at the end of the dock to collect <font id=\"card\">[Trading Card No. 04 (Becky Ames)]<\/font>.<\/p>\n<p>There&#8217;s nothing else left to do at Becky&#8217;s for the time being. From here York could go straight to the Greenvale Hospital and meet George and Emily to continue the main investigation but doing would mean missing out on the second Sheriff Department lunch available during this chapter. \t<\/p>\n<div class=\"spacer20\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Back to the Hotel and the Sheriff Department<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/missing_lunch1.jpg\"><\/p>\n<p>\t\t\t\t\t\tDrive back to the hotel. (Even with all the item gathering I still had enough gas to make back to the hotel but if you gas is below 10% use a flare to call another ride) Sleep for 12 hours and then another 6 or 9 hours until it&#8217;s between 9:00 and 11:00am. <\/p>\n<p>Change York&#8217;s suit and shave for some extra bonuses then head directly over to the Sheriff&#8217;s Department.  <\/p>\n<p>\t\t\t\t\t\tSpeak with Thomas and agree to lunch and learn a little more about Greenvale&#8217;s doctor!<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Hospital<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<\/td>\n<td>\n<li>Card Key For Underground Floor<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene24.jpg\"><\/p>\n<p>\t\t\t\t\t\tLeave the Sheriff Department and make your way to Muffler Rd and the follow the road all the way over to Greenvale Hospital and enter the green marker. <\/p>\n<p>\t\t\t\t\t\tUnfortunately, even if you attempt to talk to George and Emily in the parking lot the game will automatically force York try and enter the hospital on his own which will annoy George but at least Emily is more forgiving\t of this faux pas!<\/p>\n<p>\t\t\t\t\t\tAfter the cutscene with Fiona York can speak with George, Emily, and Fiona individually again but they have nothing of real importance to say. <\/p>\n<p>Enter the double doors next to the large hospital floor plan. In the next hallway make the first right and enter the door with the red sparkles.<\/p>\n<p>\t\t\t\t\t\tUnfortunately the hospital computer room is empty and much to George&#8217;s displeasure Ushah&#8217;s true location must be deduced from a cryptic note left on a computer.<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<font id=\"title\">Computer Chess<\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tTo solve Ushah\u2019s puzzle all you just need to repeat the order of the chess pieces listed in the note in the 6 blank squares on the computer screen. Highlight each chess piece in the order mentioned and press <strong>[X]<\/strong> to make their initials appear in\t\t\t\t\t\t\t\t\t\t\teach blank box.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Ushah&#8217;s Note<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t<em>King Passed Rook and meets Bishop. Knight take a Pawn to the Queen.<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tIf you are unsure what the name of each chess piece is you can back out of the puzzle and study the chess posters hung around the room to figure out which piece is which.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/chess.jpg\"> <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Solution<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tK (the tallest piece with a cross)<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tR (the piece that looks like a merlon on a castle)<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tB (the piece with a helmet)<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tKN (the horse piece)<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tP (the smallest piece with spherical top)<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tQ (the other tall piece sans cross)<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tOnce the puzzle is solved it&#8217;s revealed that Ushah is waiting for everyone in the hospital morgue and has left a <font id=\"items\">[Card Key For Underground Floor]<\/font> to unlock lower level of the hospital on the computer. <\/p>\n<p>\t\t\t\t\t\tReturn to the hospital lobby and check the weather on the tv for another $16 then make your way over to the stairs into the basement over in the east wing of the hospital. Be sure to also pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> located in the side hallway to the right of the stairs.<\/p>\n<p>\t\t\t\t\t\tIn the basement use the card key on the keypad next to the locked double doors then follow the hallway until you reach the morgue\/autopsy room entrance with the red sparkles. Grab the [Agent Honor (Red)] near the vending machine to the right then head inside.<\/p>\n<p>\t\t\t\t\t\tAfter a short cutscene with Ushah explaining his findings and York telling him he fails as a profiler you are given a first person view to observe Anna\u2019s body and look for more clues. Before immediately checking over Anna&#8217;s body make sure to observe Ushah, Emily and George to hear what York has to say about each person.<\/p>\n<p>\t\t\t\t\t\tObserve Anna\u2019s face, her hair, left hand, feet, right hand, and her face once again to trigger the next cutscene.<\/p>\n<p>\t\t\t\t\t\tOnce York uncovers a red seed from Anna\u2019s throat he takes control of the entire investigation. Upon leaving the room for a smoke the Other World invades the hospital. \t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- ooooooooooooooooooooooooooo||||||OTHERWORLD SEGMENT START||||||||||ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --><\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p> <!--CLEAR--><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"otherworld\">\n\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/ow_02.jpg\"><\/p>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>10mm Auto Bullets x 2<\/li>\n<li>Agent Honor (Red) x 5<\/li>\n<li>Bait (Normal Worm)<\/li>\n<li>Can of Pickles<\/li>\n<li>Coffee (Black)<\/li>\n<li>First Aid Kit (Medium) x 3<\/li>\n<li>First Aid Kit (Small) x 2<\/li>\n<li>Lollipop ( &#8734;)<\/li>\n<li>Mission Knife<\/li>\n<li>Stabilizer x 2<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">\n<li>Card Key for Central Building<\/li>\n<li>Key to Entrance<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"otherworldtext\">\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/hospital.jpg\"><\/p>\n<p>\t\t\t\t\t\tThere\u2019s a phone right outside the morgue\/autopsy room if you wish to save. The path in the hallway is blocked so the only choice left is to head back into the autopsy room.<\/p>\n<p>\t\t\t\t\t\tIn the seconds since York left George, Emily, and Ushah have all disappeared there goes any hope of back up!<\/p>\n<p>Anna is still around however and her apparition wearing a red dress runs by as York moves through the autopsy room.<\/p>\n<p>\t\t\t\t\t\tPick up the <font id=\"items\">[10mm Auto Bullets]<\/font> in the body fridge at the far end of the morgue closest to exit the watch Anna run by a second time down the hall and past the exit doors.<\/p>\n<p>\t\t\t\t\t\tFollow the hallway then head through the double doors at the end of the hall. Make a left in the next hallway to grab an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then turn around and enter the men\u2019s room at the end of the corridor.<\/p>\n<p>\t\t\t\t\t\tIn the bathroom grab the <font id=\"items\">[Stabilizer]<\/font> from the open bathroom stall then leave and  down the main corridor. Break the red box at the bottom of the stairwell to find a box of <font id=\"items\">[10mm Auto Bullets]<\/font> then climb the stairs and enter the double doors.<\/p>\n<p>\t\t\t\t\t\tAt this point a female&#8217;s cries can be heard in the corridor. Follow these cries into the Operating Room with the red sparkles by the door. Inside the cries are much lounder and a form is frantically moves beneath a white sheet on the operating table. <\/p>\n<p>\t\t\t\t\t\tPick up <font id=\"items\">[Coffee (Black)]<\/font> off the desk then remove the sheet from the operating table to reveal a <font id=\"items\">[Card Key for Central Building]<\/font>. <\/p>\n<p>\t\t\t\t\t\tExit the Operating Room and follow the hallway to the right. In the next corridor push or break the boxes down the hallway to the left and pick up the <font \t\t\t\t\t\tid=\"agenthonor\">[Agent Honor (Red)]<\/font> located at the end of the hall. Then turnaround and unlock the double doors  with the red sparkles that lead to the Central Building with the card key found in the Operating Room.<\/p>\n<p>\t\t\t\t\t\tEnter a safe area with a phone, suitcase, some items, and a place to sleep through the double doors immediately on the right. Grab the <font id=\"items\">[Stabilizer]<\/font> and <font id=\"items\">[Mission Knife]<\/font> by the beds, some <font id=\"items\">[Lollipops]<\/font> that infinitely spawn on a stool, and finally a <font id=\"items\">[First Aid Kit (Medium)]<\/font> off the top of the television.    <\/p>\n<p>\t\t\t\t\t\tExit the safe room through the double doors then make a left down the hallway since the double doors to the right are locked tight.  Exit the corridor through the double doors and continue down the next corridor into a waiting room with a smashed wheel chair. Push or destroy the boxes blocking the entrance to bloodied hallway to the left then follow the blood trail until you see Anna calls out to York.<\/p>\n<p>\t\t\t\t\t\tHead down the hallway to your right Anna ran from and break the red boxes inside tp find a <font id=\"items\">[Can of Pickles]<\/font> and two <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> at the dead end. Turn around continue down the main corridor until the hallway splits off to the right again. <\/p>\n<p>Make the right and destroy the three small brown boxes at the end of this hall to pick up a <font id=\"items\">[Bait (Normal Worm)]<\/font> then turn around and head to the end of the main hallway and enter the MRI room with the red sparkles by the door.<\/p>\n<p>\t\t\t\t\t\tPick up the <font id=\"items\">[First Aid Kit (Small)]<\/font> by the MRI machine. If York observes the machine he&#8217;ll noticed that there\u2019s something inside and he needs to go into the control room and detract the bed unit.<\/p>\n<p>\t\t\t\t\t\tIn the control room grab the <font id=\"items\">[First Aid Kit (Medium)]<\/font> by the shelves and use the phone on the desk if you wish to save. Use the computer with the red sparkles and reveal another keycard from within the MRI machine.  Grab the <font id=\"items\">[Key to Entrance]<\/font> from the MRI bed then exit the room. <\/p>\n<p>\t\t\t\t\t\tIn the hallway make the first right then use the new card key to unlock the double doors and enter hospital reception area. <\/p>\n<p>Red vines immediately block all the exits leaving York trapped surrounded by Shadows.<\/p>\n<p>\t\t\t\t\t\tKill two of the Shadows but make sure to leave third one alive a bit longer so there&#8217;s time to gather all items in the area! Near the entrance pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then the <font id=\"items\">[First Aid Kit (Medium)]<\/font> over by the television. Grab the <font \t\t\t\t\t\tid=\"items\">[First Aid Kit (Small)]<\/font> off the chair in front of the reception desk then kill the remaining Shadow to end the Other World sequence.\t\t\t\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<div class=\"otherworldb\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF OW--> <\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/ooooooooo| OTHERWORLD SEGMENT END|ooooooooooooooooooooooooooooooooooooooo -->\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">New Friends?<\/div>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene25.jpg\"><\/p>\n<p>\t\t\t\t\t\tAs quick as the Other World appeared it has disappeared. Was York the only ones to witness the change? Well it seems so from how Emily and George are acting right now&#8230;just what is up with Greenvale? <\/p>\n<p>Speaking of weirdness York meets the mysterious capitalist, Harry Stewart, and his rhyming assistant, Michael Tilloson, by the hospital entrance. They warn York about the rain in Greenvale but George warns him to pay them no mind.<\/p>\n<p>Thomas somehow rings Emily on her walkie talkie and informs the team that the first witnesses to crime scene are ready to be interviewed up at the Forest Park.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<div class=\"chapterb\"><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF FOLDER-->\n\t<\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/CHAPTER CLOSE--> \t<\/p>\n<p>\t<!-- START OF CHAPTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"chapter\"> <a name=\"04\"><\/a><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/chapter_04.jpg\"> <\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Back to Greenvale Hospital<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Trading Card No. 10 (Ushah Johnson)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene27.jpg\"><\/p>\n<p>\t\t\t\t\t\tGet in the car with George and Emily and make a loop around the Greenvale parking lot until you are given the option to talk with them. Stop the car and listen to the entire conversation. Once the conversation is complete step out of the car and ditch the two there are still a few things York need to do before heading over to the Forest Park to interview the Ingram twins and their grandpa!<\/p>\n<p>Head back into the hospital and speak with Fiona who\u2019s currently studying a medical textbook. She offers to sell you a Small Medical Kit and Stabilizers so if you are running low on health supplies now is a good time to buy some.<\/p>\n<p>Speak with her a second time to begin the next side mission!<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq32\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t\t\t\t\t\tFiona has been hard at work studying to impress Dr. Johnson and would like to test York&#8217;s medical knowledge.<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_17.png\"><\/div>\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Fiona, in the hospital, has given you a quiz on medical matters. Get three correct answers in a row to clear it. Why not give it a try?<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tSimply answer three medical related questions correctly in a row and Fiona will reward York with <font id=\"card\">[Trading Card No. 10 (Ushah Johnson)]<\/font>. All the questions and answers are listed below.<\/p>\n<p>\t<a href=\"javascript:void(null);\" onclick=\"s_toggleDisplay(document.getElementById('SID1799846935'), this, 'Reveal Questions and Answers &#9660;', 'Hide &#9650;');\">Reveal Questions and Answers &#9660;<\/a><\/p>\n<div id='SID1799846935' style='display:none;'>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. Who wrote the medical text &#8220;Anatomische Tabellen&#8221;?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Kulmus<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. What is the correct way to treat an emergency burn?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Cool with water on top of clothing<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. What is the difference between encephalitis and encephalopathy?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Inflammation and pathogens in the brain<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. Which part of the cell is the cytoplasm?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. The interior excluding the nucleus<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. How many milk teeth are there altogether?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. 20<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. What is the medical definition of &#8220;shock&#8221;?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Blood stops circulating to the organs<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. Which of the following are contrasting taxonomic kingdoms?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Eukaryote and Prokaryote<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. Which of the following has anything to do with a generic drug?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. A patent has expired<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. What kind of medical treatment means &#8220;I will please&#8221; in Latin?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Placebo<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. A bump on the head. What is inside of it?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Blood and lymph fluid<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. What are antibiotics?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Drugs that stop bacteria from growing<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. Which part of the heart does the blood enter first?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Right atrium<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. Where does the &#8220;O&#8221; blood type take its name from?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. O means zero A and B antigens<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q.  What is the medical term for aspirin?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Acetyl-Salicylic Acid<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q. Where does DNA exist within the cell?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. The nucleus<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t<strong>Q.  20% of the atmosphere is oxygen. What % do we use when breathing?<\/strong><br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t  A. Roughly 17%<\/p>\n<\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tHead downstairs to the autopsy room and speak with Ushah who will also offer also sell York medical supplies: a Medium First Aid Kit and a special item called, Ushah&#8217;s Stabilizer. This special Stabilizer is in the form of an IV drip and will completely restore York&#8217;s pulse rate  and keep it lower longer than a normal sedative. Unfortunately if you buy this stabilizer its effects are immediate so it&#8217;s impossible to save it for later! <\/p>\n<p>\t\t\t\t\t\tSpeak with Ushah two more times to earn some &#8220;Info Gathering&#8221; bonuses exit the hospital and enter the glowing purple marker to the side of the hospital. It&#8217;s time to replay the Hospital Other World for another trading card and collect a whole bunch of Agent Honor!<\/p>\n<p><!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<p>\t<font id=\"title\">Replaying Other Worlds<\/font><\/p>\n<p>Replaying Other Worlds is not necessary to complete the game but it&#8217;s definitely worth the time as these replays contain tons of Agent Honor, a trading card, and sometimes even a special weapon at the end of the level. It&#8217;s much easier to complete an Other World the second time around as there&#8217;s no need to find keys or clues again you just simply need to rush through and survive. In fact you can quit an Other World replay before reaching the end by just entering any of the glowing purple markers you see inside. You aren&#8217;t penalized for leaving early but you&#8217;ll miss out on all the goodies usually found near the end of the level.\t<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- ooooooooooooooooooooooooooo||||||OTHERWORLD SEGMENT START||||||||||oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --><\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p> <!--CLEAR--><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"otherworld\">\n\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/ow_02_again.jpg\"><\/p>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>10mm Auto Bullets<\/li>\n<li>Agent Honor (Red) x 21<\/li>\n<li>Bait (Normal Worm)<\/li>\n<li>Can of Pickles<\/li>\n<li>Coffee (Black)<\/li>\n<li>First Aid Kit (Large)<\/li>\n<li>First Aid Kit (Medium) x 2<\/li>\n<li>First Aid Kit (Small) x 2 <\/li>\n<li>Lollipop ( &#8734;) <\/li>\n<li>Stabilizer x 2<\/li>\n<li>Trading Card No. 39 (Armed Shadow)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"otherworldtext\">\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/hospital_rd.jpg\"><\/p>\n<p>\t\t\t\t\t\tEnter the Autopsy Room and take the <font id=\"items\">[First Aid Kit (Large)]<\/font> off the examining table. In the morgue search the fridge at the far end of the room closest to the exit for some <font id=\"items\">[10mm Auto Bullets]<\/font>.<\/p>\n<p>\t\t\t\t\t\tExit the morgue and follow the hallway through the next double doors. In the next hallway head to the left to grab an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then turn around and follow the hallway and enter the men\u2019s room at the end of the corridor.<\/p>\n<p>\t\t\t\t\t\tIn the bathroom grab the <font id=\"items\">[Stabilizer]<\/font> from the open bathroom stall and the three <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. Leave the men\u2019s room and make a right to continue down the hallway then head up the stairs and enter the double doors.<\/p>\n<p>\t\t\t\t\t\tEnter the Hospital Operating Room with the red &#8220;OP&#8221; over the doors and grab the <font id=\"items\">[Coffee (Black)]<\/font> on the desk and the four <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> scattered around the room. <\/p>\n<p>\t\t\t\t\t\tLeave Operating Room and continue to follow the hallway to the right. In the next corridor head down the hall to the left of the double doors that lead to Central Building and break the boxes and pick up an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>.<\/p>\n<p>\t\t\t\t\t\tEnter the Central Building and enter the double doors on the right to find a safe area containing a phone, suitcase, several items and a place to sleep. Take the <font id=\"items\">[Stabilizer]<\/font> on the left side bed, grab a <font id=\"items\">[Lollipop]<\/font> from the infinite spawning pile on the stool, and finally pick up a <font id=\"items\">[First Aid Kit (Medium)]<\/font> on top of the television. <\/p>\n<p>\t\t\t\t\t\tExit the safe room and make a left down the hallway since the double doors to the right are locked. Exit the corridor through the double doors and enter a waiting room with a smashed wheel chair then push or destroy the boxes blocking the entrance to bloodied hallway on the left. <\/p>\n<p>\t\t\t\t\t\tBreak the red boxes for a <font id=\"items\">[Can of Pickles]<\/font> and grab the two <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> found at the corridor&#8217;s dead end. Turn around continue down the main corridor until the hallway splits to the right again. Make the right and destroy the three small brown boxes at the end of the hall and pick up a <font id=\"items\">[Bait (Normal Worm)]<\/font>. Return to the main hallway and enter the MRI room. <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_18.png\"><\/div>\n<p>\t\t\t\t\t\tGrab the <font id=\"items\">[First Aid Kit (Small)]<\/font>, the three <font id=\"agenthonor\">[Agent Honor (Reds)] <\/font>, and <font id=\"card\">[Trading Card No. 39 (Armed Shadow)]<\/font> by the MRI machine. <\/p>\n<p>\t\t\t\t\t\tPick up the two <font id=\"agenthonor\"> [Agent Honor (Reds)]<\/font> hidden in the control room then exit the MRI room back into the main hallway. <\/p>\n<p>\t\t\t\t\t\tMake the first right through the double doors into the hospital reception area.