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    • Deadly Premonition (2010)
      • Accolades (2010)
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    • Beginner’s Guide (2010)
    • Greenvale Map
    • Races
    • Side Missions
    • Boss Strategies
    • 100% Completion Guide (2010)
      • Prologue
      • Episode 1
      • Episode 2 Part 1
      • Episode 2 Part 2
      • Episode 3
      • Episode 4
      • Episode 5
      • Episode 6
      • Episode 7
  • Secrets
    • Easter Eggs
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  • Development
    • Rainy Woods (2007)
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    • Sister Site: Silent Hill Historical Society
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NOTE: Below are tips for playing the original Deadly Premonition (2010) Xbox 360 release. Please note that both the controls and difficulty settings changed in the Director’s Cut (2013) so some tips listed here may not be applicable for that release.

So you’ve picked up Deadly Premonition (2010) on Xbox 360 but find yourself lost and a little frustrated? Never fear! Here’s some my tips to help your investigation in Greenvale a little less… annoy- er I mean cumbersome.

Difficulty Level

Deadly Premonition (2010) has three difficulty levels : Easy, Normal and Hard. The only difference between these levels are the strength of the enemies. If you care about game achievements you will need to complete Deadly Premonition start to finish on each level of difficulty since the difficulty achievement isn’t stackable. If you are just interested in seeing how the story pans out I recommend you play the game on Easy Mode and make combat a lot less frustrating!

Controls

These buttons are your friends, seriously.

A Button aka the “Burst through the door like a madman” button

Will allow York to burst through doors instead of slowly opening and closing them. When I figured this out it made exploring so much faster

B Button aka the “omg I have investigating things to do can you just spit the description out already? Geezus!” button

Speeds up the text

Start Button aka the “TLDR” button

Hitting start will allow you to skip cutscenes, York’s profiling (you will still get the cash for starting the sequence), York’s driving coversations (why would you do that?!), you got an item screens and finally the in and out of the car sequences.

Back Button aka the the “Quick Map” button

Quickly look at the map by hitting Select. I just wish there was a zoom out option…

Bumper Buttons aka “the teleport a peeping York” Buttons

Hitting the bumper buttons will allow you to scroll through all the peeping spot views for any building. When you back out the the view it will teleport York to the last spot you were peeping through.

Stick Down + X Tap aka “Quickturn” Buttons

Pull back on the stick and quickly hit the X button will allow york to make a 180 turn. Great when you find yourself surrounded by shadows!

Game Glitches

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Game Breaking! 

Disappearing Keys

This is a serious glitch that forces players to restart the entire game. This glitch involves replaying chapters while you have a key you need to use in your current saved game in your inventory. If you are in Chapters: 5, 9 or 23 and have been given or found a key item that needs to be used later to unlock something in the chapter DO NOT, and I repeat DO NOT try and replay any earlier chapter from the main menu before using said key. If you do the key will disappear from your inventory with no way of ever obtaining it again leaving the only solution to re-start the entire game over and lose all your progress and items.

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Annoying but not Game Ending

Mission Marker Game Freezes

I’m not sure why this happens but sometimes the game will completely freeze on you when you drive or step into one of those green mission markers. Brad and Ryan from the Giant Bomb Endurance run ran into this glitch when they attempted to drive into a mission marker in the Alberio Graveyard. If you find the game freezing in a similar regard trying to trigger the mission marker in another way, like if the game froze when you drove into the marker try walking into it next time.

Drive out of Town during Sigorney Side Quest

If you’ve picked up Sigorney for one of her missions do not drive past the town limits. Usually when this happens York will state you still have a case to solve and the car automatically turns around. If Sigorney is your passenger she will no longer scream and yell and you will unable to drop her off at her house. Sigorney will only leave your car when her side mission times out.

Disappearing Trading Cards

I’m not sure how prevalent this one is but it happened to me my first time through the game and was rather annoying! I had replayed chapter 2 to complete an Emily Side Mission for Trading Card #52. Once I had the card I completed the chapter and saved my game. I assumed the card was in my collection but a little later on I noticed it was missing from the collection book. I’m not sure what triggered it to disappear since I was able to replay that same chapter in my following game without it disappearing. It may of had to do with ending my game right after getting the card but I can’t be sure. I’ve seen online that others have had some different cards go missing like trading card #1. So if you are attempting to get all the cards be sure to keep an eye on your card collection!

