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In the Milk Barn the next morning York questions Lilly and Keith Ingram about the item Becky gave the twins. York wishes to question the twins about it but they are currently playing with Willie and Kaysen in either the Greenvale Forest Park or the Greenvale Community Center. The place will vary game to game but it’s always one of the two.
Return to the car and listen to York and Emily’s conversation on the drive back to the Sheriff Department. Once the conversation concludes ditch Emily and speak with Thomas inside the building to have another lunch with the team.
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Unfortunately lunch rather somber affair due to last night’s events but George’s misquote soon gets everyone smiling again!
Check weather on TV for a $32 “Weather Checking” bonus then head into the kitchen to shave and change in suits the locker room for some additional bonuses.
Enter the storage room and speak with Thomas who is dreaming about something nice for another $21 “Info Gathering” bonus.
Besides the instructions outlined in the “Becky’s Mansion Other World Redux,” “Forest Keeper’s Cabin and Parking lot,” and “Emily’s House” sections, which all contain Side Missions related instructions, all other areas mention during the rest of this are purely for earning more “Info Gathering” bonuses and seeing more character conversations! Feel free to skips those sections if you are so inclined!
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A & G Diner
Leave the Sheriff Department and use the radio to warp to A & G Diner. Attempt to speak to Carol who’s having lunch in a booth by the window for a $21 “Info Gathering” bonus.
Speak to a nervous Olivia who will inform York that Nick came home like nothing had happened the night Becky died for another $21 “Info Gathering” bonus.
Since there’s no one else to speak to at the moment it’s time to leave the diner.
Anna’s House
Use the radio and warp over to Anna’s house. Quint might be pulling up outside so be sure to speak to him for an additional $21 “Info Gathering” bonus even though he just tells York he doesn’t want to talk.
Head inside and speak with Sallie twice for $42 in “Info Gathering” bonuses and learn that she somehow knew Anna was with Becky last night. Hmm…did she experience a vision similar to York’s did last night?
Great Deer Yard Hotel
Leave Anna’s house and drive to the Great Deer Yard hotel to listen to another York and Zach conversation about motives and serial killers. Park at the side entrance of the hotel and enter.
Head into the back dining room near Polly’s bedroom and speak to Polly and Diane having lunch to inside to earn $53 in “Info Gathering” bonuses. Polly notes to York that Diane doesn’t look very well (well obviously Polly her sister was just murdered!) while Diane puts on a brave face and flirts with York.
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Parking Lot
It’s time to complete another one of Sigourney’s Side Missions but before you leave be sure to check the map for her location in your game. In my game Sigourney was standing in the parking lot across from the Forest Keeper’s cabin but she could also be in the Greenvale Community Center Parking lot.
If Sigourney is near the Forest Park use the radio to warp to the Tree of Anna then drive down the road to the parking lot to speak with her. If she’s at the Greenvale Community Center just use the radio to warp directly to her.
Sigourney often wanders the town when the weather is nice. Having been told that her “pot is getting cold!” you now have to take her home. She’s just doing this on purpose, isn’t she…
Once Sigourney is returned home she’ll reveal that she takes her pot out even with the risk of it getting cold because no one likes to be stuck in a stuffy room all day.
Sure okay…I guess that makes sense?
For saving the pot from getting cold York receives an [Elephant T-3] (George’s car) which will be waiting in the hotel parking lot.
The Cabin
Use the radio to warp to the Tree of Anna then drive down the road to Jim’s cabin. Peek in the window for a $21 “Observation” bonus then speak to Jim inside for an additional $21 “Info Gathering” bonus and learn Jim doesn’t really trust Kaysen with the twins. Before you leave make sure to grab the [Agent Honor (Red)] hidden in the back bedroom.
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Albireo Graveyard
Listen to York’s conversation with Zach about the types of cases they’ve been given working for the FBI and drive down the mountain to Albireo Graveyard. Speak to Brian who wants Anna and Becky to go into the forest together for another $21 “Info Gathering” bonus.
Milk Barn
Use the radio and warp directly over to the Milk Barn to try to catch Richard before he leaves the store for another $21 “Info Gathering” bonus. Poor guy is having such a rough week with having to comfort both Sallie and now his son over losing both Anna and Becky.
Speak with Lilly next who reminds York where the twins are (no Bonus unfortunately) and Keith who finally understands how hard his parents had it for an additional $21 “Info Gathering” bonus.
Heaven & Hell Gas
Leave the Milk Barn and drive down the street to Heaven & Hell Gas and speak to both Gina and Jack for some “Info Gathering” bonuses totaling $42.
Anna’s House (Again)
Drive back to Anna’s house and listen to another York and Zach conversation about one of his past cases. Head inside and speak to Sallie who has just sat down for lunch for another $42 in “Info Gathering” bonuses.
Greenvale Hospital
Drive to the Greenvale Hospital next and listen to another York and Zach conversation regarding the red seed murders. There’s been seven other homicides of young women across eight states with red seeds in them and York is convinced the case here in Greenvale will reveal the truth about those seeds.
Head inside the hospital and speak to Fiona twice at reception for a $42 “Info Gathering” bonus then head downstairs and speak to Ushah for an additional $21 “Info Gathering” bonus.