<\/p>\n<p>\t\t\t\t\t\tPick up the five <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> clustered  by the entrance doors then the <font id=\"items\">[First Aid Kit (Medium)]<\/font> by the television. Grab another <font id=\"items\">[First Aid Kit (Small)]<\/font> by the chair in front of the reception desk and finally enter the large glowing purple marker  to exit the Other World.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<div class=\"otherworldb\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF OW--> <\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/ooooooooo| OTHERWORLD SEGMENT END|ooooooooooooooooooooooooooooooooooooooo -->\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Muffler Road &#8211; Side Trail<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Left Hand Bone<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene28.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/muffler_road_st_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--> <\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone_01.jpg\"><br \/> Bone #1\n\t\t\t\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tGet in your car and head down Muffler Rd towards the Great Deer Yard Hotel. Keep your eyes on the left side of the road for a small trail a little ways past the Muffler Rd fishing spot. Make a left and follow the trail up a hill opens into a clearing.<\/p>\n<p>\t\t\t\t\t\tPark your car in the center of the clearing and pick up the <font id=\"items\">[Left Hand Bone]<\/font> that is marked on the map.<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bones.jpg\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<font id=\"title\">A human BONE?!<\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tThere are bones scattered throughout Greenvale and collecting all 7 is necessary for completing <strong>two<\/strong> side missions that start in Episode 2. I will go into more details later on about the nature of these bones but for right now just add this guy to York&#8217;s inventory.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">A &#038; G Diner \/ June Bridge<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li>Trading Card No. 13 (Isaiah Ingram)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene29.jpg\"><\/p>\n<p>\t\t\t\t\t\tReturn to the car and follow the small trail down onto Maple St then drive towards June Bridge.  Along the way be sure to stop by the A &#038; G Diner and talk with Olivia once again to earn some more &#8220;Investigation Bonuses&#8221; and learn a little more about Anna.  <\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/june_bridge_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tFrom the diner and drive up Hamilton Way to June Bridge where York first met Deputy Sheriff Emily Wyatt.<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_19.png\"><\/div>\n<p>\t\t\t\t\tPark the car and decend the stairs to the left of June Bridge and fish at the fishing spot to collect <font id=\"card\">[Trading Card No. 13 (Isaiah Ingram)]<\/font><\/p>\n<p>\t\t\t\t\t\tNow, I must warn you this particular fishing spot is the <em>toughest<\/em> one in the game. Be prepared to lose some bait as the normal trick is useless at this spot and it really just comes down to luck.<\/p>\n<p>\t\t\t\t\t\tMy strategy to nab the card is to just hit the <strong>[X]<\/strong> button as soon as the roulette screen appears. With this method I am able to catch the card within 3-7 attempts. It&#8217;s not the cleanest method but it will certainly save you from pulling out your hair trying to time it!<\/p>\n<p>\t\t\t\t\t\tPick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> to the right then return to the car and drive up to the wood path to replay the first Other World sequence.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- ooooooooooooooooooooooooooo||||||OTHERWORLD SEGMENT START||||||||||ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --><\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p> <!--CLEAR--><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"otherworld\">\n\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/ow_01_again.jpg\"><\/p>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 22\n<li>Can of Pickles\n<li>First Aid Kit (Small) x 2<\/li>\n<li>Lollipop ( &#8734;)<\/li>\n<li>Steel Pipe<\/li>\n<li>Trading Card No. 38 (Shadow)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"otherworldtext\">\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/woods_rd.jpg\"><\/p>\n<p>\t\t\t\t\t\tPick up the <font id=\"items\">[Steel Pipe]<\/font> and the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> near the burning wreckage of York&#8217;s vehicle.<\/p>\n<p>\t\t\t\t\t\tBreak down the small wooden fence to the left and pick up the <font id=\"items\">[First Aid Kit (Small)]<\/font> at the end of the pathway.<\/p>\n<p>\t\t\t\t\t\tLeave the crash site and make a right since the path to the left only leads to a dead end is blocked by red vines.<\/p>\n<p>\t\t\t\t\t\tPick up an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> where the dead dog was originally then enter into the cabin and grab the <font id=\"items\">[Can of Pickles]<\/font> and the <font id=\"agenthonor\"> [Agent Honor (Red)]<\/font> by the generator.<\/p>\n<p>\t\t\t\t\t\tLeave the cabin and pick up an additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> on the road blocked by red vines then continue forward through the unlocked gate.<\/p>\n<p>\t\t\t\t\t\tTo the left is a box with infinite spawning <font id=\"items\">[Lollipops]<\/font> if you wish to add any more to York&#8217;s inventory. Upon reaching the faded Greenvale sign turn left to pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> near another generator. <\/p>\n<p>\t\t\t\t\t\tBacktrack past the faded Greenvale sign and once the path splits head to the right towards an additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> at the dead end.<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_20.png\"><\/div>\n<p>\t\t\t\t\t\tOnce you reach the open area with two cabins enter the first cabin on the left and find <font id=\"card\">[Trading Card No. 38 (Shadow)]<\/font> near the axed up generator.<\/p>\n<p>\t\t\t\t\t\tShoot the lock off the second cabin and pick up the three <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> hidden inside.<\/p>\n<p>\t\t\t\t\t\tContinue through the open gate and enter another large open area crawling with Shadows. Pick up the five <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> clustered in the mud where the wrecked blue car was York&#8217;s first visit here.<\/p>\n<p>\t\t\t\t\t   To the left there are several puddles that spawn an infinite number of Shadows so don\u2019t waste your time trying to kill them all. You can destroy one of the boxes for a <font id=\"items\">[First Aid Kit (Small)]<\/font> but considering how many enemies will spawn around you it&#8217;s not really worth it. Luckily there&#8217;s no need to worry about a maniac with an axe to jumping York this time so pick up the eight <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> near the wood path exit then enter the glowing purple marker to leave the Other World.\t\t\t\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<div class=\"otherworldb\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF OW--> <\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/ooooooooo| OTHERWORLD SEGMENT END|ooooooooooooooooooooooooooooooooooooooo --><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Electrical Substation<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 3<\/li>\n<li>Trading Card No. 22 (Olivia Cormak)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene30.jpg\"><\/p>\n<p>\t\t\t\t\t\tDrive back to January Way then head across Powell Bridge to the Electrical Substation.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/electrical_substation_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tOn the side facing January Way shoot the barrels to clear a pathway then grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> from behind a second line of exploding barrels.<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_21.png\"><\/div>\n<p>\t\t\t\t\t\tMake a left into the substation and follow the path until you reach the east side of the substation and pick up the <font id=\"agenthonor\"> [Agent Honor (Red)]<\/font> hidden there then turn around and follow the pathway to the north west end of the station for an additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. <\/p>\n<p>\t\t\t\t\t\tExit the substation then pick up <font id=\"card\">[Trading Card No. 22 (Olivia Cormak)]<\/font> hidden behind some rocks near Bosh St.\t<\/p>\n<div class=\"spacer20\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Construction Area\/ Emerald River<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<li>Trading Card No. 12 (Isaach Ingram)<\/li>\n<li>Trading Card No. 31 (Jack the Raging Bull)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene31.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/dirt_field_map.jpg\"> <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_22.png\"><\/div>\n<p>\t\t\t\t\t\t<strong>Construction Zone<\/strong><\/p>\n<p>\t\t\t\t\t\tReturn to the car and drive into the large dirt field\/ construction zone directly across from the Electrical Substation. Pick up <font id=\"card\">[Trading Card No. 31 (Jack the Raging Bull)]<\/font> that&#8217;s near a fallen log and a pile of white pipes.<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_23.png\"><\/div>\n<p>\t\t\t\t\t\tHead to the South West corner of the site and grab an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind some boulders and a bulldozer.<\/p>\n<p>\t\t\t\t\t\tReturn to the car then drive across the field that&#8217;s next to the construction zone and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind the red truck beneath a tree. <\/p>\n<p>\t\t\t\t\t\t<strong>Emerald River<\/strong><\/p>\n<p>\t\t\t\t\t\tDrive to the fishing spot at Emerald River and fish for <font id=\"card\">[Trading Card No. 12 (Isaach Ingram)]<\/font>.<\/p>\n<div class=\"spacer20\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Heaven &#038; Hell Gas<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li>Agent Honor (Red) (SM) x 1<\/li>\n<li>Lollipop<\/li>\n<li>Trading Card No. 53 (Gina\u2019s Sponge)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene33.jpg\"> <\/p>\n<p>\t\t\t\t\t\tReturn to January Way and drive over to the Heaven &#038; Hell Gas Station located just beyond the construction area. <\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/hh_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tDrive into the growing green marker and York will meet Gina &#8220;the Rose&#8221; or Jack &#8220;the Raging Bull&#8221; each of which will provide York with a brand new side mission!<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq33\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t\t\t\t\t\tGina&#8217;s side mission is very easy simply purchase 6 car washes from her and she will perform a &#8220;Special Service&#8221; that involves her &#8220;washing&#8221; York&#8217;s car.<\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<em>Gina, at Heaven &#038; Hell Gas, will perform a special service if you use the car wash a certain number of times. Why not check it out? I wouldn&#8217;t get your hopes up, though&#8230; <\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tAfter receiving Gina&#8217;s special service York is rewarded with a <font id=\"items\">[Lollipop]<\/font> and the option to have this special service repeated indefinitely. Oh boy&#8230; <\/p><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))-->\t\t\t\t<\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"sq34_start\">\n<div style=\"height:75px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t\t\t\t\t\tDrive into the gas marker one more time to meet Jack begin his side mission. Basically York needs to bribe him several times throughout the investigation to receive some useful information.\t\t\t\t\t\t\t\t\t\t\t  \t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<em>Jack, at Heaven &#038; Hell Gas, wants $100 bills. Hey, don&#8217;t we all? However, if you give him more than $1000 he&#8217;ll supposedly give you some really big info. For the investigation, then&#8230;! <\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tThis time York&#8217;s $100 bribe let&#8217;s him know that Richard Dunn, the dart bar owner, is willing to give a prize to the person who beats his high score. It&#8217;s good to know as we&#8217;ll be heading over there later tonight when the SWERY65 bar opens! <\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_24.png\"><\/div>\n<p>\t\t\t\t\t\tExit the car and pick up <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> and <font id=\"card\">[Trading Card No. 53 (Gina\u2019s Sponge)]<\/font> that&#8217;s sitting beside one of the gas pumps. Next head around to the back of the station and grab the additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden there.<\/p>\n<div style=\"height:80px;\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">January Way<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 8<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene34.jpg\"> <\/p>\n<p>\t\t\t\t\t\tBefore we head over to the Milk Barn to meet Lilly and Keith Ingram to start another side mission, let&#8217;s explore the surrounding area for some more <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/januaryway_map2.jpg\"> <\/p>\n<p>\t\t\t\t\t\tHead across the street and grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind some steel sheds then return to the car and drive a little ways down the street. Park near the red freight containers on the right and pick up another two <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> hidden behind them then walk around the building to grab an additional <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden between the building and another red freight container. <\/p>\n<p>\t\t\t\t\t\tExit into the grassy area behind the building through an opening in the chain link fence. Head towards the area with the steel sheds to the right and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then turn around and run up to Panda Bear&#8217;s backyard and pick up one more <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> from behind another bush.<\/p>\n<p>\t\t\t\t\t\tReturn to the building with the red freight containers then head across the street and climb the General Store fire escape and collect the two <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden of the roof. <\/p>\n<p>Return to the car and drive a bit down the street to the General Store across the street from the Panda Bear sign and climb the fire escape to pick up the final <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> on the roof.<\/p>\n<p>\t\t\t\t\t\tIf you are like me the suit you changed into back at the Hospital is probably filthy and York will be penalized a bit of money for being a &#8220;Stinky Agent.&#8221; There aren&#8217;t any other adverse effects so we&#8217;ll take the time to change a little later when closer to a suitcase and in meantime just deal with York&#8217;s entourage of \t\t\t\t\t  one or two flies. \ud83d\ude42\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">The Milk Barn<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<li>Trading Card No. 58  (Grecotch)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene35.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/milk_barn.jpg\"> <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_25.png\"><\/div>\n<p>\t\t\t\t\t\tThe next locations we are visiting are time sensitive meaning that some of these place may not be open or the people you want to talk to may not be there. We want to enter the Milk Barn around 16:30 and if that&#8217;s not the time take a smoke break.<\/p>\n<p>\t\t\t\t\t\tHead into the Milk Barn and speak with Keith Ingram, the man with the leather jacket jamming behind the front counter. He&#8217;s the father of the twins who discovered Anna&#8217;s body and is the one that owns this convenience store. Speak with him two more times to get some &#8220;Info Gathering&#8221; bonuses totaling $28.<\/p>\n<p>\t\t\t\t\t\tPick up <font id=\"card\">[Trading Card No. 58 (Grecotch)]<\/font> behind the guitar on the counter then head over to the produce section for a  <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden in the gift\/candy section to the left. <\/p>\n<p>Have York introduce himself to Keith&#8217;s wife, Lilly and then speak with her again to a new Side Mission.<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq18\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -->\t<\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t\t\t\t\t\tLilly needs some help reorganizing the stock room since the boxes are too heavy for her to move by herself and Keith just makes it worse whenever he tries to help. <\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<em>Lilly has given you part-time work tidying up the Milk Barn&#8217;s storeroom by pushing boxes around. The Milk Barn is only open when the weather is nice. Lunch break included!<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tFor this Side Mission York has to push three crates onto the yellow squares in the order below:<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/sq\/sq18_02.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Solution<\/strong><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t1 ) Move Box #1 to the right 2 squares and then up 1 square into the top yellow box.<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t2 ) Move Box #2 to the left 1 square, down 1 square and 4 squares to the left into the yellow box on the left side of the room.<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t3 ) Move box #3 down 1 square, 1 square to the right and down one square into the yellow box on the right side of the room.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tWhen York has tidying the room he&#8217;s rewarded with a <font id=\"items\">[Bronze Card]<\/font> that will gives a 10% discount on all future Milk Barn \t\t\t\t\t\t\t\t\t\t\t\tpurchases.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tSpeak to Lilly one more time to gain an &#8220;Info Gathering&#8221; bonus of $14 and if you want to make any food or item purchases now is the time!<\/p>\n<p>\t\t\t\t\t\tOnce you are done leave the store and head around back to pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> there then climb the boxess and take a peep inside the store for an additional &#8220;Observation Bonus&#8221; of $14.  <\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Richard Dunn&#8217;s Trailer<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<li> Coffee (Black)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene36.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/swery65_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tDrive over to SWERY&#8217;65 the head over to Richard Dunn&#8217;s trailer that&#8217;s to the right of the car garage. Grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind the boxes then peep inside Richard&#8217;s trailer for an &#8220;Observation Bonus&#8221; of $14. <\/p>\n<p>\t\t\t\t\t\tEnter the trailer then speak with Richard twice to gain an &#8220;Investigation Bonus&#8221; of $28 then raid his fridge and find a cup of <font id=\"items\">[Coffee (Black)]<\/font>.<\/p>\n<p>\t\t\t\t\t\tLeave and head over to the trailer next door and met Richard&#8217;s son, Quint.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Quint Dunn&#8217;s Trailer<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li>Cola<\/li>\n<li>Red Dust<\/li>\n<li>Trading Card No. 61 (Quint\u2019s Bike Tank)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene37.jpg\"><\/p>\n<p>\t\t\t\t\t\tBefore heading inside Quint&#8217;s trailer peep inside and earn an &#8220;Observation Bonus&#8221; of $14.<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_26.png\"><\/div>\n<p>\t\t\t\t\t\tOnce inside the trailer pick up <font id=\"card\">[Trading Card No. 61 (Quint&#8217;s Bike Tank)]<\/font> on Quint&#8217;s television, raid the mini fridge for a can of <font id=\"items\">[Cola]<\/font> then pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> that&#8217;s near by.<\/p>\n<p>\t\t\t\t\t\tSpeak to Quint who&#8217;s unimpressed by York&#8217;s badge then question him twice more about the mysterious &#8220;Delivery Man Q&#8221; and gain an &#8220;Info Gathering Bonus&#8221; of $28.<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"sq01_cont\">\n<div style=\"height:80px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t\t\t\t\t\tWhen Quint walks away from his bike to examine his bookshelf near the entrance observe the fuel tank and York will find a bag of <font id=\"items\">[Red Dust]<\/font> hidden inside.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tSpeak to Quint again to show him the red dust and watch him squirm. Personally, I find it hilarious that Quint&#8217;s trying to play it off that the red dust some kind of health food&#8230; <\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tThere&#8217;s nothing more to do here so bid Quint adieu for now and head back over to Becky&#8217;s to finish this Delivery Man Q Side Mission.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Becky&#8217;s House<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Engagement Ring<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene38.