Map and Travel

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In Game Map

Let’s face it the in-game map system sucks. You can’t zoom out and it will turn around depending on which way you are facing making it quite unhelpful when you are lost and trying to find your way through Greenvale.

I have recreated the entire Greenvale world map with zooming abilities for the website which you can view here. Be warned there are spoilers for where each other world is located!

 >> The Zoomable Complete Greenvale Map
Map Tips

Your main mission objectives will be indicated by a red arrows. If you aren’t within the time limit these arrows will be grayed out. The time limit for each mission objective is shown beneath your mini navigation on the bottom left of the screen. Keith’s map quests are indicated by the yellow arrows and Other World replays are indicated by purple arrows.

From 00:00 – 07:00 the other world will take over Greenvale and Shadows roam the streets (Except in the Epilogue).

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Cars

You have a number of different rides available to York besides the police cruisers. Visit General Lysander, starting episode 2 and complete his side missions to upgrade the speed, gas and handling of the police cruisers as well as purchase some of the other Greenvale residents’ rides. (Any cars you purchase can be found in the hotel parking lot)

By completing Side Missions #34 Benjamin Franklin and #43 York’s Car you can also purchase and fix York’s original ride which is not only the fastest car available but will also take no damage!

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Fast Travel

Greenvale is a pretty big town, luckily there is a super awesome item called the Radio that you can acquire within the first day of the investigation. The Radio allows York to instantly travel to locations he’s visited once before. To get this item you need to first complete Side Mission #4 Lost Arnold while you make you first visit to the Sheriff Department. On the way to Anna’s autopsy, on Muffler Road, be sure to pull over and grab a flower that only appears when it’s raining so you can complete Side Mission #5 Nameless Flower and receive the radio from George.

The radio is super-helpful!

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Time Management

During the investigation you may find yourself with several hours to kill before the next mission begins. Thankfully you have several options to fast forward the in-game clock!

Sleep – Sleeping is a great way to knock out a bunch of in-game hours just find a bed and you have the option of sleeping in 3, 6, 9, and 12 hour increments as long as York’s sleep bar isn’t depleted. If his sleep bar is depleted you will only have the option to “sleep like a log” for 18 in-game hours.

Smoke – Smoking a cigarette allows you to move time forward any amount of time. The cigarette will not last forever though, you’ll lose one each time you light up, and its fast forward properties will stop if York is too hungry or too tired. Cigarettes are available to purchase in packs of 5 from both the Milk Barn and from Polly over in the hotel.

Have lunch – Agree to have lunch with the team over at the Sheriff Department between 09:00 and 13:00 and time will automatically move forward to 13:00 no matter what time you agreed to have lunch.

When you smoke time passes you by!

Combat

Shadows will go down quicker if you aim for their heads. Head shots not only take off more life but you are also given a monetary reward for getting a head shot.

You can sneak by shadows if you hold your breath but you can’t move very fast and your pulse rate will skyrocket. Be sure to have stabilizers handy!

Your initial FBI issue fire arm is pretty weak but it does have the advantage of having unlimited ammo. If you are interested in upgrading to more powerful weapons with unlimited ammo or that never degrade be sure and complete the Keith Map side quests and Otherworld Replays:

 

  • .357 Magnum: Complete Side Mission #11 Snack For Willie.  Note: You must have ALL 7 bones in your inventory.
  • 10mm Submachine Gun: Complete Side Mission #14 Map To Psychic Spot A.
  • 12Ga Shotgun CQB: Complete Side Mission #15 Map To Psychic Spot B.
  • Light Sword: Complete Side Mission #39 Top Collector.
  • Legendary Guitar Grecotch: Complete Side Mission #21 The Legendary Guitar.
  • Wesley Special: Complete Side Mission #50 Ghost House Treasure.
  • Wrench: Complete Side Mission #29 Engagement Ring.

The following have Other World / Game Spoilers! (highlight to read)

  • RPG: Complete Side Mission #16 Map To Psychic Spot C. Do not read the details for this side mission until you’ve reach the Epilogue!
  • Chainsaw: Replay Harry’s Mansion Other World.
  • Grass Cutter: Replay Community Center Other World.
  • Axe: Replay the Sheriff Department Other World.
 

Side Missions

Agent York may be in Greenvale to solve a homicide but there’s lots he can do besides questioning the citizens! There are a total of 50 side quests available in the game. Their completion isn’t required but by doing them all you can learn cool details about Greenvale and its citizens you wouldn’t learn by only completing the main investigation.