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Before we track down the twins to close out this chapter we want to try and get another one of Emily’s Side Missions completed. Use the radio to warp directly over to Emily’s house then smoke until 18:00. Make sure York has an onion in his inventory as it is the key ingredient we need to use complete the Side Mission. If you need one head over to SWERY’65 and get the one from the tool box we set aside earlier in the game. Now if for some reason you neglected put an onion aside in the toolbox earlier you can grab another one from the infinite spawn pile of onions near the sleeping spot over at the Muses Gallery.
If it’s raining head inside and speak directly with Emily but if it’s not drive over to a nearby sleeping spot off of Night Bird Way.
Sleep for twelve hour increments until it’s raining at 18:00 (this may take a couple in-game days to accomplish). Don’t worry about feeding York every time he wakes up, as long as you immediately select to sleep again his life gauge will not tick down. Just make sure York eats something from his inventory once his wakes in the correct weather conditions to prevent him from dying before he gets to Emily’s house.
Use the radio to warp back to Emily’s house then head inside and speak with her to start her next Side Mission.
Emily only ever cooks at home on evenings when it is raining. Find the “Vegetables that become sweet when heated” that she needs for her next dish and help her out.
York hesitantly agrees to try Emily’s latest creation. Even though it doesn’t taste terrible he realizes that the meal is missing a key ingredient, a vegetable that becomes sweeter when heated.
Hand Emily an [Onion] from York’s inventory and help her finish her meatloaf.
Thrilled that she made a good meal Emily will reward York with [Trading Card No. 52 (Industrial Waste)]!
With this Side Mission completed exit the home and use the radio to warp to Becky’s Mansion. It’s time for another Other World replay to add another trading card for York’s growing collection.
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Check the bureau to the right for a [First Aid Kit (Medium)] then enter the double doors into Becky’s bedroom.
Pick up the piece of [Cherry Pie] behind the couch then head through the doorway to the left.
Follow the trail of [Agent Honor (Blue)] down the hallway and enter the door to the right at the end of the hall. Continue directly through the next room and enter the open door down the hall and to the left. Avoid the fire and exit the via the double doors on the other side of the room.
The next hallway is blocked on both ends by furniture so continue through the double doors directly ahead. Avoid the fire and break the mannequins for some extra [Agent Honor (Blue)] there’s an infinite Shadow spawn point on the wall and on the floor so don’t waste time trying to eliminate all the Shadows in the room. Head over to the back right corner and pick up the [Agent Honor (Red)] then open the fridge by the exit to grab a [Sugar Doughnut].
Enter the double doors across the hall into another hallway where a line of wooden boxes block the path forward. Break the boxes to move forward receive some [Agent Honor (Blue)] and a [First Aid Kit (Small)].
Around the corner the hallway forks off the right but continue forward to the dead end first and pick up a [Lollipop] and another [Agent Honor (Red)].
Return to the fork then continue down the other path. Break another line of boxes for some [10mm Auto Bullets] then enter the double doors to re-enter the mansion foyer.
Pick up [Trading Card No. 42 (Mad Wild Bird)] by the mirror on the wall then continue to follow the [Agent Honor (Blue)] trail up the stairs and through the back door.
At the end of the next hall pick up three [Agent Honor (Reds)] near the cupboard containing the music box then exit through the double doors on the left midway down the hall.
Enter the only accessible door in the next hallway into Becky’s bedroom then exit the room through the door to near the dressing table.
Follow the trail of [Agent Honor (Blue)] and pick up the [Agent Honor (Red)] from behind the couch then enter the room York hid from the Raincoat Killer the first time around via the double doors.
Pick up the four [Agent Honor (Reds)] through the open doorway to the left then exit the room through the back double doors.
Head around the corner and break the boxes to your left in the next room and pick up a cup of [Coffee (Black)]. Hidden behind the row of cabinets there’s nine [Agent Honor (Red)], [10mm Auto Bullets], and [5.56mm x 45 Bullets].
Exit through the double doors and follow the trail of [Agent Honor (Blue)] through the dining room and another hallway and re-enter the mansion foyer.
Grab the [Root Beer] to the left and then continue on up the staircase and through another door. Pick up three more [Agent Honor (Red)] then enter the purple ring to complete this Other World replay.
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Since it is way too late to meet with the twins head to the nearest sleeping spot and sleep for twelve hours then use the radio to travel to where Lilly said the twins are hanging with Kaysen. In my current game she said they were at Greenvale Forest Park but they may be at the Greenvale Community Center in your game.
If they are at the Community Center use the radio to warp directly there and if they are at the Forest Park use the radio to warp to the Tree of Anna then return to the car and drive up the road to the park.
Enter the green marker at either location to speak with Kaysen and the twins.
Becky had asked the twins to given Diane a locket which Carol took moments before York met Diane the other day. Since Kaysen witnessed Carol and Diane’s argument York warns him not to leave town as he is now a “key witness in the case.”
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The scene shifts and York begins to mentally goes over with Zach what they’ve learned far in the case. To complete the chapter you must correctly answer these five questions:
Option 1: The art gallery.
2) Who was it that called Thomas to report trouble at Becky’s place?
Option 3: Quint.
3) What other important piece of evidence did we find in Becky’s room?
Option 2: A sketch book.
4) In the letter to Diane Becky mentioned she handed the locket and stiletto heel shoes to who?
Option 2: Isaach and Isaiah.
5) Who is the most suspicious at this point in the case?
Option 3: Diane.
York decides to question Diane as she seems to be the link between everything in the case so far and recruits the Sheriff Department to help him gather intel on Diane and Nick’s relationship.