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq01_end\">\n<div style=\"height:80px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t\t\t\t\t\tDrive back over to Becky&#8217;s Mansion and show her the <font id=\"items\">[Red Dust]<\/font> found in Quint&#8217;s bike and she&#8217;ll finally admit that Quint is &#8220;Delivery Man Q&#8221; and swears that he has nothing to do with Anna&#8217;s death. York still needs Quint to make a statement however and Quint is unwilling to speak directly to him. To help clear her boyfriend&#8217;s name Becky offers York her <font id=\"items\">[Engagement Ring]<\/font> she received from  Quint which begins the next Side Mission! <\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tWith the engagement ring in hand return to Quint&#8217;s trailer and show it to him&#8230; Man it&#8217;s awkward returning someone&#8217;s engagement ring in this manner.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Quint Dunn&#8217;s Trailer<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Wrench (&#8734;)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene39.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq29\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<em>Delivery Man Q is probably Quint. He may well have some important evidence concerning the case. Give Becky&#8217;s <font id=\"items\">[Engagement Ring]<\/font> to him and he may tell you the truth.<\/em> <\/p>\n<div class=\"spacer20\"><\/div><\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<p>\t\t\t\t\t\t\t\t\t\tSpeak to Quint and hand over the engagement ring Becky gave York. Unsurprisingly Quint&#8217;s shocked and a little hurt that Becky would refuse him in such a manner but York is quick to set things straight that Becky is only returning the ring because she&#8217;s worried about him and feels guilty that she convinced him to transport the <font id=\"items\">[Red Dust]<\/font> in the first place. Becky knew he used the money earned from these &#8220;Health Food&#8221; \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tdeliveries to buy the ring and her guilt will not allow her to accept it under those circumstances.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tQuint in appreciation for York&#8217;s help and for not arresting him for delivering &#8220;Health Food&#8221; Quint gives York the first special weapon of the game a <font id=\"items\">[Wrench &#8734;]<\/font>.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">From Icicle Av to Taft St<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 4<\/li>\n<li> Bar<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene40.jpg\"><\/p>\n<p>\t\t\t\t\t\tYou should have a little time before SWERY&#8217;65 opens at 18:00 at this point&#8230; well at least I did. If SWERY&#8217;65 is open but it&#8217;s not past 18:30 spend the time gathering the remaining <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> in this area.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/icicle_map.jpg\"> \/p><\/p>\n<p>\t\t\t\t\t\t<strong> Manifest St and Icicle Av<\/strong><\/p>\n<p>\t\t\t\t\t\tHead down January Way then make a left onto Pansy St. Pass Panda Bear and make a right onto Inscribe Av then stop at the first house on the corner of Manifest St and Inscribe Av and grab an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> from the front yard.<\/p>\n<p>\t\t\t\t\t\tContinue down Icicle Av and stop at the third house down to pick up another <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> from the front yard then stop by the Ingram home to pick up a <font id=\"items\">[Bar]<\/font> melee weapon from the garage.<\/p>\n<p>\t\t\t\t\t\t<strong> Emily&#8217;s House and Taft St<\/strong><\/p>\n<p>\t\t\t\t\t\tMake your way back onto January Way and head back towards the Milk Barn. Make a right onto Hemingway Rd then make a stop by Emily&#8217;s home on the corner of August St and Hemingway Rd to grab an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden in her garage.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/emily_house_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tReturn to the car and make a left onto August St followed by another left onto Taft St then stop at the second house to grab the final <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> from the back yard near the trailer.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">SWERY&#8217;65 Dart Bar<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1\n<li>Cigarette (Heavy)<\/li>\n<li>Dart Gun<\/li>\n<li>Shovel<\/li>\n<li>Trading Card No. 24 (Quint Dunn)<\/li>\n<li>Trading Card No. 25 (Richard Dunn)<\/li>\n<li>Weapon Bag<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene41.jpg\"><\/p>\n<p>\t\t\t\t\t\tInside the bar the citizens of Greenvale are relaxing after a hard day&#8217;s work by playing pool, playing darts, or watching sports with a cocktail on television. In one corner of the bar is a working jukebox that, unfortunately, plays only one terrible song.<\/p>\n<p>\t\t\t\t\t\tHead up to the pool tables and pick up an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>,  pack of <font id=\"items\">[Cigarette (Heavy)]<\/font> from a chair by the front windows, and finally the <font id=\"items\">[Shovel]<\/font> by the pool cues. <\/p>\n<p>\t\t\t\t\t\tOpen the toolbox on the table and drop off any items or weapons you don&#8217;t need so you&#8217;ll have a space open in the weapon inventory to store the dart gun we&#8217;re about to purchase. Now York has the <font id=\"items\">[Wrench &#8734;]<\/font> the only things I keep in my weapon inventory at the moment is the FBI handgun and any special ammo picked up thus far.<\/p>\n<p>\t\t\t\t\t\tSpeak with Richard three times and receive an &#8220;Info Gathering Bonus&#8221; totaling $42. York is surprised the man in so candid with him but is hesitant to suspect him. When Richard has nothing new to say ask to buy something.<\/p>\n<p>\t\t\t\t\t\tRichard has a variety of drinks and food for sale but for right now all you want to purchase is <font id=\"items\">[Dart Gun]<\/font> from him so we can play darts. It&#8217;s pretty\tpricey at $500 but it&#8217;s <em>totally<\/em> worth it.<\/p>\n<p>\t\t\t\t\t\tWith the new <font id=\"items\">[Dart Gun]<\/font> step up to any of the dart boards in front of the bar and play darts to not only complete another Side Mission but pick up a nifty item and two more trading cards as well!\t<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))-->\t<\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"dartswt\">\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<font id=\"title\">WESTERN BIG RIVER DARTS<\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div style=\"width:650px;\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tTo play Western Big River Darts York will $50 and a <font id=\"items\">[Dart Gun]<\/font> in his inventory. <br \/>\nEach time York beats a high score set by Sallie, Quint, and Richard he\u2019ll win a prize.<\/p>\n<h3 style=\"margin-top:20px;\"> The Counting Rules<\/h3>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tYork can fire three darts per round and the total score is tallied after of eight rounds and 24 darts. The numbers on the outside rim of the board indicate how many points York can score when they are hit. <\/p>\n<p>An outside double line is worth double points, an inside triple line is worth triple points, while the bull&#8217;s-eye is worth 50 points. The highest amount York can score with one dart, outside of an end round bonus, is 60 points from hitting the 20 point triple bar.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<h3> The Game Mechanics<\/h3>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tPress the <strong>[Left Trigger]<\/strong> to focus York&#8217;s mind and aim. Make sure to pay attention to York&#8217;s pulse gauge as the longer you concentrate the faster his pulse will rise. When York&#8217;s pulse gauge fills he will no longer be able to aim and any darts shot will go wild. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tAim the gun with the <strong>[Left Stick]<\/strong> and shoot darts with the <strong>[A]<\/strong> button.<\/p>\n<h3> Getting a High Score<\/h3>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--> <\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/20_triple.jpg\"><br \/> The 20 Triple\n\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tUnless it&#8217;s the end of a shooting round (when the dart board lights up) always aim for the &#8220;Triple 20.&#8221; Once you&#8217;ve hit it once it&#8217;s not necessary to spend much time aiming for a second attempt since York&#8217;s gun will zero in on the last spot shot at. It&#8217;s still good to double check his aim by focusing York&#8217;s concentration for a second to make sure that the red dot is still lies within the Triple 20. Sometimes York&#8217;s aim will be \t\t\t\t\t\t\t\t\t\t\t\t\tslightly off the mark the second time around depending on how close to the edge the last 20 triple hit was.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tAfter you take a shot make sure to let go of the <strong>[Left Trigger]<\/strong> immediately to stop York&#8217;s pulse from continually going up. Never aim for your next shot until all the new points are calculated either since it is impossible to make a new shot until they are and it will be a waste of York&#8217;s pulse bar to continue\taiming. I only press the <strong>[Left Trigger]<\/strong> to concentrate when the gun aim is close to the area I want to shoot just to line up my shot. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--> \t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bonus_round.jpg\"><br \/> Round End Multiplier\n\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tAt the end of each round the board will light up several numbers that will reward a successful hit with an additional x 5 multiplier. Try to aim for the largest triple spot that&#8217;s lit and if successful York will be rewarded with at least 120 points or more. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tDuring each game you can expect these sets of numbers to light up together though the order of when they appear may differ slightly.  \t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tThe list below is based on my current play through:<\/p>\n<ul>\n\t\t\t\t\t\t\t\t\t\t\t\t<strong>First Round End<\/strong>: Dart #22<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t14 or 12 light up. Highest point total possible: <font color=\"red\"><strong>210<\/strong><\/font><\/p>\n<div style=\"height:16px; clear:both;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Second Round End<\/strong>: Dart #19<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t16 or 17 light up. Highest point total possible: <font color=\"red\"><strong>255<\/strong><\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Third Round End<\/strong>: Dart #16<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t19 or 10 light up. Highest point total possible: <font color=\"red\"><strong>285<\/strong><\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Fourth Round End<\/strong>: Dart #13<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t8, 7 or 2 light up. Highest point total possible: <font color=\"red\"><strong>120<\/strong><\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Fifth Round End<\/strong>: Dart #10<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t11, 5 or 15 light up. Highest point total possible: <font color=\"red\"><strong>225<\/strong><\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Sixth Round End<\/strong>: Dart #7<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t18, 13, 6 light up. Highest point total possible: <font color=\"red\"><strong>270<\/strong><\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Seventh Round End<\/strong>: Dart #4<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\t9, 20, 4, or 3 light up. Highest point total possible: <font color=\"red\"><strong>300*<\/strong><\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Eighth Round End<\/strong>: Dart #1<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tBulls-eye light up. Highest point total possible: <font color=\"red\"><strong>500*<\/strong><\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<em>*Always this round end<\/em><\/p>\n<\/ul>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tIf you find that your pulse gauge is going into the red quickly shoot your remaining darts until you only have one left so you&#8217;ll have enough \t\t\t\t\t\t\t\t\t\t\t\t\tconcentration left to aim for the bulls-eye worth 500 points.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>2165 + 960 (16 Triple 20&#8217;s) = <font color=\"red\">Perfect Game: 3125<\/font><\/strong><\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_27.png\"><\/div>\n<p>\t\t\t\t\t\tNow in the first game we want to place <strong>second<\/strong> by <em>only<\/em> beating Sallie&#8217;s high score of <strong>1482<\/strong> and leaving Richard in the number one spot. This will earn York <font id=\"card\">[Trading Card No. 24 (Quint Dunn)]<\/font> as a prize.<\/p>\n<p>\t\t\t\t\t\tIn our second game will we start a new Side Mission and earn another trading card.<\/p>\n<div style=\"height:15px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"sq30\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Use the <font id=\"items\">[Dart Gun]<\/font> to play the darts game and defeat Richard&#8217;s long standing top score.<\/em><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_28.png\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tTo complete this Side Mission just beat Richard&#8217;s dart score of <strong>2017<\/strong> and hold the new &#8220;Top Rank&#8221;. <\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tOnce Richard&#8217;s high score has been beaten he will come over to personally congratulate York then hand a <font id=\"items\">[Weapon Bag]<\/font> over as a prize. This may not seem like much but it will allow York to carry more weapons on his person. By taking the top spot your first game score should now be pushed down to third place which will also earn you <font id=\"card\">[Trading Card No. 25 (Richard Dunn)]<\/font>.<\/p>\n<div style=\"height:20px;\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tWith the last card in possession it&#8217;s time to leave the bar to collect some more <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> and bones around town!\t\t\t\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Sleeping Spot<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 4<\/li>\n<li> Right Hand Bone<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene42.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/siren.gif\"> <font size=3><font color=\"red\"><strong>PLEASE NOTE! We are on a Time Limit<\/strong><\/font><\/font> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/siren.gif\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tLike earlier in the day we are on bit of a time limit. When the clock reaches <font color=\"red\"><strong>21:00<\/strong><\/font> you want to stop what you are doing and head on over to George&#8217;s House to begin a New Side Mission and pick up a useful item. You can pick up any Agent Honor or bones \t\t\t\t\t\t\t\t\t\t\tyou&#8217;ve missed the next day!<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tLeave SWERY&#8217;65 then head up Nightbird Way towards the sleeping spot marked on the map. Drive the car all the way up to the sleeping spot marker then get out of the car.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/sleep_spot_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tGrab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind some boxes near the sleeping spot.<\/p>\n<p>\t\t\t\t\t\tReturn to the car and drive all the way to the other end of the clearing to the right of the entrance and grab another <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> \t\t\t\t\t\thidden behind some wooden crates in between a stack of white pipes and another small building.<\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT-->\t\t\t\t<\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone_02.jpg\"><br \/> Bone #2\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tReturn to the car then drive towards to the bone marked on the map. Right before the entrance to a side trail park the car and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> that&#8217;s hidden in between five stacks of white pipes.<\/p>\n<p>\t\t\t\t\t\tReturn to the car and continue up the side trail. As soon as you break through the wooden fences blocking the entrance pick up the final <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> in the area. Continue to follow the side trail and pick up some additional <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font> on the way into \t\t\t\t\t\tJuniper Farm.\t\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Juniper Farm<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 6<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene43.jpg\"> <\/p>\n<p>\t\t\t\t\t\tExit the side trail then drive toward the sleeping location marked on the map. Get out of the car and pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden in a fenced off area beside the sleeping shack.<\/p>\n<p>\t\t\t\t\t\tReturn to the car then drive to the right of the sleeping spot and pass by some horses fenced in by the large farm house marked in red on the map.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/juniperfarm_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tCircle around the farm house and pick up two <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> hidden by the third and fourth barn.<\/p>\n<p>\t\t\t\t\t\tReturn to the car then drive towards a small building located in front of the horse enclosure near the fourth barn the last <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> were found. Exit the car and pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind several boxes and wooden fences close to the small building.<\/p>\n<p>\t\t\t\t\t\tReturn to the car then drive over to the two small buildings close to the farm&#8217;s road side entrance to pick up another <font id=\"agenthonor\"> [Agent Honor (Red)]<\/font> from behind some breakable wooden fences. <\/p>\n<p>\t\t\t\t\t\tDrive back towards the sleeping spot then follow the edge of the farm to bypass the wooden fences surrounding the two barns near the road side entrance. Drive over to the barns and pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind one of the trucks parked \t\t\t\t\t\t\tin between the two barns.<\/p>\n<p>\t\t\t\t\t\tSince we&#8217;ve gotten everything we can at Juniper Farm exit through the road side entrance then enter the side trail directly across the street.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Side Trail 1<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Sternum<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene44.jpg\"><\/p>\n<p>\t\t\t\t\t\tFollow the trail and pick up some <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font> then when you reach a large open area head down the trail that will take you back towards\tJanuary Way and pick up some additional <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font> along the way.<\/p>\n<p>\t\t\t\t\t\tOn reaching January Way turn the car around and head back down the trail. If the car was as beat up as mine was from running into fences, boxes, and the trail sides be \t\t\t\t\t\tsure to use a flare to call another police vehicle so York won&#8217;t end up in the hospital. <\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone_03.jpg\"><br \/> Bone #3\n\t\t\t\t\t\t<\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tUpon reaching the open area again take the path that will take York further down the trail.<\/p>\n<p>\t\t\t\t\t\tIn the next open area drive towards the red cargo containers to pick up a human <font id=\"items\">[Sternum]<\/font> hidden behind them then follow the trail to the White Lily Trail Railroad.\t<\/p>\n<div class=\"spacer20\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">End of White Lily Trail Railroad<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene45.jpg\"><\/p>\n<p>\t\t\t\t\t\tHead towards the end of the railroad tracks and pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden in between the train locomotive and a caboose parked there.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone_rail_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tDrive across the open field and enter another side trail located at the other end.<\/p>\n<p>When this trail forks head to the left towards Albireo Graveyard.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Side Trail 2 and Albireo Graveyard<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 4<\/li>\n<li> Green Tomato ( &#8734;)<\/li>\n<li> Left Foot Bone <\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene46.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/graveyard_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tPark the car and enter the cemetery through the front gates. Pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> sitting on top of a grave stone to the left of the \t\t\t\t\t\t\tentrance then head to the other side of the yard to pick up another <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> near a freshly dug up \t\t\t\t\t\tgrave.<\/p>\n<p>\t\t\t\t\t\tFollow the main path to the Grave Keepers cabin to find a pile of infinite spawning <font id=\"items\">[Green Tomatos]<\/font>, a phone to save with, and a sleeping spot.<\/p>\n<p>\t\t\t\t\t\tHead towards a patch of fenced in red trees. Since the gate is chained and pad locked shut take the path to the right. Grab the <font id=\"agenthonor\"> [Agent \t\t\t\t\t\tHonor (Red)] <\/font> and follow the path into the fenced off area.<\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\">\n\t\t\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone_04.jpg\"><br \/> Bone #4\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tPush one of the gargoyle statues forward then head towards the pile of logs to the right to grab the final <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> and the <font id=\"items\">[Left Foot Bone]<\/font>.<\/p>\n<p>\t\t\t\t\t\tExit the graveyard and return to the side trail. Upon returning to fork follow the path to the left to continue on down the trail.\t<\/p>\n<div class=\"spacer20\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Side Trail 2<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 4<\/li>\n<li> Hip Bone <\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene47.