 For help on each individual side quest check out my  >> Side Mission Guide

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Frequently Asked Questions


1) I can’t talk to this person or finish a side quest in this chapter…I have Emily or George with me or I have to be somewhere at a certain time!

There are no consequences if you miss a deadline. Ditch Emily, ditch George, it doesn’t matter, they won’t hold leaving them or being late against you. You can start or finish a side quest at any point in time. Continue main investigation the following day if you’ve exceeded the time limit.

2) This person won’t give me their next quest or they aren’t in their location! I’m in the right chapter, what gives?

What’s the weather like?

Depending on the quest you may need to have a certain weather condition as well. Try looking for the person when it’s raining. If it’s raining and you can’t find them try again when the weather is clear.

What time is it?

Sometimes a character will only give you a side quest when they are home. If their home is closed smoke or sleep until it’s open. Many characters are only home during the evenings.

Have you waited 24 hours since completing the last quest?

Some characters have multiple side quests and once you complete one you need to wait a full 24 hours before the next will become available. If the next quest for a character isn’t available and you have the right weather and time conditions sleep 24 hours before speaking with them again. Please note: If you are repeating a chapter to take care of a character’s side quest and you have already completed one for that person during that chapter you will still have to sleep another 24 hours.

3) I missed my chance to complete a side quest and it’s no longer available!

Don’t worry if you missed a chance to complete a side quest because the character is no longer around you can replay a chapter anytime.

WARNING: If you are in a middle of a chapter and you are given a key or item needed to complete the chapter, finish the chapter quest first! Many people have had to start the game over because an item they needed to continue in the main story disappeared from their inventory because they went back a chapter.

4) When can I start Emily’s Side Missions?

You can only start Emily Side Missions when it’s raining in the evening usually between 17:00-22:00. If it’s not raining you will either need to sleep until it is or replay a chapter that it’s guaranteed to rain like Chapter 2 episode 13 (NOTE: if you’ve already completed one of Emily’s side quests during this chapter replay you will need to sleep another 24 hours before her next quest will be available).If you sleep and it’s raining in the morning or afternoon do not sleep again to pass them time! When you wake up again the rain will stop before you need to speak with Emily. Instead it’s safer to just smoke to pass the time once its started to rain.

5) I can’t find Lily! She’s not at the Milkbarn.

Lily is only at the Milkbarn before and after her errands for the day. The best time to catch her is between 9:30 -11:30 and then around 14:30-15:30

 

Fishing

Fishing in Greenvale is certainly an interesting experience. You never know what you’ll find, ammo, a cup of coffee, trading cards, garbage…oh and the occasional fish!

I usually only fish to complete side quests or if the plot requires it. It’s not particularly fun and can get dull rather fast.

After York casts the fishing line out you have to wait for something to bite the line. If you wiggle the stick or push buttons before you get the “Hit” message the line will break and you will lose a bait.

Once the “Hit” message appears and you press the x-button to reel in your catch a roulette screen of several icons flashed by on the screen.

The trick is to let the item you want to catch scroll by one time and then hit the x-button when the marker is 3-4 spaces before what you want to catch!

If there is a trading card at a fishing location it will be in the pink present box!

Racing

There are three racing spots in Greenvale:

Greenvale High School on Lincoln Street (near the Sheriff Department)

Greenvale Hospital

Moyer Lumbermill

The races are timed and you must drive through checkpoint markers as they appear on the road. There’s no need to wait until you upgrade or buy a faster car because it’s possible to win every race easily in a standard police patrol car and never use your siren boost!

You can complete a race at any time of day and in any weather condition.

These races are definitely worth completing because you are rewarded with a bunch of Agent Honor and a trading card.

Darts

You can play darts in SWERY 65 or in Richard Dunn’s trailer. It a fun little minigame that if you do well at can get you two trading cards and a bag that will allow for York to hold more items.

You need a dart gun and $50 to play a game. Each time you achieve a high score you win a prize.

Counting Rule Explanation

You can fire three darts per round and your score is the total of eight rounds and 24 darts. The numbers on the outside rim of the board are how many points you can score when you hit those areas on the board. An outside double line is worth double points, an inside triple line is worth triple points while the bull’s-eye is worth 50 points. The highest amount you can get with one dart (outside of an end round bonus) is 60 points by scoring the 20 point triple bar.