George volunteers to stake out the gallery and let York know if Diane goes anywhere besides the bar and then asks Emily to tail Nick to the bar and let York know if he goes anywhere else either.
York then asks Thomas to keep watch on Nick and Diane within the bar while he waits in the parking lot to follow them if they go anywhere together next.
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Since the big sting operation at the Galaxy of Terror doesn’t begin until 22:00 we now have some time to kill. Let’s use this extra time to collect some more “Info Gathering” bonuses in SWERY’65, Panda Bear, Lysander’s Junkyard, A & G Diner, and of course in the Galaxy of Terror. Again, none of this info gathering is crucial to the main mission, but by taking the time to talk means we York will discovers how Greenvale is handling the news of Becky’s murder.
SWERY’65
Use the radio and warp over to SWERY’65 but before heading inside be sure to peep in the windows for some additional “Observation” bonuses. Speak to the Emily who’s a bit nervous about the sting operation twice to for a $44 “Info Gathering” bonus.
Speak with Sallie over by the bar and discover that she and Anna had fought over Anna seeing a secret boy. The conversation takes a strange turn when Sallie accuses York of being the secret boyfriend and is after Anna’ beautiful hair. Speaking with Sallie provides some of the funniest and the saddest ways to earn “Information Gathering” bonuses in the game…
Hit up both Quint and Richard for another $88 in “Info Gathering” bonuses. Poor Quint is really taking Becky’s death really hard… Kaysen may also walk into the bar around this time so be sure to speak with him if he does and “ruin his drinking experience” for another $44 bonus!
Panda Bear/Junkyard
Drive over to Panda Bear and speak to Wesley inside for another $44 in “Info Gathering” bonuses then leave the shop and speak with the General over in the junkyard for an additional bonuses. The General also has a few new resident vehicles for purchase but none of them compares to York’s own sweet ride and aren’t really worth the purchase in my opinion.
Galaxy of Terror
Drive over to the Galaxy of Terror and peep in the windows. Since Nick hasn’t arrived just yet it should be safe to enter. Speak Thomas who’s tending bar for some more “Info Gathering” bonuses and he’ll admonish York for coming into the bar. Head into Carol’s dressing room and destroy the mannequin in the corner for some [Agent Honor (Blue)] then change into a new suit and earn a $34 “Trendy Clothes” bonus.
Wait for Carol to finish singing then speak with her twice for some more bonuses. Sadly the singer still despises York.
A & G Diner
Head over to the A & G diner but before heading inside peep in windows for a $22 “Observation” bonus. Nick is in the kitchen cooking and doesn’t seem to be acting out of the ordinary, I wonder if that will change a little later tonight?
Speak with Olivia who’s on the verge of a breakdown inside for another $44 in “Info Gathering” bonuses. Yikes… I hope the results of the sting operation tonight won’t send her over the edge. Since there’s no one else to speak with at the moment let’s get the sting operation started!
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Smoke until 22:00 and speak to Emily in the Galaxy of Terror parking lot for some additional “Information Gathering” bonuses before driving into the green mission marker to get the operation started.
Time jumps forward an hour and we see both York and Emily sitting in a patrol car outside the Galaxy of Terror. Thomas informs the two over the radio that since Diane never showed up Nick is leaving the bar and George confirms there’s been no movement at the Muses Gallery as well.
Since it’s likely that Nick is now headed for gallery York, Emily, and Thomas decide to tail him resulting in the SLOWEST and DULLEST driving sequence of the entire game.
York must follow Nick “Granny Driver” Cormack all the way to the Muses Gallery without getting too close or too far away from him. I really wished York could have told another one of his FBI stories during this section to liven up the drive but I guess he had to concentrate on keeping a safe distance.
Tailing Nick
Blue Yard Numbers: York is following a safe distance away from Nick.
Yellow Yard Numbers: York is either falling too far behind or getting too close to Nick’s car.
Red Yard Numbers: York is WAY too far or WAY to close to Nick. If York continues to drive within this red zone for too long Nick will either get away or get spooked which will both result in an immediate “Investigation Failure” and the entire mission will have to be restarted.
As Nick and the trio make the final approach to the Muses Gallery a large semi-truck comes out of nowhere and nearly swerves into the patrol car. Fortunately the group was saved from a nasty crash thanks to York’s quick actions but lost sight of Nick during all the chaos.
As they approach the Muses Gallery parking lot George waves the trio down and informs them that Diane still hasn’t left the building and that Nick hasn’t shown up. Despite these assurances York is (surprise, surprise!) convinced Diane and Nick are both inside the gallery somehow and orders everyone to look for a back entrance into the place.
Time has moved forward to 00:00 after the drive which means it’s the start Greenvale’s “killer” night life, oh goody.
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The pickup truck that is usually parked on the right side of the building now is missing revealing a new side path around building. Once York steps foot onto this path Shadows appear and attack but tamper your expectations of receiving any sort back up from any of the other officers. Even though they are merely on the other side of the building George, Emily, and Thomas are deaf to York’s gunshots.
Dispose of the Shadows hinder the way forward but don’t bother trying to eliminate them all since they are originating for an infinite spawn point in the area.
Break down the fence blocking the pathway to the right and pick up an [Agent Honor (Red)] and [Trading Card No. 21 (Nick Cormack)] hidden there.