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone5_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\">\n\t\t\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone_05.jpg\"><br \/> Bone #5\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tIn the next open area park the car near the next bone location marked on the map. Shoot the nest out of a tree to pick up the <font id=\"items\">[Hip Bone]<\/font> then search behind the log piles for three <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font>.<\/p>\n<p>\t\t\t\t\tDrive down the trail into the next open area and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind some breakable \t\t\t\t\twooden fences and a tree near the trail&#8217;s exit.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t<\/p>\n<p>\t\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Flower Road and Copes Tunnel<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene48.jpg\"><\/p>\n<p>\t\t\t\t\t\tExit the trail and make a left onto Flower Road. Stop at the corner of Flower and Libetry Rd and pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind several construction barricades. Return to the car and make a left onto Liberty Rd and head towards to Cope&#8217;s Tunnel. Grab the <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> behind the log piles to the left of the tunnel entrance then drive through Cope&#8217;s Tunnel.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/near_cope_tunnel_map.jpg\"> <\/p>\n<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">White Lily Rail Outside Cope&#8217;s Tunnel<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene49.jpg\"><\/p>\n<p>\t\t\t\t\t\tOn exiting Cope&#8217;s Tunnel drive over to the parked train on the left to pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind the train&#8217;s locomotive.<\/p>\n<p>\t\t\t\t\t\tReturn to the car and enter the side trail across the street from the railway.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/cope_tunnel_map.jpg\"> <\/p>\n<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Side Trail 3<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li> Skull <\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene50.jpg\"> <\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone6_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tContinue down the trail and pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> in the next open area behind some breakable wooden fences on the right.<\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\">\n\t\t\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone_06.jpg\"><br \/> Bone #6\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tDrive over to the next bone location on the map and shoot the bird&#8217;s nest out of a tree behind the large pile of rocks to pick up a human <font \t\t\t\t\t\t\tid=\"items\">[Skull]<\/font>.<\/p>\n<p>\t\t\t\t\t\tReturn to the car and head back up the way you came down the trail to exit onto Winter Long Rd.<\/p>\n<div style=\"height:10px; clear:both;\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Arthur Bridge\/January Way<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene51.jpg\"> <\/p>\n<p>\t\t\t\t\t\tDrive onto the train tracks and over Arthur Bridge to pick up another <font id=\"agenthonor\"> [Agent Honor (Red)]<\/font>. Once on the other side of the bridge drive back onto Winter Long Rd then make a left onto Donvovan St followed by another left onto January Way.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/arthur_bridge_map.jpg\"><\/p>\n<p>\t\t\t\t\t\tOn January Way and keep an eye on the left side of the road for several exploding barrels and pick up the <font id=\"agenthonor\">[Agent Honor \t\t\t\t\t\t(Red)]<\/font> beside them.<\/p>\n<p>\t\t\t\t\t\tContinue following January Way then make a left onto Tree St (near the Milk Barn) to drive over to George&#8217;s House.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">George&#8217;s House<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li>Radio<\/li>\n<li>Trading Card No. 07 (George Woodman)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene52.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/georges_map.jpg\"> <\/p>\n<p>\t\t\t\t\t\tIt&#8217;s time to complete another Side Mission! Knock on George&#8217;s door and York will ask the Sheriff about his condiment preferences. It turns out George doesn&#8217;t have time for York&#8217;s 20 questions however  because his mother is very ill. York is eager to offer his assistance which begins Side Mission #5. <\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq05\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<em>George&#8217;s mother is sick so he wants to get her favorite flower for her. Find the <font id=\"items\">[Flower with No Name]<\/font> that only blooms in the rain and take \t\t\t\t\t\t\t\t\t\t\tit to George when he&#8217;s at home after 21:00<\/em> <\/p>\n<p>Speak with George a second time and hand him the <font id=\"items\">[Flower with No Name]<\/font> we picked up earlier in the day to complete the Side Mission. <\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tThrilled by the flower that George rewards York a <font id=\"items\">[Radio]<\/font> that&#8217;s a quick travel device that will bring York immediately to any previously visited  main red location on the map! It&#8217;s a very handy item to have and will save you a lot of time driving to place to place.<\/p><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_29.png\"><\/div>\n<p>\t\t\t\t\t\tPick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden behind the shed in George&#8217;s front yard then check the back of the home for <font id=\"card\">[Trading Card No. 07 (George Woodman)]<\/font>.<\/p>\n<div style=\"height:5px; clear:both;\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Extra Visits then Back to the Hotel<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene53.jpg\"><\/p>\n<p>\t\t\t\t\t\tOkay we&#8217;ve pretty much gotten everything we can today, if there&#8217;s still any <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> or <font id=\"items\">[Bones]<\/font> that need to be collected I suggest waiting until tomorrow. <\/p>\n<p>\t\t\t\t\t\tLet&#8217;s put York new radio to work and chat with some more residents of Greenvale!<\/p>\n<div style=\"height:5px; clear:both;\"><\/div>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\">\n\t\t\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day1_sallie.jpg\"><br \/>She be crazy!\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\t<strong>SWERY65<\/strong><\/p>\n<p>\t\t\t\t\t\tThere&#8217;s several people York can chat with back at SWERY&#8217;65, like a working Quint and a drunk Sallie. If you can get there before 21:15 Emily may still be eating inside too.<\/p>\n<div style=\"height:5px; clear:both;\"><\/div>\n<p>\t\t\t\t\t\t<strong>Becky&#8217;s House<\/strong><\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE LEFT--><\/p>\n<div class=\"left_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div id=\"left\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day1_becky.jpg\"><br \/>Still doesn&#8217;t like us\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE LEFT END--><\/p>\n<p>\t\t\t\t\t\tIn my game it started to rain at 22:00 but it might not be rain for you in own game. I&#8217;ve found that the weather in <em>Deadly Premonition<\/em> is slightly \t\t\t\t\t\t\tunpredictable unless it&#8217;s mission related. So if it is raining for you stop by Becky&#8217;s home and speak with her. York will make a comment about the rain freaking her out&#8230;hmm did something happening during a storm to spook her?<\/p>\n<div style=\"height:5px; clear:both;\"><\/div>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT-->\t\t\t\t<\/p>\n<div class=\"right_paperclip\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day1_thomas.jpg\"><br \/>Uh&#8230;\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\t<strong>Thomas&#8217;s Apartment<\/strong><\/p>\n<p>\t\t\t\t\t\tYou&#8217;ll actually have to drive to Thomas&#8217; since it&#8217;s not listed in the quick travel options just yet. Use the radio to warp to the A &#038; G Diner then drive down January Way all the way to the Greenvale Apartments. Say hello to Thomas and make sure to peep in his windows between 23:00 &#8211; 23:50 to catch him dancing to some Jazz music.<\/p>\n<div style=\"height:5px; clear:both;\"><\/div>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE LEFT--><\/p>\n<div class=\"left_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div id=\"left\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day1_polly.jpg\">\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE LEFT END--><\/p>\n<p>\t\t\t\t\t\t<strong> Great Deer Yard Hotel<\/strong><\/p>\n<p>\t\t\t\t\t\tRadio back to the hotel. Polly should still be at the front desk at this hour so make sure to speak to her fear of the rain at night. Save your game at one of the phones but don&#8217;t put York to bed just yet!<\/p>\n<div class=\"spacer20\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- ooooooooooooooooooooooooooo||||||OTHERWORLD SEGMENT START||||||||||oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --><\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p> <!--CLEAR--><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"otherworld\">\n\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/nightlife_top.jpg\"><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"otherworldtext\">\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT-->\t<\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/thriller.jpg\"><br \/> &#9835; &#8216;Cause this is thriller, thriller night! &#9835;\n\t\t\t\t\t\t<\/div>\n<p>\t<!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END-->\t\t\t<\/p>\n<p>\t\t\t\t\t\tStep outside and smoke until it&#8217;s 00:00. Wow Greenvale sure looks different after hours. The sky is red while Shadows and GIANT &#8220;FK&#8221;ing DOGS freely roam the streets! Man&#8230;is York the only one seeing this? No wonder everyone seems to go to bed early around here.<\/p>\n<p>\t\t\t\t\t\tGet in your car and drive around a bit if you are curious to see some Giant Dogs or just feel like mowing down some Shadows. It&#8217;s a great way to earn some extra cash for the\tinvestigation. <\/p>\n<div class=\"spacer20\"><\/div>\n<p>\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/mwd.jpg\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<font id=\"title\">Mad Wild Dogs<\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\tA large wild dog that roams Greenvale between 0:00 and 06:00. They drop from the sky and viciously attack intruders that enter their territory. They are also <strong>VERY STRONG<\/strong> and hitting them with a car will do nothing and only add damage to York&#8217;s current ride. That&#8217;s not to say these dogs are invincible but with your current arsenal it\tisn&#8217;t worth the time and effort to try to take one down. York won&#8217;t receive anything special for doing so and it takes around 40+ shots from his FBI handgun to kill one. So if you see a Mad Wild Dog just run away! During the day however these dogs are much smaller and harmless and I believe are the ones you see pawing \t\t\t\t\t\t\t\t  around the hidden bone locations.\n\t\t\t\t\t\t<\/div>\n<p>\t<!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))-->\t\t\t<\/p>\n<p>Once you are done checking out the rad Greenvale night life head back into your hotel room and sleep for 9 hours.<\/p>\n<div style=\"height:20px; clear:both;\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<div class=\"otherworldb\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF OW--> <\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/ooooooooo| OTHERWORLD SEGMENT END|ooooooooooooooooooooooooooooooooooooooo --><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Great Deer Yard Hotel<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene55.jpg\"><\/p>\n<p>\t\t\t\t\t\tYork should wake up around 9:00 if he went to bed before 01:00. When he wakes be sure to have him eat something from his inventory then change his filthy suit (Don&#8217;t forget to send it to the cleaners!). Enter the bathroom to shave to earn some extra money then head over to the hotel dining room.<\/p>\n<p>\t\t\t\t\t\tPolly should inside and speak with her for an &#8220;Investigation Bonus&#8221; and to grab a cup of coffee. Before you leave the hotel don&#8217;t forget to check the \t\t\t\t\t\t\tweather forecast on the tv in the lobby for some extra money as well.<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<font id=\"title\">Missing any Bones, Items or Agent Honor (Red)?<\/font><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tIf you are missing any <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> or <font id=\"items\">[Bones]<\/font> mentioned in Day 1 now is the time to get them. Just be sure to get over to the Sheriff Department before <font color=\"red\"><strong>13:00<\/strong><\/font> to see another lunch scene with the department.<\/p><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tIf you have no need to go grab anything head straight over to the Sheriff Department. \t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Sheriff Department<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene56.jpg\"><\/p>\n<p>\t\t\t\t\t\tLocate Thomas inside the Sheriff Department then ask him to make York lunch and see watch another amusing lunch cutscene on how Emily&#8217;s cooking isn&#8217;t for &#8220;two legged animals.&#8221;<\/p>\n<p>\t\t\t\t\t\tLike earlier in Chapter 03 there&#8217;s actually <strong>two<\/strong> Department lunch scenes to see during this chapter. Once York heads over to Velvet Falls and speaks to the twins this chapter will end so he&#8217;ll need to sleep through an entire day&#8230;again to see the scene. <\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Back to the Hotel and the Sheriff Department<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/missing_lunch2.jpg\"><\/p>\n<p>\t\t\t\t\t\tWarp back to the hotel and sleep 12 hours and then another 6 or 9 hours until it&#8217;s between 9-11am. Change York&#8217;s suit and shave for some extra bonuses then return to the Sheriff&#8217;s Department.  <\/p>\n<p>\t\t\t\t\t\tSpeak with Thomas and agree to lunch and learn a little more about making the perfect turkey sandwich!<\/p>\n<p>\t\t\t\t\t\tExit the station and enter one of the patrol cars in the back parking lot with a full tank of gas then immediately step up and use the radio to \t\t\t\t\t\ttransport York over to the Milk Barn to save on gas.<\/p>\n<p>\t\t\t\t\t\tIn the Milk Barn parking lot return to the car then make a right onto Tree St. Follow the road until it forks by Lake \t\t\t\t\t Cranberry then head left and follow Flower Rd up the mountain into the Greenvale Forest Park.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Velvet Falls and Greenvale Forest Park<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Can of Pickles (x &#8734;)<\/li>\n<li>Trading Card No. 03 (Anna Graham)<\/li>\n<li>Trading Card No. 16 (Jim Green<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<li>Clue #1: Bent Pieces of Grass<\/li>\n<li>Clue #2: Picture of a Vest with Holes<\/li>\n<li>Clue #3: Missing Piece of Pin Heel Shoe<\/li>\n<li>Clue #4: Chip with Rusted Metal Dust<\/li>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene57.jpg\"><\/p>\n<p>\t\t\t\t\t\tGeorge and Emily will be waiting for York in the parking lot but don&#8217;t drive into the green mission marker just yet! Hop out of the car and head across the street to the Forest Keepers Cabin then take the trail down to Velvet Falls to fish for another trading card!<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_30.png\"><\/div>\n<p> There are three docks to fish from and which one you choose doesn&#8217;t matter as each contain a pink box with <font id=\"card\">[Trading Card No. 16 (Jim Green)]<\/font>. Personally I prefer to fish at the one closest to the sleeping spot.<\/p>\n<p>\t\t\t\t\t\tThere&#8217;s really much else we can do down here at the moment but if York&#8217;s examines the big boulder by the stairs he&#8217;ll find a &#8220;Super Size Earthworm&#8221; and makes a comment that you can&#8217;t find them this plump in the city. I find it odd he doesn&#8217;t add it to his inventory as fishing bait though.<\/p>\n<p>\t\t\t\t\t\tHead back parking lot and enter the green mission marker to meet up with Emily and George who were less than pleased to be left \t\t\t\t\t\t\t\twaiting so long&#8230;but hey all those cards and Agent Honor weren&#8217;t just going to collect themselves you know!<\/p>\n<p>\t\t\t\t\t\tIn the park York meets Jim Green, the Forest Park Warden, and his grandchildren Issach and Isaiah Ingram who found Anna&#8217;s body during the game&#8217;s opening sequence. Jim doesn&#8217;t want to discuss anything in front of the boys but York insists on questioning them about what they saw much to everyone else&#8217;s shock and dismay.<\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/emily.jpg\"><br \/>York&#8217;s totally paying attention kids&#8230;\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tThe next few moments York interviews the Twins in first person mode. You can keep York&#8217;s eyes trained on the boys or look around the area. Unfortunately York doesn&#8217;t learn much from the boys other than their belief that Anna is a &#8220;Fairy of the Forest&#8221; and a goddess now&#8230;<\/p>\n<p>\t\t\t\t\t\tYeah York, your insistence on talking to the children was well worth the scorn it received&#8230; This is invaluable information for the murder investigation.<\/p>\n<p>\t\t\t\t\t\tOnce York is done questioning the Twins he&#8217;ll immediately go into profiling mode but sees nothing but static. It looks like it&#8217;s time to search the crime scene for some more clues to and get a better picture of what really went on here.<\/p>\n<p>\t\t\t\t\t\tSearch the tree directly in front of York and find <font id=\"clues\">[Clue #1 Bent Pieces of Grass]<\/font> then walk around the tree and pick up <font id=\"clues\"> [Clue #2 Picture of a Vest with Holes]<\/font> from the ground.<\/p>\n<p>\t\t\t\t\t\tShoot the bird&#8217;s nest with a glowing red sparkle in the tree furthest from the sleeping spot and reveal another clue however we must \t\t\t\t\t\tmake a trek up a side path before York can pick it up. Shoot the bird&#8217;s nest with the glowing red sparkle closest to the sleeping spot and find <font id=\"clues\">[Clue #3 Missing Piece of Pin Heel Shoe]<\/font><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_31.png\"><\/div>\n<p>Shoot the bird&#8217;s nest in the tree near a fallen log and the crime scene entrance to pick up <font id=\"card\">[Trading Card No. 03 (Anna Graham)]<\/font>.<\/p>\n<p>\t\t\t\t\t\tGeorge will be walk around the crime scene as York gathers clues. You can speak to him if you want but he&#8217;ll just claim his men have already combed the area for evidence. His men sure did a lousy job considering York&#8217;s only been here a few minutes and has found 3 new clues!<\/p>\n<p>\t\t\t\t\t\tBreak down the fence blocking the entrance to the side path that wraps around the perimeter of the crime scene. Pick up a <font id=\"items\">[Can of Pickles]<\/font> from an infinite spawn point near a couple exploding barrels then take <font id=\"clues\">[Clue #4 Chip with Rusted Metal Dust]<\/font> at the dead end to profile the crime scene.<\/p>\n<p>\t\t\t\t\t\tGeorge shares his theory of what went down but York, the tactful guy he is, quickly informs George that his theory is absolutely \t\t\t\t\twrong. We need to find out who &#8220;Miss Stiletto Heels&#8221;, the third party at the crime scene and investigate the old Lumber Mill where York is \t\t\t\t\t\tconvinced Anna&#8217;s murder actually took place.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<div class=\"chapterb\"><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF FOLDER--> <\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/CHAPTER CLOSE--> \t<\/p>\n<p>\t<!-- START OF CHAPTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"chapter\"> <a name=\"05\"><\/a><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/chapter_05.jpg\"> <\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Flower Road<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene58.jpg\"><\/p>\n<p>\t\t\t\t\t\tAs soon as York leaves the forest park a downpour begins. It&#8217;s impossible to leave the car at this point so drive down Flower Rd and make a right onto Liberty Rd.<\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/lake_map.jpg\"><\/p>\n<p>\t\t\t\t\t\tOn Liberty Rd keep an eye on the right side of the road. When you spot a second set of stack of logs veer off road and drive in between the piles to pick up another two <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> then enter the Moyer&#8217;s Lumber Mill property at the end of the Flower Rd.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Moyer&#8217;s Lumber Mill<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene59.jpg\"><\/p>\n<p>\t\t\t\t\t\tThe Lumber Mill is situated on a rather large complex! Follow the arrows on the GPS to the green mission marker in the parking lot. York is worried <em>police officers<\/em> will screw up the crime scene for some reason so leaves George and Emily outside and enters the mill to investigate alone. <\/p>\n<p>That&#8217;s not the best way to make friends with the local law enforcement dude&#8230;<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- ooooooooooooooooooooooooooo||||||OTHERWORLD SEGMENT START||||||||||oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --><\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p> <!--CLEAR--><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"otherworld\">\n\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/ow_03.jpg\"><\/p>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>10mm Submachine Gun\n<li>Agent Honor (Red) x 14<\/li>\n<li>Coffee (Black)<\/li>\n<li>Doorknob<\/li>\n<li>Gear Box<\/li>\n<li>Golf Club<\/li>\n<li>First Aid Kit (Small)<\/li>\n<li>First Aid Kit (Large)<\/li>\n<li>First Aid Kit (Medium)<\/li>\n<li>Flare<\/li>\n<li>Lollipop (x &#8734;)<\/li>\n<li>Smoked Salmon<\/li>\n<li>Stabilizer<\/li>\n<li>Steelpipe x 2<\/li>\n<li>Turkey Sandwich<\/li>\n<\/td>\n<td>\n<li>Key to the Engineering Section<\/li>\n<\/td>\n<td>\n<li>Clue #1: Reversed Peace Sign Inverted<\/li>\n<li>Clue #2: Damaged Red Hair<\/li>\n<li>Clue #3 Peeled Off Fake Finger Nail<\/li>\n<li>Clue #4 Torn Piece of Red Raincoat<\/li>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"otherworldtext\">\n<p id=\"map\">  <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene60.jpg\"><\/p>\n<p>\t\t\t\t\t\tLooks like Shadows have invaded the Lumber Mill (oh goody) and York will have to fight a couple in the first room full of red logs. See York, if you had George or Emily here you \t\t\t\t\t could of had some backup in this situation but noooo you just had to be a dick now didn&#8217;t you?! <\/p>\n<p>Truthfully, you don&#8217;t <em>have<\/em> to fight off the Shadows in this first room since it&#8217;s possible to run by them all but really where&#8217;s the fun in that?