The Game Mechanics

Press the [Left Trigger] to focus your mind and aim and make sure to pay attention to your pulse gauge. The longer you concentrate the faster York’s pulse will rise. When his pulse gauge fills he will no longer be able to aim and the darts you shoot will go wild.

Aim the gun with the [Left Stick] and shoot darts with the [A] button.

 

Getting a High Score

Unless it’s the end of a shooting round (when the dart board lights up) always aim for the “Triple 20.” Once you’ve made it once you won’t really need to spend time aiming for your second attempt since York’s gun will pretty much zero in on the last spot you shot at. Still, it’s good to double check your aim by quickly focusing his concentration for a second to make sure that the red dot is in the triple 20. Sometimes his aim will be slightly off depending on how close to the edge your last 20 triple score was.

After you take a shot be sure to let go of the [Left Trigger] immediately to stop York’s pulse from continually going up. Don’t try and aim for your next shot until you new points are calculated either. You won’t be able to make a new shot until they are and it’s a waste of York’s pulse bar to keep aiming. I only press the [Left Trigger] to concentrate when the gun aim is already close to the area I want to shoot just so I can line up my shot.

At the end of each round the board will light up several numbers that will reward a successful score with an additional x 5 multiplier if hit. Try to aim for the largest triple spot that’s lit since if you are successful in scoring you ill be rewarded with at least 120 points or more.

Within each game you can expect these sets of numbers to light up together though the order of when they appear may differ in your game slightly.

The list below is based on my current playthrough’s dart games:

First Round End: Dart #22
14 or 12 light up. Highest point total possible: 210

Second Round End: Dart #19
16 or 17 light up. Highest point total possible: 255

Third Round End: Dart #16
19 or 10 light up. Highest point total possible: 285

Fourth Round End: Dart #13
8, 7 or 2 light up. Highest point total possible: 120

Fifth Round End: Dart #10
11, 5 or 15 light up. Highest point total possible: 225

Sixth Round End: Dart #7
18, 13, 6 light up. Highest point total possible: 270

Seventh Round End: Dart #4
9, 20, 4, or 3 light up. Highest point total possible: 300*

Eighth Round End: Dart #1
Bulls-eye light up. Highest point total possible: 500*

*Always this round end

If you find that your pulse gauge is going into the red quickly shoot your remaining darts until you only have one left so you’ll have enough concentration leftover to at least aim for the bulls-eye that is worth 500 points.

2165 + 960 (16 Triple 20’s) = Perfect Game: 3125

The 20 Triple

Round End Multiplier

©2010-2017 Whitney C. All Rights Reserved. WTG is an unofficial fan site not formally supported by Ignition, Marvelous, Rising Star Games, or Access Games. Contact: contact@fkinthecoffee.com
  • 100% Completion Guide (2010)
    • 100% Completion Guide (2010) – Episode 1
    • 100% Completion Guide (2010) – Episode 2 Part 1
    • 100% Completion Guide (2010) – Episode 2 Part 2
    • 100% Completion Guide (2010) – Episode 3
    • 100% Completion Guide (2010) – Prologue
    • 100% Completion Guide (2010) – Episode 4
    • 100% Completion Guide (2010) – Episode 5
    • 100% Completion Guide (2010) – Episode 6
    • 100% Completion Guide (2010) – Episode 7
  • About the Site
  • Accolades (2010)
  • Achievements/Trophies (2010)
  • Achievements/Trophies (2013)
  • Ads and Merchandise
  • Available Vehicles
  • Beginner’s Guide (2010)
  • Boss Strategies
  • Characters
  • Deadly Premonition (2010) – Game Information
  • Deadly Premonition: The Director’s Cut (2013) – Game Information
  • Downloads
  • Driving Conversations
  • Easter Eggs
  • Fan Works
  • Game Credits (2010)
  • Game Developer Magazine Post Mortem Article
  • GDC 2011: Destructoid Q&A
  • GDC 2011: Game Design in the Coffee
  • Greenvale Creatures
  • Greenvale Map
  • Items
  • Main
  • News
  • Official Sites
  • Podcasts
  • Possible Character Inspirations
  • Profiling and Clues
  • Races
  • Rainy Woods (2007)
  • Screenshots & Artwork
  • Side Missions
  • Soundtrack and Lyrics
  • Special Menu
  • Steam Trading Cards
  • The Official Visual Companion
  • Trading Cards
  • Weapons
  • York’s Suits and Alternate Costumes
Welcome to Greenvale