Turn around and break down the other the wooden fence to the right near the cabin. Run past the cabin and shoot the metal lock off the gate for quicker access back to this area (if you wish) then return to the cabin and enter the door with the red sparkles.
Inside the cabin York spots a ladder he can climb down but before he descends Emily catches up and asks him to be careful as she’s interested in knowing more about him and Zach.
Cool to know Emily but you have weird timing…just where were when York was fighting his way through Shadows earlier?
Once York descends down the ladder red vines appear block the entrance back into the cabin leaving him no choice but to continue forward. Exit the room through the double doors.
In the next corridor with the ripped red tree painting be prepared to kill three Shadows. Down the alcove to your right you can pick up a [Mission Knife] while the boxes in the main pathway holds [10mm Auto Bullets].
Observe the blood dripping from the ceiling to the left of Shadow spawn point on the back wall then follow the blood trail to a closed air vent where an inhuman shriek emanated from earlier.
Pass the painting of the man with the creepy grin then destroy all the small boxes on the floor for some [Agent Honor (Blue)] and another the large box straight ahead containing a [First Aid Kit (Small)]…which you many need to use in just a few a moments.
Around the corner York will come face to face with one of the most frustrating enemies in the entire game, the Crawling Shadow.
Crawling Shadow
A dead body “possessed” by an evil spirit that Agent York encounters in the Greenvale Other Worlds. They crawl from air vents in long hallways and will prevent York from moving forward until they are defeated.
Crawling Shadows are much stronger than the normal Shadows we’ve dealt with so far and are only vulnerable to attack while the creature is briefly visible. Depending on your difficulty level these Shadows can take quite a bit of time to defeat. Since red vines grow and block York’s escape in both directions these fights are unfortunately unavoidable.
Strategy – Run past the Crawling Shadow so she will gear up her glowing grab attack and become visible.
Make a quick 180° turn then quickly shoot/hit the Shadow while she is momentarily vulnerable to attack. If successful the Shadow will fall from the ceiling and latch onto the left or right sides of the hallway and before becoming invisible once again.
Once York has successfully hit the Shadow on the ceiling and both walls she’ll fall to the ground and charge a big ball energy quick time attack that can only be dodged by hitting the [B] button. She’ll then return to the ceiling and the attack pattern will repeat until York kills her.
I find that the BEST weapon to use during these fights is the [Legendary Guitar Grecotch] as it can kill a Crawling Shadow in just 1-2 direct hits and keeps the time spent during these encounters to under a minute!
Once the Crawling Shadow has been defeated continue down the corridor, grab the [Agent Honor (Red)] to the left, then climb up the ladder and exit the area.
At the top of the ladder is a small windowless room containing a bed for York to sleep on along with a toolbox, suitcase, and a phone to save your game. On the small table there is also a [First Aid Kit (Small)] and [Sugar Doughnut] to collect.
Leave the room and take a left down the hallway then enter the Muses Gallery entrance hall by breaking the lock on the door at the end of the hall.
Man this place sure has changed a lot since York’s last visit here. Three large portraits of a man holding an apple in three life stages now adorn the walls instead of the usual tree paintings and the ugly tree statue in the center of the room has now become a living organism.
York begins his profile of the situation and we learn that three clues must be discovered before he can make sense of what has happened here.
A strange red vine fence prevents York from directly approaching the living statue and a large painting of a female Shadow blocks the front door of the gallery preventing York from letting George, Emily, and Thomas inside as well.
Head up the stairs, cross the balcony, then head down the opposite set of stairs and take a closer look at tree whose branches seem to be made out of arms and hands! Upon York’s approach the camera will focus on three round objects nestled in the branches and a countdown will begin.
Before the timer runs out York must shoot the [Green], [Red] and [Ripe] Apples out of branches and place each apple under its corresponding male portrait around the room.
The room will fill with purple mist as the counter ticks down and if York is unsuccessful in completing the task before the time limit he’ll go crazy resulting in an “Investigation Failure.”
I find that the fastest way to drop the three apples from the tree is to equip the machine gun and rain bullets in the general vicinity each are nestled within the tree.
Add the apples to York’s inventory once all have dropped from the tree and quickly run over to the portrait of the old to the left side of the room and place the [Ripe Apple] on the podium.
Head up the stairs and place the [Green Apple] under the portrait of the infant then quickly descend the other set of stairs to place the [Red Apple] under the portrait of the man beside the reception desk.
Once all the apples are in place the countdown stops and the female Shadow portraits around the room come to life.
Once all of these Shadows have been disposed of the large tree drops some reds seeds. Head directly over and pick up [Clue #1: Red Seed] at the base of the bleeding tree.
The portrait that blocked the doors to the main gallery and the save room both disappear. Go back and save your game if you wish then enter the main gallery to continue forward.
In the next room we need to head to the right to continuing onto the next gallery but make a right and pick up the [First Aid Kit (Small)].
There are two Shadows wandering around in the next gallery and a third armed female Shadow will appear in the doorway leading into the next room upon entering.
Dispose of all the Shadows and pick up the [Key to Special Exhibition Room] dropped by the Armed Shadow but before entering gallery the Armed Shadow originated from head down the hall to the left of the doorway and pick up an [Agent Honor (Red)].
Break the box and pick up [12 Gauge Shotgun Shells] in the next gallery. The pathway is block by a wall of red vines to the left so York must continue forward around to the right.