<\/p>\n<p>\t\t\t\t\t\tIn the corridor York spots a familiar red raincoat, it look&#8217;s just like that pyscho we met on the outskirts of town the other day! <\/p>\n<p>Our new friend is rather \t\t\t\t\t\tshy however runs through the double doors before York can make any inquiries. <\/p>\n<p>\t\t\t\t\t\tFollow the person in the red raincoat into a large open room containing an impressively large altar&#8230;something tells me York has found the scene of Anna&#8217;s murder&#8230;.<\/p>\n<p>\t\t\t\t\t\tAt this point York will attempt to profile but everything is way too fuzzy and he&#8217;ll need to find four clues before he can piece together what actually happened here.<\/p>\n<p>\t\t\t\t\t\tHead up the stairs and pick up the <font id=\"items\">[10mm Submachine Gun]<\/font> from behind the two chairs that facing the alter. What a great addition to York&#8217;s growing arsenal! \t\t\t\t\t This gun can hold up to 180 bullets at a time and even though its attack power is very low the quick fire bursts allows York to knock down Shadows before they can close in and attack.<\/p>\n<p>\t\t\t\t\t\tObserve the altar and York will come to the conclusion that Anna&#8217;s murder was probably part of a ritual of some sort. I do like that the killer was kind enough to leave a \t\t\t\t\t\tdummy lying on the altar here just so York can take in the full effect of the set up&#8230;<\/p>\n<p>\t\t\t\t\t\tHead down the the the left stairs and collect two <font id=\"agenthonor\"> [Agent Honor (Reds)]<\/font> then head up the ramp and \t\t\t\t\t enter the door to the right. Red vines will immediately block the exit and a phone will begin to ring. Ignore the phone for now and look around the room. \t\t\t\t\t\tThere are several bunk beds York can sleep in, a mirror to shave, a tool box to retrive or store items, and a suitcase to change with. Near the beds is an \t\t\t\t\t infinite spawning barrel of <font id=\"items\">[Lollipops]<\/font>.<\/p>\n<p>\t\t\t\t\t\tOpen the lockers to the left and pick up some <font id=\"items\">[Smoked Salmon]<\/font> and then open the key box with the red sparkles to find the <font id=\"items\">[Key to \t\t\t\t\t the Engineering Section]<\/font>. There really isn&#8217;t anything else do so go ahead and pick up the phone. A strange voice on the other end asks where York is hiding and <font id=\"clues\">[Clue #1 Reversed Peace Sign Inverted]<\/font> appears on the dusty windows&#8230;spoooky.<\/p>\n<p>\t\t\t\t\t\tWith this first clue in hand the red vines disappear from the exit thus allowing York to leave the room and he can now use the phone to save the game. <\/p>\n<p>\t\t\t\t\t\tOn exiting the the safe room York will be attacked by several Shadows. Dispose or run past them to the end of the walkway and grab the <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> by a vine covered door. Head down the ladder to the left and pick up a <font id=\"items\">[Steelpipe]\t\t\t\t\t\t<\/font> from a pile on the floor.<br \/>\n\t\t\t\t\t\tUnlock and the Engine Room that&#8217;s is flooded with dark murky water. Observe the rusty machine ahead and give \t\t\t\t\tit a good wack with the melee weapon of your choice to drain the water. Head down the stairs, spot another reversed peace sign on a steam engine, then leave the corridor \t\t\t\t\t\tthrough the next door.<\/p>\n<p>\t\t\t\t\t\tA baby&#8217;s cry echos through out the next hallway which is strange since this place was supposed to be abandoned! Head into the first doorway to on the right then break the boxes to the right of the rubble and open the locker at the far end for a <font id=\"items\">[Golf Club]<\/font>.<\/p>\n<p>\t\t\t\t\t\tContinue down the hallway until a locked gate prevents York from going any further. Enter the doorway to the left where the baby&#8217;s crys seem to originate from. \t\t\t\t\t Follow the sound into a filthy bathroom containing a toilet filled with blackish red murky water with no baby in sight. I guess the toilet was the one who was crying? That&#8217;s, \t\t\t\t\t  umm odd&#8230;When York flushes the toilet the camera will cut back to the previous hall and shows our shy raincoat friend kick open that locked gate for him. That was \t\t\t\t\t\thelpful!<\/p>\n<p>\t\t\t\t\t\tLeave the room and continue down the hall through the unlocked gate. Enter the next doorway on the left then break the fences inside to reach the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden there. \t\t\t\t\t\tExit the room then either climb or smash the large cargo boxes blocking the hallway.  Enter the doorway on the right then shoot an exploding barrel for an <font id=\"agenthonorb\"> [Agent Honor (Blue)]<\/font> and leave.<\/p>\n<p>\t\t\t\t\t\tAs York moves further down the hall break through the two boxes blocking the doorway and a second baby begins to cry. In the next room take a peek at the light eminating \t\t\t\t\tfrom the metal lockers to get an &#8220;Observation Bonus&#8221; then continue around the corner and enter the area you just peeked into.<\/p>\n<p>\t\t\t\t\t\tOpen the locker with the red sparkles in front of it and grab the <font id=\"items\">[Gear Box]<\/font> and silence the grying baby. Seriously what&#8217;s with the baby crying and the inanimate objects in this mill? First the toilet and now a locker&#8230;weird.<\/p>\n<p>\t\t\t\t\t\tRed vines will block the exit and Shadows appear from the black\/purple puddles on the floor when York tries to leave the area. Equip the submachine gun and mow the enemies down. Once all the Shadows are disposed of the vines blocking the exit will disappear.<\/p>\n<p>\t\t\t\t\t\tBreak the boxes to the right and enter a corridor filled with bathroom stalls. In the first stall on the right the toilet inside is full of murky water. Flush the toilet and grab the <font id=\"items\">[Stabilizer]<\/font> hidden inside the bowl (Eeeew! why would York take that?). In the next stall to the left flush another toilet to grab a <font id=\"items\">[First Aid Kit (Medium)]<\/font>.<\/p>\n<p>\t\t\t\t\t\tFollow the curve of the corridor and enter the last bathroom stall on the left and collect a <font id=\"items\">[Flare]<\/font> from the toilet inside.<\/p>\n<p>\t\t\t\t\t\tEnter a large room and inspect the lockers inside to pick up a cup of <font id=\"items\">[Coffee (Black)]<\/font> then head around the corner and enter a large room containing a freight elevator. \t\t\t\t\tUnfortunately the elevator does not work at the moment but luckily it&#8217;s an easy fix! Break the fence on either side and use the gear box found in the crying locker in the machine behind the elevator.<\/p>\n<p>\t\t\t\t\t\tBreak the boxes on the right side of the room and grab the <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> from behind the exploding \t\t\t\t\t\tbarrels then enter the elevator to go to the next floor.<\/p>\n<p>\t\t\t\t\t\tThe elevator will suddenly lurch to a stop and causing sparks to fly. Examine the sparks and York will see that something has tangled up within the gears. Once York reaches his hand inside the mess he will retrieve <font id=\"clues\">[Clue #2 Damaged Red Hair]<\/font>. With this second clue removed the elevator rises  once again but a Shadow is triggered within the elevator car. Once these Shadows are disposed of the the elevator will stop and York will step off the elevator. <\/p>\n<p>The power to the elevator immediately cuts out leaving York stranded on this floor. Let&#8217;s hope there&#8217;s some stairs somewhere!<\/p>\n<p>\t\t\t\t\t\tStraight ahead are some double doors and to the left is a phone you can use to save your game. Break the boxes to the right to grab a <font id=\"items\">[First Aid Kit (Small)]<\/font> then head into the small alcove on the left and find an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> and a <font id=\"items\">[Lollipop]<\/font>.<\/p>\n<p>\t\t\t\t\t\tThrough the double doors back another room with a strange looking door with a tree made of hands etched on it. Since the door is missing a handle York can&#8217;t get inside so make a left and head down the hallway and and enter the doors marked the map. Inside York will find a <font id=\"items\">[Steel Pipe]<\/font> on the floor and some <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font> in the breakable boxes. <\/p>\n<p>\t\t\t\t\t\tMake a left exiting the room then make right to the locked door with the red sparkles infront of it. Grab the two <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden in the alcove to the left then shoot the lock off the door and enter the room.<\/p>\n<p>\t\t\t\t\t\tThere&#8217;s a strange tree inside with 6 red hands, each making a different gesture, nestled within the branches. Make note of the gesture of the red hand painted on the back of the door then shoot the hand making the same gesture in the tree before time runs out. Pick up the hand shaped <font \t\t\t\t\t\t    id=\"items\">[Doorknob]<\/font> then leave the room and return to the door with the missing handle.<\/p>\n<p>\t\t\t\t\t\tWhen York attempts to use the knob to open the door the hand comes to life and tightly clasps onto his hand. After a brief struggle hand will mysteriously lets go and leaves <font id=\"clues\">[Clue #3 Peeled Off Fake Finger Nail]<\/font> in York&#8217;s hand.<\/p>\n<p>\t\t\t\t\t\tHead through the tree door then enter the first doorway on the left and break the boxes inside to find an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. Continue down the hall and enter the doorway on the right. Shoot the exploding barrela for some <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font> and then examine the three panel mirror and watch the person in the red raincoat slowly walk behind York and kick open the gate at the end of the hall.<\/p>\n<p>\t\t\t\t\t\tHead through the gate then enter the first doorway on the right. Smash the boxes to enter the room and grab a <font id=\"items\">[Coffee (Milk)]<\/font>, search the lockers for a <font id=\"items\">[Turkey Sandwich]<\/font> then shoot the barrels for some extra <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font>. Continue down the hall and within the next large room the person in the raincoat will jump out and take a swing at York with their axe. Successfully dodge the attack and they will run away.<\/p>\n<p>\t\t\t\t\t\tBreak the large boxes blocking the hallway to the left then enter the hallway and make a right at the next intersection. Break down the fences that block the alcove to the right and grab another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. Continue forward and look for a door that isn&#8217;t covered with little red vines \t\t\t\t\t\tand and circled on the map. Enter this room and pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> and a <font id=\"items\">[First Aid Kit (Large)]\t\t\t\t\t\t<\/font> from within a locker. Leave the room, take the next right, then break down the fencesto grab another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> \t\t\t\t\t\tat the the dead end. <\/p>\n<p>\t\t\t\t\t\tTurn around and head straight until York hits a wall then make left followed by a right and break the lock on the door ahead and enter. Inside the large room with the puddle in the corner beak the boxes for some extra <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font> then head through the open doorway. Grab the two <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> hidden in the alcove to the left then enter the door with the red sparkles.<\/p>\n<p>\t\t\t\t\t\tThere&#8217;s a toolbox, phone, suitcase, and a couch to sleep on inside. Turn the circut breaker on in the back of the room to restore power to the elevator and the phone will ring. The creepy voice on the other end claims they can see York. When he attempts to exit the room York observes that the door is now \t\t\t\t\t\tlocked. When York takes a peek through the window he sees the guy in the red raincoat standing directly on the other side. <\/p>\n<p>Immediately this guy begins to hack away at the door with his axe. Before he breaches the door have York run and hide under the desk. Once the door breaks down the maniac will begin to slowly look around the room for York. When he approaches York&#8217;s hiding spot hit the <strong>[LT]<\/strong> to hold York&#8217;s breath so he won&#8217;t be discovered.  It&#8217;s not long before the guy gets frustrated and leaves the room in a huff! Red Raincoat Guy is pretty terrible at the whole seeking aspect of &#8220;hide and seek.&#8221; It wasn&#8217;t that big of a room dude, and York&#8217;s hiding spot wasn&#8217;t less than amazing! <\/p>\n<p>\t\t\t\t\t\tOnce York enters the next room Axe man returns and begins to chase York through the Lumber Mill corridors. Run by wiggling the analog stick and when York encounters obstacles \t\t\t\t\tsuch as boxes, stairs, or doors push the <strong>[A]<\/strong> button to clear them. The maniacalso throws his axe so always be ready to press the <strong>[B]<\/strong> button so York safely evades it. If the Raincoat man gets close enough he will grab York and throw him to the ground and when this happens wiggle the <strong>[left stick]<\/strong> to dodge the axe swing.<\/p>\n<p>\t\t\t\t\t\tThe chase will continue until York makes his way back through the door with the tree etching. Once York is through red vines will immediately block the door and provide York a break from the cat and mouse chase. Return to the freight elevator room and save your game on the phone as the next encounter with the Raincoat man may result in an automatic death if the wrong button is pressed during a quick time events.<\/p>\n<p>\t\t\t\t\t\tUsing the elevator descend to the ground floor. Once York steps out the Raincoat man suddenly drops from above and will throw the agent to the ground. Dodge the axe swing successfully pass three additional quick time events to finally get away. Failure to hit the right button combo will result in an investigation failure.<\/p>\n<p>\t\t\t\t\t\tAfter Raincoat man is sent back to the upper levels on the frieght elevator York will pick up the last clue <font id=\"clues\">[Clue #4 Torn Piece of Red \t\t\t\t\t\t\tRaincoat]<\/font> and complete his profiling sequence and show the clues found to George and Emily who are still waiting anxiously outside. <\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<div class=\"otherworldb\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF OW--> <\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/ooooooooo| OTHERWORLD SEGMENT END|ooooooooooooooooooooooooooooooooooooooo --><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Outside Moyer&#8217;s Lumber Mill<\/div>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene61.jpg\"><\/p>\n<p>\t\t\t\t\t\tEmily is surprised York found a torn piece of red raincoat in the mill given that the people around here rarely go out in the rain. She never understood it herself but George explains that this town-wide Ombrophobia originates from an old myth about an axe wielding killer in a red raincoat who appears on rainy nights.  Since Greenvale is a \u201ctraditional place\u201d shops and schools will still close up whenever it rains even though most of the residents don\u2019t even believe in the Raincoat Killer.<\/p>\n<p>Man just knowing how often it rains in the North West region of the United States it\u2019s a miracle that the town even functions given the town wide shutdowns so many days out of the year!<\/p>\n<p>Even though George\u2019s description of the legendary killer matches the guy who stalked and threatened York inside the mill he neglects to share this information with the others for some reason.<\/p>\n<p>I mean you think that kind of information would be kind of important to pass on to the cops? I know they think the legend is hogwash but at the very least it\u2019s evidence there\u2019s a copy-cat Raincoat Killer on the loose\u2026right?<\/p>\n<p>Instead York believed it was much more pertinent to compare Emily and George\u2019s backs to the photo of the killer\u2019s tattooed back he found earlier over in the Greenvale Forest Park.  After a bit of back and forth they both reluctantly comply with the examination and are immediately eliminated from the suspect list.  <\/p>\n<p>With the crime scene investigated York is eager to talk with all the Greenvale residents next. George suggests a town meeting and Emily volunteers to make the arrangements.<\/p>\n<p>Since everyone will meet back at the Community Center tomorrow between 15:00 and 17:00 it leaves York with quite a bit of time complete some more Side Missions and pick up a few more key items.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<div class=\"chapterb\"><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF FOLDER-->\n\t<\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/CHAPTER CLOSE--> \t<\/p>\n<p>\t<!-- START OF CHAPTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"chapter\"> <a name=\"06\"><\/a><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/chapter_06.jpg\"> \t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Outside Moyer&#8217;s Lumber Mill<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene62.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/lm_map1.jpg\"><\/p>\n<p>\t\t\t\tReturn to the Lumber Mill through the opening in the gate and grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> behind the large green metal boxes to the left then enter the purple ring next to the entrance to replay the Lumber Mill Other World sequence.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- ooooooooooooooooooooooooooo||||||OTHERWORLD SEGMENT START||||||||||oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo --><\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p> <!--CLEAR--><\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"otherworld\">\n\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/ow_03_again.jpg\"><\/p>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 34<\/li>\n<li>Coffee (Black)<\/li>\n<li>First Aid Kit (Large) x 2<\/li>\n<li>First Aid Kit (Medium)<\/li>\n<li>First Aid Kit (Small)<\/li>\n<li>Flare<\/li>\n<li>Golf Club<\/li>\n<li>Lollipop (x &#8734;)<\/li>\n<li>Lollipop (single) x 1<\/li>\n<li>Smoked Salmon<\/li>\n<li>Stabilizer<\/li>\n<li>Trading Card No. 37(Raincoat Killer)<\/li>\n<li>Turkey Sandwich<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"otherworldtext\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene63.jpg\"><\/p>\n<p>Dispose of all the Shadows then destroy the boxes in the second to last row on the right to pick up the <font id=\"items\">[First Aid Kit (Small)]<\/font> hidden inside.  Follow the trail of <font id=\"agenthonorb\"> [Agent Honor (Blue)]<\/font> into the large room with the altar.<\/p>\n<p>Take the <font id=\"items\">[First Aid Kit (Large)]<\/font> from the altar then head up the ramp and enter the first door on the right. <\/p>\n<p>Search the lockers to the left for some <font id=\"items\">[Smoked Salmon]<\/font> then open the key box cabinet on the wall nearby for a <font id=\"items\">[Lollipop]<\/font>.  If you wish to add more <font id=\"items\">[Lollipops]<\/font> to York\u2019s inventory there\u2019s a barrel by the bunk beds with an infinite spawning pile of them. <\/p>\n<p>Exit the room and make a right down the catwalk. Pick up the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then climb down the ladder below and to the left.<br \/>\nHead up the stairs to the left to grab two more <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> and some more <font id=\"agenthonorb\"> [Agent Honor (Blue)] <\/font> then continue forward into the engine room.<\/p>\n<p>Luckily there&#8217;s no need to drain the water a second time around so just follow the trail of <font id=\"agenthonorb\"> [Agent Honor (Blue)]<\/font>  down the ramp and directly through the next door. <\/p>\n<p>In the next hallway enter the first doorway on the right and open the locker at the far end of the room to pick up a <font id=\"items\">[Golf Club]<\/font>.<\/p>\n<p>Leave the room and enter the next doorway on the left to find two more [<font id=\"agenthonor\"> [Agent Honor (Reds)] <\/font>  located by the toilet that cried York\u2019s first time through.<br \/>\nExit the room then continue down the hall and enter the next doorway on the left. Break the fences and pick up a hidden [<font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> inside. Leave the room and climb or smash the large cargo boxes blocking the hallway and into the next room.<\/p>\n<p>Continue to follow the trail of <font id=\"agenthonorb\"> [Agent Honor (Blue)]<\/font> into a large open room surrounded by lockers where York discovered the elevator gear box to pick up two more <font id=\"agenthonor\"> [Agent Honor (Reds)] <\/font>.<\/p>\n<p>Exit the room into the corridor filled with bathroom stalls. Enter the first stall on the right and grab the <font id=\"items\">[Stabilizer]<\/font> by the toilet then enter the next stall to find a <font id=\"items\">[First Aid Kit (Medium)]<\/font>. Follow the curve of the corridor and enter the last bathroom stall on the left to grab the <font id=\"items\">[Flare]<\/font> inside.<br \/>\nEnter the large locker room at the end of the hall and inspect the lockers inside for a <font id=\"items\">[Coffee (Black)]<\/font> then head around the corner into the freight elevator room. Circle to the back of the elevator where York originally replaced a missing gear and pick up five more <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font>.<br \/>\nBreak the boxes on the right side of the room for an additional <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> hidden near some exploding barrels then enter the elevator and ascend to the next level.<\/p>\n<p>Enter the small alcove to the left of the elevator for another <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> and pick up another <font id=\"items\">[Lollipop]<\/font> from the infinite spawn hidden there.<\/p>\n<p>Exit the room through the double doors directly across from the elevator into the room with the hand tree door. Make a left down the hallway and at the second intersection take a left and make your way towards the locked door at the end of the hall. Pick up the two <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> hidden in the alcove to the left then break the lock and enter the room that originally contained the hand shaped doorknob.<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_32.png\"><\/div>\n<p> Inside the tree of hands has now been replaced by three Shadows and a metal locker surrounded by <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. Dispose of the Shadows, collect the five <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font>, then open the locker and pick up <font id=\"card\">[Trading Card No. 37 (Raincoat Killer)]<\/font> hidden inside.<\/p>\n<p>Leave and return directly to the hand tree door and continue to follow the trail of <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font> into another hallway. <\/p>\n<p>Enter the first doorway on the left and break the boxes inside to pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>.<\/p>\n<p>Exit the room and continue down the hallway through the next doorway on the right. Shoot the exploding barrels to the left of the three-panel mirror inside and pick up one more <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> then exit the room. <\/p>\n<p>Destroy the boxes just past the metal gate and clear the first doorway to the right. Search the lockers inside for a <font id=\"items\">[Turkey Sandwich]<\/font> then return to the hall and follow the <font id=\"agenthonorb\"> [Agent Honor (Blue)]<\/font> trail into the large room the Raincoat Killer had first jumped York in.<\/p>\n<p>Break the large boxes to clear the hallway to the left then follow the <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font> trail along the curved hallway.  Once you\u2019ve circle back to the entrance return to the intersection you made a left from earlier and continue straight ahead instead. <\/p>\n<p>Break the fences blocking the alcove to the right for another <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> then enter the only door uncovered by little red vines and grab another <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> and a <font id=\"items\">[First Aid Kit (Large)]<\/font> from a locker inside.<\/p>\n<p>Return to the hall then make a right and break the fences to pick up another <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> located at the dead end. <\/p>\n<p>Turn around and continue straight down the hall until you reach a wall then and make a left. Make another right and break the lock on the door directly ahead and enter the large room with a large puddle in the corner. <\/p>\n<p>Continue through the open doorway and down another the hall and grab the two<font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> from the alcove to the left of another locked door.<\/p>\n<p>Break the lock on the door to enter. Gather five more <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> inside then enter the purple ring to exit the Other World.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!--><\/p>\n<div class=\"otherworldb\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF OW--> <\/p>\n<div style=\"height:20px; clear:both;\"><\/div>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/ooooooooo| OTHERWORLD SEGMENT END|ooooooooooooooooooooooooooooooooooooooo -->\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Around the Moyer&#8217;s Lumber Mill Complex<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 5<\/li>\n<li>Agent Honor (Red) (Race) x 7<\/li>\n<li>Bait (Normal Worm)<\/li>\n<li>Trading Card No. 19 (Harry Stewart)<\/li>\n<li>Trading Card No. 23 (Sallie Graham)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene64.jpg\"><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/lm_map2.jpg\"><\/p>\n<p>Drive back over to the entrance to the Lumber Mill complex and park in front of the building with the pay phone save spot then head around to the back of the building and grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font>. Return to the car and drive into the purple ring with the checkered flag marker at the other end of the lot to begin the final Greevale race of the game.<br \/>\n\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"> <\/div>\n<div class=\"racingwt2\">\n<h3> Moyer Lumber Mill Race<\/h3>\n<p id=\"map\">\n\t\t\t\t\t\t\t\t\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/lm_race.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tA video run through of the race using a Greenvale Sheriff patrol car without using a siren boost!<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<iframe loading=\"lazy\" title=\"YouTube video player\" width=\"560\" height=\"349\" src=\"http:\/\/www.youtube.com\/embed\/7pEEyTOt8W8\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tOnce the race is won the trading card prize is revealed on a trash pile located across from the Mill and the monetary reward is indicated by the orange marker on the map.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_33.png\"><\/div>\n<p> Drive to the orange arrows located over the gated area across from the Lumber Mill and pick up the seven <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> and <font id=\"card\">[Trading Card No. 23 (Sallie Graham)]<\/font>. Return to the car then exit the area by driving the car up the makeshift wooden ramp to the right of the white building.<\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/lm_map3.jpg\"><\/p>\n<p>\t\t\t\tDrive over to the docks directly ahead then exit the car and walk down the ramp. Blow up the exploding barrels to the left and right to pick up the two <font id=\"agenthonor\">[Agent Honor (Reds)]<\/font> and a  <font id=\"items\">[Bait (Normal Worm)]<\/font>. <\/p>\n<p>Return to the car and drive over to the log piles located to the right of the dirt path entrance. Grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> near the back fence near the water and a second <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> near the dirt path entrance.<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_34.png\"><\/div>\n<p> Drive through the fence then stop to fish near the sleeping spot and catch the pink present for <font id=\"card\">[Trading Card No. 19 (Harry Stewart)]<\/font>.<\/p>\n<p>Continue to drive up the path to for some more <font id=\"agenthonorb\">[Agent Honor (Blue)]<\/font>  until you reach the spot in large open area where Bone #6 was acquired. Exit the car and use the radio to instantly travel to the Tree of Anna. \t\t<\/p>\n<div class=\"spacer20\"><\/div>\n<div class=\"spacer20\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Back to the Tree of Anna and Greenvale Forest Park<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<li>Trading Card No. 20 (Michael Tillotson)<\/li>\n<li>Right Foot Bone<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene65.jpg\"><\/p>\n<p>\t\t\t\t\t\t<strong>Tree of Anna<\/strong><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/toa_map.jpg\"><\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/bone_07.jpg\"><br \/> Bone #7\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tHead down the path then make a right toward the bone marker on the map and break through the fence to and pick up a <font id=\"items\">[Right Foot Bone]<\/font>.\t<\/p>\n<div style=\"clear:both; height:15px;\"><\/div>\n<p>\t\t\t\t\t\t<strong>Greenvale Forest Park<\/strong><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/gvfp_map.jpg\"><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_35.png\"><\/div>\n<p> Return to the car and drive up Flower Rd into the Greenvale Forest Park.<br \/>\nPark the car in the lot and grab <font id=\"card\">[Trading Card No. 20 (Michael Tillotson)]<\/font> by the notice board then head over to the truck parked on the other end of the lot and blow up the exploding barrels to pick up an <font id=\"agenthonor\"> [Agent Honor (Red)]<\/font>.<\/p>\n<p>Head up to the gazebo and check out the view of Greenvale! Observing the left view finder provides a view of the Greenvale Sheriff Department, A &#038; G Dinner, and the Galaxy of Terror. The middle view finder shows SWERY 65, Muses Galley, and the Milk Barn. Then the Great Deer Yard Hotel, Greenvale Hospital, and White Spruce Farm are all seen from the right view finder.<\/p>\n<p>Leave the gazebo then walk down head down the long ramp to the left of the bathrooms to Velvet Falls behind the forest Keeper&#8217;s cabin and grab two more <font id=\"agenthonor\"> [Agent Honor (Reds)]<\/font>.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Radio Warping Time! Let Do Some chatting!<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene66.jpg\"><\/p>\n<p>\t\t\t\t\t\tLet&#8217;s put the new radio to use to get York some additional &#8220;Investigation&#8221;, &#8220;Info Gathering&#8221;, and &#8220;Observation&#8221; bonuses.<\/p>\n<p>\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/siren.gif\"> <font size=3><font color=\"red\"><strong>PLEASE NOTE! We are on a Time Limit<\/strong><\/font><\/font> <img \t\t\t\t\t\t\t\t\t\t\t\tsrc=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/siren.gif\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tWe want to get get to bed before <font color=\"red\">23:00<\/font> to pick up some extra info gathering bonuses tomorrow morning! It&#8217;s not a big deal if you go to bed later but my guide will follow as if York got up before 08:00 \t\t\t\t\t\t\t\t\t\t\tthe next day.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day2thomas.jpg\"><br \/>Totally shuts the door in our face!\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p><strong>Thomas&#8217; Apartment<\/strong><\/p>\n<p>\t\t\t\t\t\tHead to Thomas&#8217; apartment to say hello and be sure to also peek into his apartment through one of the windows.<\/p>\n<div style=\"height:15px;clear:both;\"><\/div>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE LEFT--><\/p>\n<div class=\"left_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div id=\"left\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day2swery65.jpg\"><br \/>Have a drink?\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE LEFT END--><\/p>\n<p>\t\t\t\t\t\t<strong>SWERY \u201865<\/strong><\/p>\n<p>\t\t\t\t\t\tTalk to Sallie, Quint and Richard inside the bar and get an addition observation bonus by taking a peek inside the bar through one of the windows.<\/p>\n<div style=\"height:15px;clear:both;\"><\/div>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day2george.jpg\"><br \/>Tells us to fuck off\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\t<strong>George&#8217;s House<\/strong><\/p>\n<p>\t\t\t\t\t\tUse the radio to warp to the Milk Barn the drive down Tree St over to George&#8217;s house. Unfortunately George doesn&#8217;t want to talk as his mother &#8220;hates other people&#8217;s voices.&#8221; Wow his mom sure sounds like a bitch.<\/p>\n<div style=\"height:15px;clear:both;\"><\/div>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE LEFT--><\/p>\n<div class=\"left_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div id=\"left\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day2becky.jpg\"><br \/>Fill her in\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE LEFT END--><\/p>\n<p>\t\t\t\t\t\t<strong>Becky&#8217;s House<\/strong><\/p>\n<p>\t\t\t\t\t\tUse the radio to warp over to Becky&#8217;s next. She&#8217;s still sequestered inside and tells York he&#8217;s wasting his time coming over (Nonsense, it only took us only two seconds to get here!). York promises to continue visiting until Anna&#8217;s killer is caught and spots sadness, fear and \t\t\t\t\tconfusion on Becky&#8217;s face. Just what is she hiding?<\/p>\n<div style=\"height:15px;clear:both;\"><\/div>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/day2polly.jpg\"><br \/>Always happy to see us!<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\t<strong>Great Deer Yard Hotel<\/strong><\/p>\n<p>\t\t\t\t\t\tThere\u2019s not much else to do today so head straight back to the hotel.  Polly has some advice for York so make sure to speak with her in the reception area then, after checking the weather forecast on the TV for another bonus, return to York\u2019s hotel room and sleep for nine hours.<\/p>\n<div class=\"spacer20\"><\/div><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Great Deer Yard Hotel &#8211; A New Day<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene67.jpg\"><\/p>\n<p>Once York wakes shave in the bathroom for some extra money then head down to the dining room to get a coffee fortune then speak with Polly over at reception. In my game it was raining which means we are limited in where we can visit and what we can do. The may be a chance that it is not raining in your game but don&#8217;t worry I promise this guide still has you covered. Even if our weather doesn&#8217;t match we will still most likely be able to achieve the same things at the same time.\t\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Apartments<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene68.jpg\"><\/p>\n<p>\t\t\t\t\t\tUse the radio and head over the Greenvale Apartments. Peep in on Thomas getting ready for work then speak to him as he leaves the apartment around 08:10 for an &#8220;Info Gathering Bonus.&#8221; He doesn&#8217;t say anything much of consequence and just references the upcoming town meeting. After Thomas leaves wait a bit and catch Fiona leaving her own apartment around 08:30 gain an additional &#8220;Info Gathering Bonus&#8221; from her.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Hospital<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Trading Card No. 59 (Ushah\u2019s Potato Chips)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene69.jpg\"><\/p>\n<p>\t\t\t\t\t\tFollow Fiona over to the back parking lot of Greenvale Hospital and try to speak to Ushah before he steps inside the building and discuss the upcoming town hall meeting for another &#8220;Info Gathering&#8221; bonus. Smoke until the hospital opens at 09:00 then head inside and speak with Fiona again in reception for another bonus.<\/p>\n<p>\t\t\t\t\t\tHead downstairs to the morgue then speak with Ushah inside to begin Side Mission #10: Periodic Riddle:<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq10\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<em>Ushah has been given a &#8220;riddle&#8221; from fiona that uses elemental symbols, but has no idea what the answer is. This doesn&#8217;t seem related to the case&#8230; but why not help him find the answer?<\/em><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_36.png\"><\/div>\n<p>Fiona has given Ushah a riddle and he&#8217;s having a hard time figuring it out:<\/p>\n<ul>\n\t\t\t\t\t\t\t\t\t\t\t\t<em><\/p>\n<p>Ag: Silver<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tNa: Sodium<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tGe: Germanium<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tEr: Erbium<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tLi: Lithium<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tKr: Krypton<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tIr: Iridium<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tSb: Antimony<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tSe: Selenium<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tEu: Europium<br \/>\n\t\t\t\t\t\t\t\t\t\t\t\tSr: Strontium<\/p>\n<p>The elements love you, Dr.<\/p>\n<p><\/em>\n\t<\/ul>\n<p>The solution to Fiona&#8217;s riddle is very simple! York just needs to tell Ushah to read the first letters vertically down so they spell \u201cAngel Kisses.\u201d <\/p>\n<p>Freckles are often described as &#8220;Angel Kisses&#8221; so it appears that &#8220;Freckly&#8221; Fiona&#8217;s riddle was just a cute little love letter to the doctor! <\/p>\n<p>As thanks for helping him solve the riddle Ushah will give York <font id=\"card\">[Trading Card No. 59 (Ushah&#8217;s Potato Chips)]<\/font>!<\/p><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Sheriff Department<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene70.jpg\"><\/p>\n<p>\t\t\t\t\t\tRadio over to the Greenvale Sheriff Department and head over to the meeting room. Speak with Emily and George inside get some more &#8220;Info Gathering&#8221; bonuses then speak with Thomas and agree to have lunch to begin another Sheriff Department lunch cutscene.<\/p>\n<p>\t\t\t\t\t\tAfter lunch time will more forward to 13:00. Head over to the back parking lot and smoke for one hour (14:00) and catch Thomas as he leaves the station for an additional &#8220;Info Gathering&#8221; bonus. Next follow Thomas&#8217; suggestion and make your way over to the Greenvale Community Center. \t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Community Center<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<li>Cigarette (Heavy)<\/li>\n<li> Coffee (Black)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p style= \"text-align: center;\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene71.jpg\"><\/p>\n<p>The whole town will begin to make their way over to the Community Center around this time and stand beside their cars in the parking lot to wait for the meeting to start.  Since no one will speak to York at this time smoke until the Community Center opens at 15:00 then walk into the green marker to start the town meeting.<\/p>\n<p>After the cutscene of York informing the townsfolk to look out concludes (BTW is it just me or was there <em>way<\/em> too much information about Anna&#8217;s death on that white board!) speak with Thomas so York can inspect his back tattoo. Unfortunately there\u2019s no cutscene showing Thomas\u2019 back like the one with Emily and George the night before\u2026 I would have loved to see the &#8220;Love G&#8221; tattoo York is so amused by. By the way it is also possible to speak to George but he\u2019ll only just remind York that this is his chance to question the townsfolk.<\/p>\n<p>Once York steps off the stage Harry Stewart and his aid approach and speaks of the &#8220;purple fog&#8221; in town and advises York to find out why Greenvale is &#8220;soiled.&#8221;<br \/>\nHarry seems to know something but is not ready to divulge anything more in spite of George&#8217;s threats.<\/p>\n<p>Pick up the <font id=\"items\">[Coffee (Black)]<\/font>  from one of the front row seats then speak with Emily who asks York to let her know when he&#8217;s done so they can all get dinner.<br \/>\nSounds like a plan! Too bad it isn\u2019t possible to ditch Thomas and George and just have a nice dinner date with Emily\u2026<\/p>\n<p>This chapter will automatically end once York speaks to <em>everyone<\/em> that\u2019s milling around the halls and the front lobby of the building.<\/p>\n<p>Exit through the white double doors next to Emily and make a right down the hall to speak with Thomas&#8217; tardy sister, Carol Maclaine, standing by the windows.  After Carol abruptly departs pick up the <font id=\"items\">[Cigarette (Heavy)]<\/font> from the table and the <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> from around the corner.  Continue down the hall and chat with Quint and Richard Dunn then Brian the Grave Keeper down a small alcove to the left.<\/p>\n<p>Speak with Fiona, Ushah, and a new face, General Lysander in the next open area. The General is a little strange but seems to know some more about the Raincoat Killer legend. York will definitely have to pay him a visit later to learn more!<\/p>\n<p>Head down the stairs and speak with Olivia and her grumpy husband Nick then speak with another new face across the way Wesley the Gunsmith.  With the introductions are made York is given the option to buy a sub-machine gun, some ammo, a road flare, and, strangely, some lollipops from him. If you neglected to pick up the sub-machine gun back in the Lumber Mill this is another chance to add it to York\u2019s arsenal.<\/p>\n<p>Speak with Keith and Lily Ingram next and learn that when Lily and the twins visited Becky the teen took the boys aside for a &#8220;special secret.&#8221;<br \/>\nHmm that&#8217;s pretty strange. York will definitely have to pay Becky another visit to find out what the secret is all about! <\/p>\n<p>Head over towards Polly next and grab the <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> from the steps behind her. Speak with the hotel owner and learn about Polly\u2019s trips to the Community Center back when it was still the Mercury Theater.<\/p>\n<p>Once Polly dashes off speak with the strange lady holding a pot and doing the doing a pee-pee dance by the front door. Sigourney sure seems more concerned about her pot &#8220;getting cold&#8221; then this murder investigation&#8230;<\/p>\n<p>Finally speak with Jim Green then a less then helpful Jack and Gina and George will let everyone go home and close the chapter.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<div class=\"chapterb\"><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF FOLDER--> <\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/CHAPTER CLOSE--> <\/p>\n<p>\t<!-- START OF CHAPTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"chapter\"> <a name=\"07\"><\/a><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/chapter_07.jpg\"> \t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">A &#038; G Diner<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene72.jpg\"><\/p>\n<p>After the meeting York informs the group that he needs to look over his notes and write a report to the FBI.  (Really York? The report can want, dude have some dinner with the team!)<\/p>\n<p>Take a peek at Emily and agree to eat dinner over at the A &#038; G to learn more about the types of cases York had worked on in the FBI. The man really does pick the worst times to go into details but I have to say I was disappointed Emily cut York\u2019s story of the law student who raped over 800 women&#8230; I mean, how did that guy get that high of a victim count before being caught?<\/p>\n<p>After dinner York is left outside the A &#038; G Diner at 22:30 and with no time limit in sight! The complete the chapter York must return to the Great Deer Yard Hotel and write his report but let\u2019s put that off for now and complete a few more Side Missions.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><br \/>\n\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Galaxy of Terror<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Stabilizer<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene73.jpg\"><\/p>\n<p>Use the radio and head over to the Galaxy of Terror, which will now be open now that York&#8217;s been introduced to Carol. Before you head inside take a peek through the front window to get an &#8220;Observation Bonus&#8221; of $17.