On the opposite side of the room two more Shadows will appear so be ready to dispose of them. The exit is also blocked by red vines which leaves only the double doors on the far side with the red sparkles as a viable exit. Behind the door lies a small cordoned off with another clue on the ground.
Side Note – It is kind of ridiculous that York was prevented from picking up this clue immediately upon entering the main gallery just because he refused to step over waist high obstacles.
“Red vines are entangled around the guiding rope. A no go for sure”
Whatever York!
Pick up [Clue #2: Broken Stiletto Heel Shoe] then re-enter the gallery and head through the double doors that were previously blocked by vines before acquiring the second clue.
In the next room pick up the [Agent Honor (Red)] in the corner then head left down the hall through another open doorway into the next gallery on the right.
Follow the roped pathway through directly through the next room and exit through the door to the left. Several Shadows will spawn from the black puddles on the floor so be ready to dodge or clear a path through them but don’t bother trying eliminate them all as this area contains an infinite will spawn spot.
Continue down the stairs past a blood splattered wall through two more doors and enter the gallery storage area.
Dispose of the four Shadow and open all the storage cabinets in the room to pick up two boxes of [12 Gauge Shotgun Shells] and a [First Aid Kit (Small)].
When York opens the cabinet with the red sparkles the third and final clue of the area rolls out and falls to the floor.
Once [Clue #3: Reversed Peace Sign] is collected a ghostly hand appears and flips opens a metal floor hatch over in the back corner of the room. Descend the ladder and into a small room with a phone (I advise you save your game) and enter the double doors into another hallway.
In the next room the path continues forward and forks into three rows to the left and right, five of these paths will lead to dead ends.
If you take the first left upon entering and break the boxes at the dead end York will receive a box of [10mm Auto Bullets]. Return to the center path and make a right at the second row the boxes at this dead end will yield a [Stabilizer]. Return once again to the center path and make a left once you hit the back wall.
As soon as York approaches the open vent vines will block the path in either direction and another Crawling Shadow will attack. Dispose of the Shadow and continue forward.
In the next hall there are small boxes blocking the pathway that York can crawl over but will yield some additional [Agent Honor (Blue)] if York destroys them instead.
Around the corner lies another long hallway where York must battle two Crawling Shadows back to back. The second Shadow will drop a [First Aid Kit (Medium)] when defeated but don’t let your guard down! Around the corner two Shadows lie in wait to attack!
Dispose these Shadows and continue forward down the hallway. Around the next corner to the left are two wooden boxes one of which contains a [Sugar Doughnut].
At this point the path forks into three different directions, two of which lead to dead ends. Take the path to the right and break the boxes to pick up a [First Aid Kit (Large)] then turn around and climb the ladder at the end of the hall.
At the top of the ladder lies a safe room with a toolbox, phone, bed, with a mirror to shave with and a suitcase to change suits with if needed. Shoot the lock off the door then exit the room.
The hallway is blocked by red vine entangled guiding ropes to the left so continue forward down the hall to the right and shoot the lock off the door with the red sparkles to re-enter the entrance hall.
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The entrance hall has returned to normal. Diane hangs suspended high above her beloved tree sculpture and unconscious Nick lies on the ground.
York lets the trio of officers inside inside the building and Emily quickly to notices that Diane is still alive!
Diane struggles in her bindings and is in danger of impaling herself on the statue if she successfully gets loose. Since George and Emily can’t push the statue out of Diane’s fall path in time York is forced to leap off the balcony and push Diane out of the way midair trusting George to catch them.
Luckily York and Diane both survive the fall and there’s hope that Diane may be able to tell them who attempted to kill her if they can get her to a hospital.
After Thomas runs to call for an ambulance Diane rises begins a monologue about the tree statue, sans tongue and spewing red seeds, to an incredulous audience.
Nick soon stirs and walks towards Diane in a daze but doesn’t get far before George grabs him attempts to arrest him for the attempted murder of Diane.
Nick pushes George away in response and sending George careening into unstable tree statue resulting in the last support snapping and sending the statue toppling on top of Diane killing her instantly.
Before the team can grieve over the loss of Diane Kaysen’s dog, Willie, suddenly appears at the main entrance and wants the group to follow him into the back of the gallery.
George, Emily and Thomas are too shaken over Diane’s violent demise so York will have to follow Willie alone.
Follow the dog all the way into Diane’s office and through another the door into Diane’s bedroom.
(WAIT a minute isn’t this the door we saw George and Diane enter together the other day while peeping through the windows? I guess there was more going on in that relationship then we thought eh?)
Enter the bathroom to the left and pick up the [Stabilizer] in the corner. Return to the main room and push aside the large dresser and reveal a hidden doorway directly across from Diane’s bed and enter the small room.
Willie immediately runs over to a locked hatch on the floor an begins to bark madly. It appears Kaysen is trapped below.
What the hell? What is he doing here?
Kaysen is freed the salesman demands to know Diane’s whereabouts and is surprised to learn of her death.
Kaysen swears he was only here to have a “conversation” with Diane but York doesn’t buy his BS and Kaysen admits that he and Diane had a sexual relationship. Diane was one of the main reasons why Kaysen liked visiting Greenvale but he had keep their relationship on the down low because he just separated from his wife doesn’t want her lawyer finding out.
Two hours ago, while he and Diane and he were having a drink, Nick had suddenly showed up forcing Diane to have a change of heart. Before going to speak with Nick Diane decided to lock Kaysen in the small room (WTF) and he’s been stuck in there ever since.