<\/p>\n<p>Speak with George drinking at the bar for some more &#8220;Info Gathering&#8221; bonuses. He\u2019s quite peeved York brought the Raincoat Killer up at the town meeting and even accuses him of slowing down the investigation! <\/p>\n<p>Speak with George a second time and he will remind York to get to work on his report&#8230;whatever George, you aren&#8217;t York\u2019s boss! Besides, there are still interesting people he needs to converse with before the report\u2026 like Carol!\t<\/p>\n<p>To speak with Carol she\u2019ll needs to be off the stage. Generally whenever York enters the bar Carol will be singing the last chorus of &#8220;Miss Stiletto Heels&#8221; and will step over the bar soon thereafter. <\/p>\n<p>After speaking with George York will still need to kill a few minutes to kill before Carol is available to talk so head into the dressing room by the payphone and take a look inside.<\/p>\n<p>\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/analife.jpg\"><br \/>Analife Poster\n\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\t\t\t\tGrab the <font id=\"items\">[Stabilizer]<\/font> under the window and if you wish to change suits there is also a suitcase on the dressing table to do so.<\/p>\n<p>\t\t\t\t\tAround this time the piano solo of &#8220;Miss Stiletto Heels&#8221; will begin and indicate that Carol is about to step off the stage. Head back to the bar and speak with Carol twice to earn an &#8220;Info Gathering&#8221; bonus totaling $34. Unfortunately, Carol is in a foul mood and doesn&#8217;t appreciate York&#8217;s compliments on her singing. Man she&#8217;s so unlike her friendly brother, Thomas!\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Apartments and Becky&#8217;s House<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene74.jpg\"><\/p>\n<p>\t\t\t\t\t\t<strong>Greenvale Apartments<\/strong><\/p>\n<p>\t\t\t\t\tLeave the bar and use the radio to warp over to Thomas&#8217; house in the hope that Thomas will be bit more receptive to York\u2019s visit than his little sister was\u2026<\/p>\n<p>Before knocking on Thomas\u2019 door make sure to take a peek inside his apartment for another cool <em>Deadly Premonition<\/em> easter egg! Inside Thomas dances to a melody fans have unoffically named &#8220;Pillow Stains&#8221; that Carol sings in the 2007 <span class=\"wt\"><a href=\"http:\/\/shshatteredmemories.com\/greenvale\/rainy-woods\/\">Rainy Woods trailer<\/a><\/span>.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/ksixRLhC3V8\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Even though the vocalized version of &#8220;Pillow Stains'&#8221; was replaced by &#8220;Miss Stiletto Heels&#8221; in the final game several versions of the original song remained hidden within the game\u2019s data on the disc. These unused music files were recovered by <span class=\"wt\"><a href=\"https:\/\/twitter.com\/the_miker\">the_miker<\/a><\/span> who then added them to the <span class=\"wt\"><a href=\"http:\/\/shshatteredmemories.com\/greenvale\/soundtrack-and-lyrics\/\">unofficial <em>Deadly Premonition<\/em> soundtrack<\/a><\/span>. I actually prefer &#8220;Pillow Stains&#8221; over &#8220;Miss Stiletto Heels&#8221; so it&#8217;s nice to know that some form of it still made its way into the final game!<\/p>\n<p>Thomas actually doesn&#8217;t have a lot to say given the lateness of the hour and shuts the door in York&#8217;s face&#8230;but hey at least York earned an &#8220;Info Gathering&#8221; bonus for speaking with him briefly. That\u2019s worth it right?<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene74_becky.jpg\"><br \/> &#9834; Never gonna give you up&#8230;&#9834;\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><strong>Becky&#8217;s House<\/strong><\/p>\n<p>Use radio and warp over to Becky&#8217;s House to find out why she didn&#8217;t attend the town meeting.  Becky claims she didn&#8217;t go because she doesn&#8217;t like the police and York repeats his warnings from the meeting about staying out of the rain and dark and isolated areas to her which earns him an &#8220;Info Gathering Bonus&#8221; of $17. If York speaks with Becky again and she will accuse York of stalking\u2026which earns him yet another $17 &#8220;Info Gathering Bonus.&#8221; \t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Lysander&#8217;s Junkyard<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 3<\/li>\n<li>Low Gear Parts\n<li>Trading Card No.33 (General Lysander)\n<li>Trading Card No.55 (York\u2019s Car)<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END -->\t<\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene75.jpg\"><\/p>\n<p>\t\t\tUse the radio to warp over to the Heaven and Hell Gas Station. Return to the car and make a left onto Silent Av followed by a right onto Silver Av to and into Lysander&#8217;s Junkyard to question the General about the Raincoat Killer. <\/p>\n<p>Unfortunately the questions lead nowhere as the General only admonishes York for &#8220;rushing&#8221; into things. I guess the General doesn\u2019t understand the concept of trying to investigate a lead in a murder case in a timely manner. <\/p>\n<p>Even though the General doesn&#8217;t provide York with any new information on the Raincoat Killer he does offer to improve his current ride with spare parts around the scrapyard. <\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"quotewt\">\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/cars.jpg\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<font id=\"title\">Cars and the General<\/font><\/p>\n<p>The General provides upgrades to the Sheriff Department vehicles and offers the opportunity to purchase the various cars to driven by the Greenvale residents. At the moment only Lily and Nick&#8217;s rides are available for purchase but more rides become available as the game progresses. <\/p>\n<p>Once a vehicle has been purchase York must wait either 24 hours or the start of new chapter before he can buy another one.  Honestly though the residential cars are nothing special compared to the upgraded Sheriff Department vehicles and York&#8217;s restored car so I won&#8217;t really go in to when and where you need to buy each one in the guide.\n\t\t\t\t\t\t\t\t\t<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p id=\"map\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/junkyard_map1.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq40\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -->\t<\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Find the <font id=\"items\"> [Low Gear Parts]<\/font> in the Junk Yard. The General will use it to increase the performance of your car.<\/em><\/p>\n<p>The General asks York to fetch the <font id=\"items\">[Low Gear Parts]<\/font> over in section <strong>E-5<\/strong> of the yard. <\/p>\n<p>Head to the left side of the yard and break the boxes to grab an <font id=\"agenthonor\">[Agent Honor (Red)]<\/font> around the corner near <strong>L-1<\/strong>.\n\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END -->\t<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_37.png\"><\/div>\n<p>At the back of the main building break the boxes at the tailgate of the yellow truck and pick up  <font id=\"card\">[Trading Card No.55 (York&#8217;s Car)]<\/font>  over in the  <strong>N-6<\/strong> section.\t<\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_38.png\"><\/div>\n<p>Return to the yellow truck then continue the trek behind the main building. Break the wooden fences by the chain linked fence and head towards <strong>A-9<\/strong> to pick up <font id=\"card\">[Trading Card No.33 (General Lysander)]<\/font>.<\/p>\n<p>Head behind the chain linked fence across from the card location near <strong>C-8<\/strong> and pick up another <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> hidden there.<br \/>\nContinue the circuit around the junkyard and break some more boxes to grab another <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> near <strong>C-1<\/strong> then head over to <strong>E-5<\/strong> and pick up the <font id=\"items\">[Low Gear Parts]<\/font>.<\/p>\n<p>Return to the General and hand over the <font id=\"items\">[Low Gear Parts]<\/font> and he will  increase the stroke of Sheriff Department vehicles\u2019  pistons and optimize the car&#8217;s transmission in the lower gears.<\/p>\n<p>The General also shares a war story with York that relates to the importance of &#8220;engine&#8221; boost giving a bit of insight into the man\u2019s past. York will also observe that a Sergeant\u2019s badge has been sewn on top of something else and wonder&#8217;s what that is all about.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>Now with the <font id=\"items\">[Low Gear Parts]<\/font> installed all the Sheriff Department vehicles will have a little more speed, awesome! <\/p>\n<p>There&#8217;s more the General can do to improve the car\u2019s overall speed so we will be stopping here again soon for another upgrade.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Calvin Bridge RS or Corner of Hemingway Rd\/August St<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Trading Card No.34(\u201cRoaming\u201d Signourney)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene76.jpg\"><\/p>\n<p>\t\t\t\t\t\tWith the car upgraded it is time for York to complete his first Side Mission with the crazy pot lady, Sigourney! Sigourney\u2019s position varies and may be found waiting at either at the Calvin Bridge Rest Stop or on the corner of Hemingway Rd\/August St in your game. So check the map to see where her marker is:<\/p>\n<p><strong>If she&#8217;s at the Calvin Bridge Rest Stop:<\/strong><br \/>\nUse the radio and warp over to the Galaxy of Terror. Drive up Veil Way then make a left onto Muffler Rd to reach the Calvin Bridge Rest Stop and speak with Sigourney to begin the Side Mission.\t<\/p>\n<p><strong>If she&#8217;s at the Corner of Hemingway Rd\/August St:<\/strong><br \/>\nUse the radio to warp to Emily&#8217;s house then talk to Sigourney who is standing right across the street.<br \/>\n\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq44\">\n<div style=\"height:60px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Sigourney often wanders the town when the weather is nice. Having been told that her &#8220;pot is getting cold!&#8221; you now have to take her home. Driving safely may not cut it this time.<\/em><\/p>\n<p>These Side Missions are pretty self-explanatory. Simply drive Sigourney as fast as possible to her home indicated by the orange arrow on the GPS near the corner of Muffler Rd and Hemingway Rd.\t\t\t\t\t\t\t\t\t\t\t\t <\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_39.png\"><\/div>\n<p>If York fails to reach Sigourney\u2019s house before her pot cools you will fail the Side Mission but don&#8217;t worry it&#8217;s possible to try again right away by returning to the spot she was picked up from.<\/p>\n<p>Once York gets Sigourney and her still warm pot safely home she&#8217;ll reveal that the pot actually &#8220;knows everything&#8221; (I wonder if it knows who Anna&#8217;s killer is?) and gives York <font id=\"card\">[Trading Card No.34 (&#8220;Roaming&#8221; Signourney)]<\/font> as a thank you gift.<\/p>\n<div style=\"height:10px; clear:both;\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))-->\t\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Emily&#8217;s House and Panda Bear<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li>Panda Bear Card <\/li>\n<li>Suit \u201cPassion Red\u201d<\/li>\n<li>Trading Card No.32 (\u201cWesley the Gunsmith&#8221;)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene77.jpg\"><\/p>\n<p>\t\t\t\t\t\t<strong>Emily&#8217;s House<\/strong><\/p>\n<p>\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/emily_wo.jpg\"><br \/>Uh&#8230;weird workout wardrobe there Emily.\n\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\tReturn to the car then make a left onto Hemingway Rd to make a quick stop over at Emily&#8217;s house. Take peek in her windows to watch her work out in front of her mirror and on her bike while wearing a flower printed dress and heels&#8230;at least she was in my game. I think this might just be a glitch she is usually wears her deputy uniform while doing this. <\/p>\n<p>\t\t\t\t\t\t<strong>Panda Bear<\/strong><\/p>\n<p>\t\t\t\t\t\tAfter peeping in on Emily return to the car and make a left onto January Way then another left onto Pansy St and park in front of Panda Bear.<\/p>\n<p>\t\t\t\t\t\tHead inside and pick up the <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> to the right of the entrance. There&#8217;s also a toolbox to your left in case you want to grab anything or drop anything off in there as well.<\/p>\n<p>\t\t\t\t\t\tSpeak with Wesley behind the counter and a new Side Mission will begin centering around Wesley\u2019s love for trading card collecting.<br \/>\n\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq35-37\">\n<div style=\"height:70px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<p>Wesley loves looking at rare cards and is interested in seeing York\u2019s growing card collection. He\u2019s so interested that he proposes something of a trade. Each time York finds a certain number of cards and brings the collection over for Wesley to see he\u2019ll give the agent something cool as a thank you for sharing it with him. <\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<p>Since York has already collected quite a bit of cards by this point in the game <strong>Side Mission #35 Amateur Collector<\/strong> will automatically begin:<\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Wesley, the owner of the shop Panda bear, is an avid trading card collector. Show him your own collection. 8 cards will get you a &#8220;small thank you.&#8221; His shop hours are from 20:00 to 06:00<\/em><\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_40.png\"><\/div>\n<p>\t\t\t\t\t\t\t\t\tImpressed that York has found so many cards he&#8217;s never seen before, Wesley gives York <font id=\"card\">[Trading Card No.32 (&#8220;Wesley the Gunsmith&#8221;)]<\/font> as a thank you for sharing his collection with him.<\/p>\n<p>\t\t\t\t\t\t\t\t\tSince York has gathered up so many cards around Greenvale <strong>Side Mission #36 Amateur Collector<\/strong> will immediately begin:<\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Wesley, the owner of the shop Panda bear, is an avid trading card collector. Show him your own collection. 16 cards will get you a &#8220;moderate thank you.&#8221; His shop hours are from 20:00 to 06:00<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\tImpressed by York&#8217;s collection Wesley gives York a <font id=\"items\">[Panda Bear Card]<\/font>. Upon seeing that York still has even more cards <strong> Side Mission #37 Normal Collector<\/strong> will imediately begin:<\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Wesley, the owner of the shop Panda bear, is an avid trading card collector. Show him your own collection. 32 cards will get you a &#8220;big thank you.&#8221; His shop hours are from 20:00 to 06:00<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\tAmazed that York has found so many cards he hands over a <font id=\"items\">[Suit &#8220;Passion Red&#8221;]<\/font>. This new suit is pretty awesome as it will extend York&#8217;s life bar gauge while he wears it!<\/p>\n<p>\t\t\t\t\t\t\t\t\t<strong>Side Mission #38 Great Collector<\/strong> will start at this point as well:<\/p>\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Wesley, the owner of the shop Panda bear, is an avid trading card collector. Show him your own collection. 48 cards will get you a &#8220;rare thank you.&#8221; His shop hours are from 20:00 to 06:00<\/em><\/p>\n<p>Since York doesn&#8217;t have 48+ cards yet we&#8217;ll have to come back in a chapter to complete the mission.<\/p><\/div>\n<p>\t<!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Albireo Graveyard<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene78.jpg\"><\/p>\n<p>\t\t\t\t\t\tMake a left onto Pansy St followed by a right onto January Way. Make another left onto Tree St and follow to road until you reach Albireo Graveyard. Speak with Brian for a $17 &#8220;Info Gathering Bonus&#8221; then sleep on the bed behind the shed for nine hours.<\/p>\n<p>\t\t\t\t\t\tSpeak with Brian again for another &#8220;Info Gathering Bonus&#8221; and then use the radio and warp over to the Tree of Anna.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Forest Keepers Cabin<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Out of Focus Picture<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene79.jpg\"><\/p>\n<p>Return to the car then drive down to the Forest Keepers Cabin and wait for Lilly and the twins to arrive around 09:00. Speak to Lilly for a $17 \u201cInformation Gathering\u201d bonus then speak to the twins to start Side Mission #12.<\/p>\n<p>\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq12\">\n<div style=\"height:75px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p><em> Someone is walking in Anna&#8217;s forest in the early afternoon, when the weather is clear. Give this person the [Out of Focus Picture]. Let the twins know once you have found out who the &#8220;ghost&#8221; is.<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\tWith the <font id=\"items\">[Out of Focus Picture]<\/font> in hand we will have to come back to Anna&#8217;s tree later and try and catch the person\/ghost the twins saw.\n\t\t\t\t\t\t\t\t\t<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<div style=\"height:15px;\"><\/div><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tThe car will probably be a bit low on gas by this point so be sure to get into a new squad car in the parking lot and then use the radio and warp over to the A &#038; G Diner.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">A &#038; G Diner<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene80.jpg\"><\/p>\n<p>Head inside and speak to Olivia at the back counter twice for &#8220;Info Gathering Bonuses&#8221; totaling $34. Poor Olivia feels really guilty over Anna&#8217;s death and wishes she never give her the job at the diner since the killer could have been a customer. <\/p>\n<p>(During this time of day Olivia might be hard to talk with since she&#8217;ll be walking around the kitchen area quite a bit. Try to catch her while she\u2019s either by the counter or just wait a couple minutes until she leaves the kitchen to serve customers.)<\/p>\n<p>Once the conversation with Olivia is complete exit the A &#038; G Diner and use the radio to warp over to the Milk Barn.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Milk Barn<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Milk Barn Silver Card\n<li>Can of Hollandaise Sauce<\/li>\n<li>Country Ham<\/li>\n<li>Onion<\/li>\n<li>Spiritual Map A<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene81.jpg\"><\/p>\n<p>\t\t\t\t\t\tHead inside the store and chat with Keith about the Raincoat Killer legend twice for some more &#8220;Info Gathering Bonuses.&#8221;  Once Lilly walks in a little after 09:11 speak with her to begin her next Side Mission!<\/p>\n<p>\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq19\">\n<div style=\"height:70px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>Lilly has given you more part-time work tidying up the Milk Barn&#8217;s storeroom by pushing boxes around. Didn&#8217;t you take care of this just a short while ago? What are they doing in there?<\/em><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/sq\/sq19_02.jpg\"><\/p>\n<p>\t\t\t\t\t\t\t\t\t<strong>Solution<\/strong><\/p>\n<p>\t\t\t\t\t\t\t\t\t1 ) Move Box #2 up 1 square<br \/>\n\t\t\t\t\t\t\t\t\t2 ) Move Box #3 down 1 square<br \/>\n\t\t\t\t\t\t\t\t\t3 ) Move Box #1 to the right 1 square<br \/>\n\t\t\t\t\t\t\t\t\t4 ) Move Box #2 up 1 square and then push it to the yellow square in the top left corner<br \/>\n\t\t\t\t\t\t\t\t\t5 ) Move Box #1 up 2 squares into the top yellow square in the middle<br \/>\n\t\t\t\t\t\t\t\t\t6 ) Move Box #3 down 1 square and move it again 2 squares to the left into the bottom yellow square in the middle<\/p>\n<p>\t\t\t\t\t\t\t\t\tOnce the storeroom has been tidied once again York is rewarded with a <font id=\"items\">[Silver Card]<\/font> gives a 30% discount on all future Milk Barn purchases.<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tSpeak with Lilly two more times for a $34 &#8220;Info Gathering Bonus&#8221; and then ask to make some purchases.<br \/>\nRemember the recipes we collected off the wall in A &#038; G Diner? Well now&#8217;s the chance to stock up on some ingredients. York should already have some <font id=\"items\">[Cheddar Cheese]<\/font> for the macaroni recipe and an <font id=\"items\">[Egg]<\/font>needed for the Egg Benedict recipe in his inventory so we\u2019ll just need to purchase a <font id=\"items\">[Can of Hollandaise Sauce]<\/font>, <font id=\"items\">[Country Ham]<\/font> and an <font id=\"items\">[Onion]<\/font>from Lilly.<\/p>\n<p>Drop all the food purchases into the toolbox to free up inventory space then head over to the register and speak with Keith to purchase <font id=\"items\">[Spiritual Map A]<\/font> and begin another Side Mission.<\/p>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq14_start\">\n<div style=\"height:80px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<div id=\"mission\">Mission Objective:<\/div>\n<p> <em>&#8220;Cope&#8217;s Tunnel&#8221; is marked on a suspicious map purchased from Keith at the Milk Barn. Go to the marked location and clear the &#8220;Other World&#8221; challenge there.<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Map Quests:<\/strong> These map quests involve a lot of fighting but are well worth the time as the completion of these quests will reward York with a variety of unlimited use fire arms and melee weapons.\n\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\tSince there\u2019s nothing left to do in here exit the Milk Barn and use the radio to warp over to Greenvale Hospital.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greenvale Hospital<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene82.jpg\"><\/p>\n<p>\t\t\t\t\t\tHead inside and speak to Fiona about the Raincoat Killer for a $17 &#8220;Info Gathering Bonus&#8221; then head downstairs to talk to Ushah twice about chips for another $34. Leave the hospital and used the radio to warp over the Sheriff Department.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Greevale Sheriff Department<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene83.jpg\"><\/p>\n<p>Head directly over to the kitchen  and  shave for an extra $24 then head over to the conference room and speak with Emily, George and Thomas. <\/p>\n<p>Speak with Thomas first and refuse his offer of lunch to get an &#8220;Info Gathering Bonus&#8221; of $17. Next speak with Emily twice and George once to earn $51 in &#8220;Info Gathering Bonuses.&#8221;<\/p>\n<p>Check the TV to earn a \u201cWeather Checking\u201d bonus then speak to Thomas again and agree to a department lunch to see teams\u2019 thoughts on sushi. (RealIy George? French fries and ketchup on sushi rice? No thanks!)<\/p>\n<p>After lunch head into George&#8217;s office to pick up pay stub and then go to the supply room and speak to a sleepy Thomas for another $17 &#8220;Info Gathering Bonus.&#8221;<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Heaven &#038; Hell Gas, Lysander&#8217;s Junkyard &#038; Cope&#8217;s Tunnel<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 3<\/li>\n<li> Stabilizer<\/li>\n<li>10mm Auto Bullets x 6<\/li>\n<li>First Aid Kit (Large)<\/li>\n<li>First Aid Kit (Small) x 5<\/li>\n<li>Root Beer<\/li>\n<li>Flare<\/li>\n<li>Mission Knife<\/li>\n<li>10mm Submachine Gun (&#8734;)<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene84.jpg\"><\/p>\n<p>\t\t\t\t\t\t<strong>Heaven and Hell Gas<\/strong><\/p>\n<p>\t\t\t\t\t\tLeave the Sheriff Department and use the radio and warp to Heaven &#038; Hell Gas.<\/p>\n<p>\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))-->\t\t\t\t<\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq34_cont\">\n<div style=\"height:80px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t\t\tContinue to drive into the green ring until Jack comes out to continue his Side Mission.<br \/>\nBribe him for $200 and learn that the General can provide upgrades to York\u2019s vehicles.<br \/>\nWe just need to bribe Jack two more times and we\u2019ll be done with all his Side \t\t\t\t\t\t\t\t\tMissions!<br \/>\nOnce York bribes Jack be sure to pick up the three <br \/><font id=\"agenthonor\">[Agent Honor (Red)] <\/font> that appear by the gas pumps.\n\t\t\t\t\t\t\t\t\t<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\t\t\t\t\t\t<strong>Lysander&#8217;s Junkyard<\/strong><\/p>\n<p>\t\t\t\t\t\tLeave the Heaven &#038; Hell Gas and make a pit stop at Lysander&#8217;s Junkyard and speak to the General twice for $34 in &#8220;Info Gathering Bonuses.&#8221; <\/p>\n<p>\t\t\t\t\t\t<strong>Cope&#8217;s &#8220;Corpse&#8221; Tunnel<\/strong><br \/>\nMake a left onto Moonlight Av and pass Albireo Graveyard then head into Cope&#8217;s Tunnel and enter the glowing green ring to begin Keith\u2019s Map Quest.<\/p>\n<p>\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq14_end\">\n<div style=\"height:85px;\"><\/div>\n<p>\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n\t\t\t\t\t\t\t<strong>Objective<\/strong>: <em> All the enemies must be disposed of in each room York enters. Each time the room is cleared the only door in the room will audibly click unlocked. Unless you want to leave the quest early do not <strong>NOT<\/strong> enter the small purple glowing ring to the side of each of the rooms. Once four rooms have been cleared York will enter a final room that contains the Map Quest weapon reward and a large purple exit ring. <\/em>\n\t\t\t\t\t\t\t<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<p>\t\t\t\t\t\t\tTo make this mission easier equip the <font id=\"items\">[10mm Submachine Gun]<\/font> picked up back in the Lumber Mill to dispose of all the Shadows in each of the rooms. There&#8217;s no need to worry about wasting ammo since Shadows will drop plenty along the way and these Map Quest&#8217;s reward makes the need for <font id=\"items\">[10mm Auto Bullets]<\/font> in the future obsolete.<\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/mapq1_1.jpg\"><\/p>\n<p>\t\t\t\t\t\t\tOnce the first room is cleared grab the <font id=\"items\">[Stabilizer]<\/font> that appeared on the back table. Behind the cars on the left side of the room a <font id=\"items\">[Steel Pipe]<\/font> can be picked up. <font id=\"items\">[10mm Auto Bullets]<\/font> can be found by the exploding barrels by the door and by barrels closest to the purple exit ring. Once all these items have been collected leave the room through the door.<\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/mapq1_2.jpg\"><\/p>\n<p>\t\t\t\t\t\t\tOnce this room is cleared grab the <font id=\"items\">[First Aid Kit (Large)]<\/font> that appeared on the back table. Shoot the barrels near the table for a <font id=\"items\">[First Aid Kit (Small)]<\/font> and the barrels by the door for some additional <font id=\"items\">[10mm Auto Bullets]<\/font>.<\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/mapq1_3.jpg\"><\/p>\n<p>\t\t\t\t\t\t\tIn this room the Shadows will all be armed with melee weapons! Once the room is cleared picked up the <font id=\"items\">[Root Beer]<\/font> that appeared on the back table. Blow up the barrels in the middle of the room for <font id=\"items\">[10mm Auto Bullets]<\/font> and a <font id=\"items\">[First Aid Kit (Small)]<\/font> then blow up barrels on right side of room to get an additional box of <font id=\"items\">[10mm Auto Bullets]<\/font> and <font id=\"items\">[First Aid kit (Small)]<\/font>.\t<\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/mapq1_4.jpg\"><\/p>\n<p>\t\t\t\t\t\t\tThe Shadows have stepped up their game in this room by arming themselves with shotguns so be careful! When a purple glow appears on the barrel of the shot gun it\u2019s an indication that the Shadow is about to fire a shot off so make sure to run to the side and get out of the blast range.<\/p>\n<p>\t\t\t\t\t\t\tOnce the room has been cleared pick up the <font id=\"items\">[Flare]<\/font> from  the back table. Blow up barrels to the left for a <font id=\"items\">[First Aid Kit (Small)]<\/font> and pick up a <font id=\"items\">[Mission Knife]<\/font> stuck in the front hood of a car. Blow up the barrels by the purple exit ring and by the door for another <font id=\"items\">[First Aid Kit (Small)]<\/font> and another box of <font id=\"items\">[10mm Auto Bullets]<\/font><\/p>\n<p id=\"map\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/mapq1_5.jpg\"><\/p>\n<p>\t\t\t\t\t\t\tThis room will be empty save for a large purple exit ring and an <font id=\"items\">[10mm Submachine Gun (&#8734;)]<\/font> on a table. Pick up the gun then enter the large purple ring in the middle of the room to complete the quest.<\/p><\/div>\n<p>\t\t\t\t\t\t\t<!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))-->\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">A Return to the Milk Barn!<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene85.jpg\"><\/p>\n<p>\t\t\t\t\t\tHead back to the Milk Barn around 13:16 and try and catch Richard Dunn inside. This is not vital but York will earn $34 in &#8220;Info Gathering Bonuses&#8221; and learn a bit about how Richard feels about his friend Keith.<\/p>\n<p>\t\t\t\t\t\tAt this point make sure York has some <font id=\"items\">[Cheddar Cheese]<\/font> in his inventory as this item is needed for an upcoming Side Mission. So grab the cheese stored earlier from the tool box in the corner or purchase another block from Keith to add it to the inventory.\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Emily&#8217;s House<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 2<\/li>\n<li>Trading Card No.08 (Emily Wyatt)<\/li>\n<li> Emily\u2019s Bagel Sandwich<\/li>\n<li> Suit \u201cHawaiian Blue\u201d<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene86.jpg\"><\/p>\n<p>Use the radio or drive directly over to Emily&#8217;s house then smoke outside until a little after 18:00.<br \/>\nAt this point it should begin rain and Emily\u2019s home will open.<\/p>\n<p>If it isn\u2019t raining by this time in your own play through don&#8217;t worry. I\u2019ve found that sometimes the weather will remain clear and Emily, George and Thomas will be at the A &#038; G Diner having dinner again. In fact this actually happened to me during me during my own play through while writing this guide.<\/p>\n<p>\t\t\t\t\t\t<strong> What to do if it doesn&#8217;t rain<\/strong><\/p>\n<p>\t\t\t\t\t\tHead over to the diner and talk to George, Emily and Thomas inside to take dinner with them again and kill some time. Head over to the Galaxy of Terror to change your suit and then use the radio to warp over to the Milk Barn then drive to Albireo Graveyard and sleep for 12 hours.<\/p>\n<p>When I woke up it was super cloudy which is a good indication of heavy rain later, but a lack of clouds doesn&#8217;t automatically mean it won&#8217;t rain since sudden showers in Greenvale aren&#8217;t uncommon!<\/p>\n<p>\t\t\t\t\t\tWarp over to the Sheriff Department with the radio then have lunch inside to kill some more time and check the weather on the TV. It <em>should<\/em> say something about showers in afternoon\/evening. It actually said the same for me the day before and didn\u2019t but it shown that Greenvale is *supposed* experience showers about now.<\/p>\n<p>\t\t\t\t\t\tWarp to Emily&#8217;s and smoke until 18:00. Hopefully it will begin to rain in a few moments but if it doesn&#8217;t just sleep again and repeat the above until it does!<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\">\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/june.jpg\"><br \/> June? I thought it was Nov!\n\t\t\t\t\t\t<\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--><\/p>\n<p>\t\t\t\t\t\t<strong> It&#8217;s Raining!<\/strong><\/p>\n<p>\t\t\t\t\t\tHead inside Emily\u2019s home to check out her digs. Before speaking with Emily in the kitchen head into the living room to pick up the <font id=\"agenthonor\">[Agent Honor (Red)] <\/font> and observe everything in the room to learn a bit more about Emily. <\/p>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/tc_41.png\"><\/div>\n<p>\tOn a side note just when is this game taking place? I assumed it was supposed to around Thanksgiving due to the &#8220;Thanksgiving Sale&#8221; posters on some of the store windows but in Emily&#8217;s house the calendar says June!<\/p>\n<p>\t\t\t\t\t\tHead upstairs and grab another <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> at the end of the hall and to observe the pictures up here too. Open the white dresser to grab <font id=\"card\">[Trading Card No.08 (Emily Wyatt)]\t\t\t\t\t\t\t<\/font>.<\/p>\n<p>\t\t\t\t\t\tReturn to the first floor and enter the kitchen to pick up the <font id=\"items\">[Emily&#8217;s Bagel Sandwich]<\/font>  then speak with Emily to begin her Side Mission.<\/p>\n<div style=\"height:10px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq06\">\n<div style=\"height:70px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<p>\t\t\t\t\t\t\t\t\t\t\t\t<strong>Mission Objective<\/strong>: <em>Emily only ever cooks at home on the evenings when it is raining. Find the &#8220;Fermented Dairy Products&#8221; that she needs for her next dish and help her out.<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tRemember those recipes picked up at the A &#038; G the first day in Greenvale? They actually correlate with all of Emily&#8217;s cooking Side Missions. Recipe #1 shows what ingredient is required to complete the first Side Mission, Reciepe #2 shows what\u2019s needed her second, and finally Recipe #3 shows what is needed for the third.<br \/>\n Recipe #1 shows <font id=\"items\">[Cheddar Cheese]<\/font> marked in red. It appears Emily is trying to make some Macaroni and Cheese but is just missing some cheese. <\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tSpeak with Emily again and hand over the <font id=\"items\">[Cheddar Cheese]<\/font> from York\u2019s inventory.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\tWith missing ingredient in hand Emily is able to make a decent batch of Macaroni and gives York  <font id=\"items\">[Suit &#8220;Hawaiian Blue&#8221;]<\/font> at a thank you.<\/p>\n<p>Funnily enough Emily\u2019s still a bit disappointed since she was actually attempting to make some Beef Stew but I\u2019m puzzled by how she would have accomplished something like that without any beef&#8230;\t<\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Galaxy of Terror<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene87.jpg\"><\/p>\n<p>\t\t\t\t\t\t<!--SIDE IMAGE RIGHT--><\/p>\n<div class=\"right_paperclip\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div id=\"right\"><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/got_name.jpg\"><br \/>Interesting&#8230;<br \/>\n\t\t\t\t\t\t<!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/SIDE IMAGE RIGHT END--> <\/div>\n<p>\t\t\t\t\t\tWith Emily&#8217;s first Side Mission complete let&#8217;s head over to the Galaxy of Terror. <\/p>\n<p>\t\t\t\t\t\tSpeak with Carol and learn more about the origins of the name for the bar and get a $34 &#8220;Info Gathering bonus.&#8221; Originally I thought the bar name was another homage to Kenji Goda since the bar shares the same name as the production company behind the Analife movie but Carol reveals the bar was actually named after the 1981 movie, <span class=\"wt\"><a href=\"http:\/\/www.imdb.com\/title\/tt0082431\/\">Galaxy of Terror<\/a><\/span>. <\/p>\n<p>By the way if you are curious about the worm death scene York alludes to you can <span class=\"wt\"><a href=\"https:\/\/www.youtube.com\/watch?v=byEFJDAQzS4\">view it here<\/a><\/span> [NSFW].<\/p>\n<p>\t\t\t\t\t\t Speak with Thomas over by the bar next to start his Side Mission.<\/p>\n<p>\t\t\t\t\t\t<!--((((((((((((((((((((((((((((((((NOTE STARTS)))))))))))--><\/p>\n<div class=\"right_paperclip\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_lg.png\"><\/div>\n<div class=\"sq09_start\">\n<div style=\"height:70px;\"><\/div>\n<p>\t\t\t\t\t\t\t\t\t<!-- INNER DIV START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --><\/p>\n<div style=\"width:550px;\">\n<p>\t\t\t\t\t\t\t\t\t<strong>Mission Objective<\/strong>: <em>A customer at the galaxy of Terror has practically been stalking Carol, causing trouble for her. Drive off this &#8220;Unwanted Customer&#8221; who comes to the bar after 21:00<\/em><\/p>\n<p>\t\t\t\t\t\t\t\t\tThis is a pretty simple mission York just needs to return to the bar on another night around 21:00 and speak with this unwanted customer.\n\t\t\t\t\t\t\t\t\t<\/p><\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/INNER DIV END --><\/p><\/div>\n<p> <!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/((((((((((((((((((((((((((((((((NOTE ENDS))))))--><\/p>\n<p>\tSpeak with Thomas one more time for one more &#8220;Info Gathering Bonus&#8221; then leave the bar.<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Anna&#8217;s House and The Cormack&#8217;s Residence<\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<li>Agent Honor (Red) x 1<\/li>\n<li>Onion<\/li>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene88.jpg\"><\/p>\n<p>Use the radio and warp over to Anna&#8217;s house and speak with Sallie inside for an &#8220;Info Gathering Bonus&#8221; then head across the street to the Cormack&#8217;s and head inside. <\/p>\n<p>\t\t\t\t\tGrab the <font id=\"items\">[Onion]<\/font> off the counter  and the <font id=\"agenthonor\"> [Agent Honor (Red)] <\/font> in the room. There&#8217;s nothing more to do inside since Olivia doesn&#8217;t say much of anything and Nick in an area of the home York can&#8217;t reach. <\/p>\n<p>You can check out what Nick is doing by exiting the home and observe the peeping location on the left side of the house. Through the window York can spy on Nick painting a still life in his office!\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t\t<\/p>\n<p>\t<!-- HEADER START!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!--> <\/p>\n<div class=\"wt_area\">Great Deer Yard Hotel <\/div>\n<p>\t<!-- ITEMS BOX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --> <\/p>\n<div class=\"wt_items\">\n<div class=\"left_paperclip\">\n\t\t\t\t<img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/paper_clip_l_lg.png\"><\/div>\n<div style=\"margin-left:10px;\">\n<table class=\"items_table\">\n<tr>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/items_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/keys_lg.png\"><\/th>\n<th><img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/clues_lg.png\"><\/th>\n<\/tr>\n<tr>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<td>\n<p style=\"text-align:center;\">None<\/p>\n<\/td>\n<\/tr>\n<\/table><\/div>\n<\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ITEMS BOX END--><\/p>\n<p>\t<!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/HEADER END --><\/p>\n<p>\t<!-- |*||*||*||*||*||*||*||*||*|SCENE START!|*||*||*||*||*||*||*||*||*||*||*||*||*||*| --><\/p>\n<div class=\"chapter_text\">\n<p id=\"header\"> <img src=\"http:\/\/shshatteredmemories.com\/greenvale\/images\/wt\/scene89.jpg\"><\/p>\n<p>\t\t\t\t\t\tUse the radio to warp to the Great Deer Yard Hotel then enter the green ring to begin a cutscene of York compiling his report for the FBI and discussing the progress of the case with Zach.<\/p>\n<p>To complete the chapter you must first answer these three questions correctly:<\/p>\n<ul>\t1) What did York find in Anna&#8217;s mouth: <\/p>\n<div style=\"clear:both; height:20px;\"><\/div>\n<p>\t\t\t\t\t\t<strong>Option 2<\/strong>: <em>A Red Seed<\/em><\/p>\n<p>\t\t\t\t\t\t2) What was the other clue found at the crime scene: <\/p>\n<p>\t\t\t\t\t\t<strong>Option 3<\/strong>: <em>A broken stilleto heel<\/em><\/p>\n<p>\t\t\t\t\t\t3) Anna was gripping something when she died, what was she holding onto? <\/p>\n<p>\t\t\t\t\t\t<strong>Option 1<\/strong>: <em>A round object<\/em><\/ul>\n<p>\t\t\t\t\t\tOnce the report is completed the scene shifts to a mysterious women in high heels exiting a red truck. Hmm&#8230; could this be Diane?\t<\/p><\/div>\n<p> <!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|*||*||*||*||*||*||*||*||*||*||*||*|SCENE END!-->\t\t<\/p>\n<div class=\"chapterb\"><\/div>\n<p><!--\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/BOTTOM OF FOLDER-->\n\t<\/div>\n<p><!-- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/CHAPTER CLOSE--> \t<\/p>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column]<style type=\"text\/css\" >#l_nocbdwateejzt57v68xs.sc_line ,#l_nocbdwateejzt57v68xs .sc_line { height:1px; background:#000000;}#l_nocbdwateejzt57v68xs.sc_line ,#l_nocbdwateejzt57v68xs .sc_line{margin-left:auto!important; margin-right:auto!important;}#l_nocbdwateejzt57v68xs {margin:10px 0 10px 0; padding:0;}<\/style><div class=\"clearfix\"><\/div><div id=\"l_nocbdwateejzt57v68xs\"  class=\"sc_line rd_line_normal\" ><\/div>[\/vc_column][\/vc_row][vc_row css=&#8221;.vc_custom_1471202040351{margin-top: 20px !important;}&#8221;][vc_column width=&#8221;1\/3&#8243;][vc_column_text font_size=&#8221;18&#8243; line_height=&#8221;30&#8243; css=&#8221;.vc_custom_1471208020069{padding-right: 40px !important;padding-left: 40px !important;}&#8221;]<\/p>\n<h5><span style=\"color: #ff0000;\">\u00ab<\/span> Previous &#8211;\u00a0<a href=\"http:\/\/shshatteredmemories.com\/greenvale\/100-completion-guide-2010\/prologue\/\">Prologue<\/a><\/h5>\n<p>[\/vc_column_text][\/vc_column][vc_column width=&#8221;1\/3&#8243;][vc_column_text font_size=&#8221;18&#8243; line_height=&#8221;30&#8243; css=&#8221;.vc_custom_1471208154154{padding-right: 40px !important;padding-left: 40px !important;}&#8221;]<\/p>\n<h5 style=\"text-align: center;\"><a href=\"http:\/\/shshatteredmemories.com\/greenvale\/100-completion-guide-2010\/\">Guide Front Page<\/a> <span style=\"color: #ff0000;\">\u21d1<\/span><\/h5>\n<p>[\/vc_column_text][\/vc_column][vc_column width=&#8221;1\/3&#8243;][vc_column_text font_size=&#8221;18&#8243; line_height=&#8221;30&#8243; css=&#8221;.vc_custom_1471208111184{padding-right: 40px !important;padding-left: 40px !important;}&#8221;]<\/p>\n<h5 style=\"text-align: right;\">\u00a0Next &#8211; <a href=\"http:\/\/shshatteredmemories.com\/greenvale\/100-completion-guide-2010\/episode-2pt1\/\">Episode 2 Part 1<\/a>\u00a0<span style=\"color: #ff0000;\">\u00bb<\/span><\/h5>\n<p>[\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[vc_row type=&#8221;full-width-section&#8221; css=&#8221;.vc_custom_1437509666403{margin-top: 0px !important;margin-bottom: 0px !important;border-top-width: 0px !important;border-bottom-width: 0px !important;padding-top: 0px !important;padding-bottom: 0px !important;background-color: #5e5e5e !important;}&#8221;][vc_column][vc_empty_space height=&#8221;1&#8243;][\/vc_column][\/vc_row][vc_row type=&#8221;full-width-content&#8221; css=&#8221;.vc_custom_1441583045796{margin-bottom: 0px !important;padding-top: 0px !important;padding-right: 0px !important;padding-bottom: 0px !important;padding-left: 0px !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}&#8221;][vc_column][vc_single_image image=&#8221;6733&#8243; img_size=&#8221;full&#8221;][\/vc_column][\/vc_row][vc_row type=&#8221;full-width-section&#8221; css=&#8221;.vc_custom_1437509335281{background-color: #b5b5b5 !important;}&#8221;][vc_column][vc_empty_space height=&#8221;.5&#8243;][\/vc_column][\/vc_row][vc_row css=&#8221;.vc_custom_1471202040351{margin-top: 20px !important;}&#8221;][vc_column width=&#8221;1\/3&#8243;][vc_column_text font_size=&#8221;18&#8243; line_height=&#8221;30&#8243; css=&#8221;.vc_custom_1471208020069{padding-right: 40px !important;padding-left: 40px !important;}&#8221;] \u00ab<br \/><a href=\"http:\/\/www.shshatteredmemories.com\/greenvale\/100-completion-guide-2010\/episode-1\/\" class=\"more\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":10617,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0},"_links":{"self":[{"href":"http:\/\/www.shshatteredmemories.com\/greenvale\/wp-json\/wp\/v2\/pages\/10612"}],"collection":[{"href":"http:\/\/www.shshatteredmemories.com\/greenvale\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.shshatteredmemories.com\/greenvale\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.shshatteredmemories.com\/greenvale\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.shshatteredmemories.com\/greenvale\/wp-json\/wp\/v2\/comments?post=10612"}],"version-history":[{"count":0,"href":"http:\/\/www.shshatteredmemories.com\/greenvale\/wp-json\/wp\/v2\/pages\/10612\/revisions"}],"up":[{"embeddable":true,"href":"http:\/\/www.shshatteredmemories.com\/greenvale\/wp-json\/wp\/v2\/pages\/10617"}],"wp:attachment":[{"href":"http:\/\/www.shshatteredmemories.com\/greenvale\/wp-json\/wp\/v2\/media?parent=10612"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}