Willie was let out through a window once Kaysen got tired of waiting and he surprised that York showed up instead of Diane.
The screen goes to black and York recaps of the events of the night after freeing Kaysen from Diane’s bedroom.
Questioning Nick provided no new leads though he admitted he had problems with Diane’s views on men and that they had an argument but not at a level that would lead to homicide. He claims they were about to head out to the bar together but while he was waiting for Diane to return (I assume she was going to free Kaysen) someone knocked him out cold.
York doesn’t believe Kaysen was responsible given that he was trapped in a room locked from the outside at the time during Diane’s death so he was let go. Nick remains in police custody since there is no one to back up his version of events.
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George approaches York as he leaves the Sheriff Department and asks if he will have a drink with him at the bar.
At this point we can go directly with George to the Galaxy of Terror or head back to the hotel to write the report.
Since there’s some things we need to do before ending this chapter tell George you York isn’t in the mood for now but don’t worry we’ll meet up with him a little later for a drink!
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Since it’s raining let’s head over to the Ingram household for some additional “Info Gathering” bonuses as the whole clan, including Kaysen, will be inside the house!
The twins reveal that they saw Diane enter the forest to be with Becky and Anna in their dreams while Kaysen is only concerned that York will only get the boys agitated.
Whatever man. Those kids don’t seem to be phased by anything.
Don’t bother speaking with Keith as you’ll only be given the opinion to return Grecotch to him to complete Side Mission # 17 – The Bond Between Men which we definitely don’t want to do just yet!
Finally, speak with Lilly, who asks York not to discuss anything too horrible in front of the kids, for another $23 “Info Gathering” bonus.
Be sure to observe the photos to the left of the television. York will observe Keith and Lilly’s wedding photo and note how Jim doesn’t look too happy in it. (lol)
Head into the kitchen next to steal a piece of [Cherry Pie] from the fridge and take a [First Aid Kit (Small)] off the washer/dryer around the corner.
Time to go see how Grandpa Jim is doing!
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Use the radio and to warp over to Greenvale Forest Park then head directly into Jim’s cabin.
Speak with Jim twice for $46 in “Info Gathering” bonuses and learn that Jim doesn’t believe York caught the right guy given that he can still see ominous purple fog in the forest.
That’s some…odd reasoning there Jim but don’t worry, York doesn’t believe Nick killed Diane either, especially since he was knocked out cold by a third party after all!
Exit the cabin and catch the fish in the blue box at one of the Velvet Falls fishing spots. When you are successful there will be a cutscene showing York’s line breaking and the big fish getting away.
It looks like York will need a better fishing rod if he wants to reel in that big fish which will begin our next new Side Mission:
You’ll never catch [Tabatha] with your current fishing rod. Borrow the legendary fishing rod from Jim and try again. [Tabatha] appears near the waterfall only on rainy days.
Speak with Jim about the big fish York failed to catch back in the cabin and he’ll explain that the fish’s name is Tabatha and that she’s been protecting the peace of the river for many years. Jim suspects she’s probably some kind of King Salmon and has spotted her in these parts for over a decade. Given that a normal King Salmon only lives seven years there’s no explanation for why Tabatha has lived so long.
Jim lends York his rod, the [Rod of Legends], to try and catch Tabatha again and asks that York makes sure to show him the fish if he is successful.
Hey, no problem Jim!
Immediately return to the fishing spot and use the [Rod of Legends] to catch Tabatha. Once Tabatha is caught Jim will automatically join York on the dock. In the end York decides to let Tabatha go since there’s just too much meat for just the two of them. Tabatha is free to live another day and Jim lets York keep the [Rod of Legends] as a trophy for catching the fish.
With this latest Side Mission completed it’s time to move on and chat with some other folks around town.
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SWERY’65
Use the radio to warp over to SWERY’65 but before heading inside pop over to Quint’s trailer first and speak with the teen inside for a sweet $23 “Info Gathering” bonus.
Talk with Richard inside the bar for another bonus and learn that Richard doesn’t believe Nick killed anyone either.
Head over to the tool box by the pool tables and add the [Can of Hollandaise Sauce], [Country Ham] and an [Egg] York’s inventory.
Emily’s House
Leave SWERY’65 then use the radio to warp directly over to Emily’s house. If you don’t see a Side Mission marker over Emily’s head inside leave and head directly over to the nearest sleeping spot.Sleep for 24 hours and make sure to eat something from York’s inventory (but not the ingredients we grabbed from the toolbox!) so York don’t keel over then return to the house and speak with Emily to begin her final Side Mission!
Find the “Something chewy and salty” “something soft with two colors” “Yellow Sauce” that Emily needs for her next dish and help her out.
This time around Emily is attempting to make a dish her father use to make but unfortunately can’t seem to remember what it is.
Hand Emily the [Egg], [Can of Hollandaise Sauce], and a [Country Ham] we grabbed from the toolbox over in SWERY’65.
It appears that Emily was trying to make Eggs Benedict which according to York is difficult dish to make.
Over the meal Emily admits that she hasn’t talk to her dad in ages and has been wondering how he is doing. York convinces Emily to give her dad a call and as a thanks for all his help she rewards York with a [Weather Doll].
The Weather Doll
Given its name you might think that this little doll controls the weather making it easier to talk with people, like Emily, who are only at home when it rains in the game…unfortunately this isn’t the case.
What the doll actually does is slowly refill York’s life when it’s turned in a particular position during rainy and clear weather conditions while in York’s inventory.
When the doll is turned right side up York’s life gauge will slowly recover in nice weather while turned upside will slowly refill the life gauge in rainy weather.
Let’s leave Emily to her phone call and head back over to the Muses Gallery to replay the Other World and pick up another trading card.
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Use the radio to warp over to the Muses Gallery then head into purple portal located on the left side of the building to begin the Other World replay.
Follow the trail of [Agent Honor (Blue)] through the double doors.
In the next corridor down the alcove to the right you can pick up a [Mission Knife] while the boxes in the main pathway holds a box of [10mm Auto Bullets].
Continue down the hall and climb over or destroy the small boxes that block the pathway. The large box directly ahead contains a [Stabilizer].
Fight the Crawling Shadow around the corner (fun) then climb the ladder at the end of the hall to enter the gallery.
In the small windowless room there’s a bed York can sleep on along with a toolbox, suitcase, and portal to leave the Other World replay early. Take the [First Aid Kit (Small)] off the small table then exit the room. Turn left down the hallway and enter the Muses Gallery entrance hall then follow the trail of [Agent Honor (Blue)] through double doors to enter the gallery proper.
Make a right down the hall but before heading through the next doorway into the next gallery turn right into the small alcove and pick up the [First Aid Kit (Small)].
Continue to follow the trail of [Agent Honor (Blue)]. The next doorway leads to a large room with chairs and tables in the back right corner. Follow the wall on the left side into a small alcove that connects to back to the main hall block by ropes and collect an [Agent Honor (Red)] then exit through the large open doors in the back of the room.
In the next gallery break the box directly in front of the entrance and pick up some [10mm Auto Bullets]. Enter the arched doorway to the right and continue on through double doors.
Head left down the hall to enter the open doorway into another gallery on the right. Follow the roped pathway (watch out for another infinite Shadow spawn point) and enter the door on the right.
Head down the stairs, past a blood splattered wall, and through two doors into the gallery storage area.
In the storage cabinets a [First Aid Kit (Small)] can be found while tucked in the back corner near the ladder and the reversed peace sign painting is [Trading Card No. 40 (Crawling Shadow)] .
Head down the ladder, exit through the double doors and head down the hallway.
In the next room the path continues forward and also forks into three rows off left and right, five of which lead to dead ends. If you take the first left after entering the room and break the boxes at the dead end you can find a box of [10mm Auto Bullets]. Return to the center path and take a right at the second row and the boxes at that dead end will yield a [Stabilizer]. Return the center once again and follow the path until you reach the back wall and then make a left to continue down the hallway and exit the room.
As soon as York approaches the open vent he’ll be attacked by another Crawling Shadow (ugh). Whip out the Grecotch to dispose of the Shadow quickly then continue forward.
In the next hall there are some small boxes blocking the pathway. York can crawl over them or destroy them to earn some [Agent Honor (Blue)]. The large box directly behind the pile contains some [10mm Auto Bullets].
Around the next corner is another long hallway where York must battle two Crawling Shadows back to back. The second Shadow will drop a [First Aid Kit (Medium)] once it’s defeated but watch out for those two Shadows waiting to attack just around the corner!
Dispose of the Shadows and continue down the hallway. To the left around the next corner are two wooden boxes one of which contains an [Egg].
The path forks into three different directions, two of which lead to a dead end. Take the path to the right and break the boxes to pick up a [First Aid Kit (Large)] then turn around and climb the ladder at the end of the hall.
At the top of the ladder is a small room with one armed Shadow, eight [Agent Honor (Reds)], a suitcase for York to change, and a purple portal to exit the room. Kill the Shadow, collect the [Agent Honor (Red)], then enter the purple ring to exit the Other World.
Head directly over to the shed to and sleep for 12 hours and then sleep again or smoke until it is 09:00.
It is time for another department lunch!
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Use the radio to warp to the Sheriff Department then head directly over to the Conference Room where Emily, George, and Thomas have already gathered. Talk to each of them all for some “Info Gathering” bonuses then ask Thomas for some lunch.
During this lunch break the team discuss Nick. There seems to be something off with Thomas’ sandwiches today due to the use of an incorrect ingredient. Emily, the only one who doesn’t think it tastes awful actually sees the mix up as an improvement.
Oh Emily, were all those cooking lessons with York for nothing?
After lunch check the weather on the TV for a little bonus then enter the Office Room across the hall.
Speak with Emily twice who repeats what she said to York before lunch (but you still get an “Info Gathering” bonus of $46) then locate the sleepy Thomas down the hall in the Storage Room (who says something a bit strange in his sleep) for another $23 “Info Gathering” bonus.
Head downstairs to the holding area speak with Nick in the last cell to begin another Side Mission.
Nick, in prison, has asked you to take a letter to Olivia for him. She’s holed herself up at home, so take the [Letter from Nick] to her.
This Side Mission is pretty straightforward all York needs to do is visit Olivia at home and hand over Nick’s letter.
Leave the station then use the radio to warp over Anna’s house.
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Head inside Anna’s house and speak to Sallie and Quint for some addition “Info Gathering” bonuses then head across Fairy Street to Nick’s house and speak with Olivia inside.
Nick apologizes for his past actions and assures Olivia of both his love for her and his innocence.
Nick’s letter brings Olivia to tears and she asks York to wait a moment so she can pen a response which brings Side Mission #24 to an end and immediately begins a brand new Side Mission.
Having obtained the [Letter from Olivia] containing her heartfelt feelings, take it to Nick in his holding cell and put his mind at ease.
Alright time to head back to the Sheriff Department and give Nick Olivia’s letter!
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Leave Nick’s House and use the radio to warp back to the Sheriff Department. Run down to the holding cells to speak with Nick and hand him the [Letter from Olivia] to complete Side Mission #26.
Something important is hidden in the Diner’s kitchen. Use the [Key to Back Door of Diner] received from Nick to get inside after hours and continue the investigation.
Woo more items for York! Let’s head over to A & G Diner and grab that big bag!
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Leave the station then use the radio to warp directly over to the A & G Diner then run around to the back and use the [Key to Back Door of Diner] to enter the restaurant.
York is ecstatic as Nick’s bag will allow him to carry more items which means less trips to tool boxes for us. Awesome!
Check the top cabinet directly across from where York picked up the bag for a [Flare] then exit the diner.
With this last Side Mission completed it is time for a little more socializing.
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Use the radio to warp over to the Greenvale General Hospital then head inside and speak with Fiona about Diane’s body for a $23 “Info Gathering” bonus.
Continue on downstairs to the autopsy room and speak with Ushah for an additional $23 bonus.
Since there’s nothing more we can really do let’s finally have that drink with George over at the Galaxy of Terror.
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Warp over to the Galaxy of Terror then smoke until 22:00. Speak with an angry Carol over by the bar twice for $46 in “Info Gathering” bonuses then speak with George and agree to sit and talk with him.
George really opens up to York over drinks revealing that his scars were the result of an abusive mother, that he feels responsible for both Becky and Diane’s deaths, and he even makes a promise to follow York’s orders from now on!
Man, it is about time if you ask me…it’s great to see a tentative friendship developing between these two!
Once you regain control of York head back over to the bar and speak with Carol again. York attempts to question her about the locket she took from Diane but she evades answering by going up to the stage sing.
*Sigh* You really need to work on your questioning techniques there York.
Once Carol completes her number try speaking with her again. Even though there’s no monetary bonus we do learn that Thomas is stuck at the station tonight to watch over Nick.
Speak with George again and Emily will suddenly appear looking fab in a black evening gown. Apparently York extended George’s invitation for drinks to Emily figuring the more the merrier but unfortunately George is a party pooper and decides Emily’s arrival is his cue to go with claiming that he’s tired.
With George gone the duo move over to the bar and Emily opens up a bit about her own relationship with her parents.
She was close with her mother who died shortly before she graduated high school and is distant with her stockbroker father.
Emily even admits to York that George had asked her out shortly after she arrived to town with her parents when she was a teenager. (Holy shit George she wasn’t even legal?)
Emily had turned him down explaining to York that George just wasn’t her type plus there was their age gap… which is 16 years if we go by the ages listed on the official Japanese website.
Even though she has no desire to date George Emily still hold a great respect for him which is why she took the job at the Sheriff Department despite the initial awkwardness between the two.
Before the two part ways Emily makes York promise not to lie to her and George during the investigation.
Now at this point we could head directly to the hotel to finish off the chapter but let’s first top by SWERY’65 and gather some more “Info Gathering” bonuses.
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Warp to SWERY’65 with the radio then head inside and speak with Sallie twice who demands to know who the killer is and gets hostile when York refuses to tell her for an “Info Gathering” bonus of $46.
Speak with Quint next who makes a vague threat to visit Nick in his cell given that York and George are too busy to watch him for $23. Then speak with Kaysen over at the bar who’s glad he didn’t see Diane’s body and is sad for Nick who’s life seems to be over for an additional $23.
Finally, speak with Richard who just repeats that he believes Nick didn’t do it for another $23 “Info Gathering” bonus.
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Exit the bar and warp back to the hotel to finish York’s investigation report and go over the investigation progress.
You must answer York’s four questions to Zach to continue:
1) There was a marked difference from the previous crimes because:
Option 3: It was right after the crime
2) Who was the other person in the gallery?
Option 2: Kaysen
3) What did Kaysen hear when he was locked up?
Option 1: Footsteps of boots
4) Do you think that Nick is our serial killer?
Option 2: No
While York muses with Zach about George opening up to him there’s a knock on the hotel door… It’s EMILY!
She couldn’t sleep and started to drink alone and decided to come and visit York instead.
(Awwwwwwwwww yeeeeeeeeeeeeeaaaaaaaaaahhhh York, she totally likes you! I guess awkward/rude FBI Agents are her TYPE eh?)
During their second conversation of the evening York’s opens up about his own relationship with his parents and Emily asks who the hell Zach is (finally!).
York reveals that Zach is his only friend that he met immediately after witnessing the murder–suicide of his parents when he was a child (holy shit!). It’s Zach who helped him through that tough time and they’ve been together ever since.
After Emily takes her leave York has one more conversation with Zach claiming that since Emily seems interested in Zach they may be rivals for her affections now…
(Uh, York given that Zach is both unseen and unheard by Emily I think you have nothing to worry about.)
The scene shifts to Nick screaming in his cell for Thomas followed by another short scene of what appears to be Thomas in a wig and red evening gown comforting a sobbing Carol in a strange BDSM room…